Crusader Kings III

Crusader Kings III

Employ Landless Adventurer
137 条留言
Jet 10 月 15 日 上午 11:39 
is it well balanced
Ourg  [作者] 9 月 28 日 下午 1:02 
it works for 1.17
Filoslav 9 月 26 日 上午 3:17 
Is it going to be updated to 1.17?
Ourg  [作者] 9 月 6 日 上午 8:53 
It works in mp, but just with ai adventurer
MonaxProdalFerarri 9 月 2 日 上午 1:49 
Is there no option at all to make for a multiplayer game?
Ourg  [作者] 8 月 28 日 上午 1:28 
update : I've added an interaction with adventurer to exclude them from the list of potential adventurer for contract. Usefull if you don't want a low skill adventurer to appears in the list.
You can also make it reappear whenever you want with the reverse interaction.

On death the list is cleared.
Ourg  [作者] 8 月 24 日 上午 11:58 
update : I've removed the decision from the major decision category (because it's not really major), now it's in the "decision" category. To keep track on the availability i've added a notification in the current situation tab which open the decision tab when clicking on it.
Ourg  [作者] 8 月 23 日 下午 12:50 
@Trihne : I've updated the mod to reduce success chance for converting. Now it requires a higher skill (I've reduced the chance by around 10% from previous version)
I've also reduced the chance to converting a second neighboring county if succeed from 50% to 30%
Trihne 6 月 19 日 上午 4:57 
No, that would reduce mod compatibilty, so maybe instead a learning contract to teach one of your councillor, to augment their primary stat (or in extreme failure remove one stat lol).
Trihne 6 月 19 日 上午 4:51 
Maybe, instead of converting a neighboring ruler, it could instead add a modifier to a county of your realm to accelerate a tiny bit the counciler faith conversion task?
Trihne 6 月 19 日 上午 4:39 
At the risk of being rude, maybe that contract should be replaced entirely. As far as I know, there is no such contract when you yourself is a landless adventurer.
Ourg  [作者] 6 月 19 日 上午 1:17 
thx for the feedback, will check value
Trihne 6 月 17 日 下午 5:58 
This is a good idea, but the "convert neighbor" contract is absurdly overpowered.

In 867, as a count, I contracted an adventurer to convert a big part of denmark to christianism. a year or so passed, and the same guy converted another duke who had plenty of duchies.

It's the only contract I think is too strong
neptune 6 月 16 日 上午 8:08 
thanks for the answer author
Popeye the Sailor Man 6 月 15 日 下午 10:12 
maybe i can be of help? after my exams are done i wanna make a few mods for paradox games in general
ima programmar too
Ourg  [作者] 6 月 15 日 下午 12:55 
As I said it works in mp with AI adventurer. I've made this mod for adding interaction with adventurer when playing landed as we already have access to contract when playing adventurer

Could be possible to make it available with player adventurer but I would have to remake all the structure of the mod to have something proper

Maybe I will in the futur but for the moment it's not planed
neptune 6 月 15 日 上午 9:39 
Is there any way to make this mod work for Multiplayer. It would add so much depth...
Marihan. 6 月 15 日 上午 6:01 
yeah that would be pretty cool.
Popeye the Sailor Man 6 月 12 日 上午 4:10 
it would be very awsome if it were mp landless adventurer player compatible! the possibilities are endless
Ourg  [作者] 6 月 5 日 上午 4:59 
it works in MP but only with AI adventurer.

No plan for the moment for make it compatible with player adventurer. Would have to remake all the structure of the mod
Shifty Fish 6 月 4 日 下午 11:38 
Are there any plans to make this work for multiplayer? It would be a seriously gamechanging mod for sure.
Lord 6 月 1 日 上午 9:00 
Thank you for the update!
If you can get to it. the next contract you should add is the abduction contract!
Ourg  [作者] 6 月 1 日 上午 5:06 
update : New contract : Support a faction
Ourg  [作者] 5 月 19 日 上午 10:48 
update : I've added an indication on the success chance of the adventurer for each contract on the event to select them
Lord 5 月 18 日 下午 12:11 
No but it applies features that only adventurers originally had, and gives them a spinoff for landed rulers.
In the same vein, a minor rewrite of the visit settlment decision could be used by landed rulers.
No pressure
Ourg  [作者] 5 月 18 日 上午 11:25 
update : improved the UI of the decision and the event for choosing an adventurer. You will have more informations like the contracts availables.
In addition, the decision will be invalid if you have no contract to offer.

