rFactor 2

rFactor 2

Monte-Carlo 1966 (League Friendly)
9 条留言
alan.h.hernandez.vazquez 10 月 4 日 上午 5:06 
Such a W track. great job!
woochoo  [作者] 9 月 2 日 下午 6:26 
I'll leave it how it is. The league I made the changes for (HRSC) were accepting of cars going into the harbour (and several did), but they didn't want cars being caught up with the movable hay bales spread across the track

So in this version, "hitting" the hay bales will still have the car collide with an invisible wall, keeping the car in the racing area without spreading hay bales around, which is good. The invisible hay wall also allows a bit of luck, reducing the chance of a spin or serious damage, which is helpful for keeping the track clear and helpful for league racing (and offline racing)

But having an accident that causes a car to go over the hay bale height is going to have the expected effect. Hitting the hay bales high up can also send a car over. Can't go making too many concessions. The harbour is a serious situation, after all

if the cars are going straight through the hay into the harbour in this version, that would be a bug to fix
Woodee 9 月 1 日 上午 5:03 
Is it possible to put invisible walls up so cars don't DNF by going into the harbour? I know it's not realistic but it helps league racing.
DurgeDriven 8 月 31 日 下午 11:03 
Thank you
woochoo  [作者] 8 月 30 日 上午 12:22 
I've attempted an AIW fix for the track cut triggering on the left side after Tabac, mentioned by Cruicky. Applied to both staggered and regular grid version.
Also added grid boxes to 104 spots total, for fun, but paddock and pits can't support that many properly (not enough room)
matthias.brunst 8 月 29 日 上午 10:42 
Thanks
Cruicky 8 月 29 日 上午 7:30 
We found a track limits error in the 3rd sector. It's 100 metres past the gantry that says BP LONG LIFE. If you drive on the left side of the track you get it. The original track has this error too.
Cruicky 8 月 25 日 下午 5:15 
Thank you :steamthumbsup:
Fred Owlpen 8 月 25 日 下午 2:32 
Great job! It's looking fantastic!