@eztoom The mod is more about giving interaction with adventurer, not get their features. Events in visiting settlement are totally adventurer oriented, should be a hude work to adapt them, like totally rewrite them. For the moment I don't have the time, I only make some small adjustements.
Lord 5 月 17 日 上午 9:51 
Still, the decision would align with the direction of the mod: expanding features to all rulers, not just a few. Visit holding would do that well. I would always be happy to make the localization.,
Ourg  [作者] 5 月 17 日 上午 9:14 
It's not really the goal of the mod. Will think of that
Lord 5 月 16 日 下午 12:16 
Could you add the visit settlement feature to landed rulers, and change up the events?
No pressure!
Ourg  [作者] 5 月 14 日 下午 12:15 
thx for the feedback, will look into it
bamboocarpet 5 月 14 日 上午 10:48 
Your mods are excellent, but the English localization files have some minor errors and grammatical inconsistencies. Would really elevate your work if you could get those lines polished. :steamthumbsup:
Ourg  [作者] 5 月 13 日 上午 4:21 
update : I've change the way to select a character. The old version with event loop wasn't really practical.
Now I've set a scrollbox GUI to select each character
JKL 5 月 8 日 上午 6:53 
nice idea!
Ourg  [作者] 5 月 8 日 上午 6:52 
update : i've added a small event when an adventurer has his camp in your domain and he's your rival or a freelooter (less chance to trigger for freelooter). He will raid your county and add a negative modifier. Should give a real reason to get rid of unwanted adventurer.
Ourg  [作者] 5 月 7 日 上午 8:17 
If you mean compatible, yes the mod is compatible.
Friedrich von Luxemburg 5 月 7 日 上午 7:19 
work with Oathbound ?
Ourg  [作者] 5 月 4 日 上午 8:43 
update : now when you have to select someone among a list, they will always appear in the same order instead of totally randomly previously
FunGaming44 5 月 3 日 下午 7:44 
beauitfull mod, thanks for making it
Ourg  [作者] 5 月 3 日 上午 11:50 
update : now the decision is available for nomad
Ourg  [作者] 4 月 28 日 上午 6:45 
updated for 1.16, i've fixed a bug introduced in 1.16
Ourg  [作者] 4 月 27 日 上午 6:58 
update : I've removed the interaction to invit a far away adventurer to your capital since the adventurer mainly ending up to travel back very shortly.
I've added a character interaction to directly employ an adventurer with the same condition as the decision.
Ourg  [作者] 4 月 24 日 上午 11:54 
no sorry should have to rermake all the mod.
Krukov 4 月 22 日 下午 11:30 
Are we able to make it MP compatible for player adventurers?

Concept of your mod is solid. Was a massive oversight by Paradox to not implement player ruler -> Adventurer interaction.
Альфа 1918 4 月 21 日 下午 7:17 
Can we land advernturers without being at war with them?
Ourg  [作者] 4 月 18 日 上午 3:21 
No because the AI already use the vanilla contract system
Riven 4 月 18 日 上午 2:41 
Hi, I like this mod! I have a question; does the AI use this as well? Thank you!
kgptzac 4 月 8 日 下午 6:55 
This is probably outside of the scope of this mod... I'm thinking of ruling a very large realm where I can use adventurers to increase control and popular opinion of my frontline counties. Maybe even convert county faith to bypass religious protection vassal contract.
Lord 4 月 5 日 上午 6:40 
Not trying to pester you just asking,......
Ourg  [作者] 4 月 4 日 上午 11:28 
as I already said 3 days ago not for the moment
Lord 4 月 3 日 下午 2:53 
Do you have any plans to add more contracts? Thank you!