全面战争:战锤3

全面战争:战锤3

Factionwide Legendary Lord Skills
28 条留言
ZX  [作者] 10 月 22 日 下午 9:12 
@HellpitAbomination nice and thank you for your interest in my mod :)
HellpitAbomination 10 月 22 日 上午 5:36 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3574025832 Made an SFO submod because I got too addicted to having this active tbh, the local buffs are just so sad most of the time...
limit85 9 月 30 日 下午 9:49 
always I'm thanks for your support lol
limit85 9 月 30 日 上午 7:48 
I'm not sure if this was the case before or after this patch, but there's a problem with the Necrotect's level 12 skill, which increases structure cap. Without this mod, you could select all three of the first groups at level 12: Ushabti, Scorpion, and Snake. However, with this mod, you can only select one of the three. The problem is that the next skill, a regional construction buff, requires at least two of the first three skills to be activated. However, with this mod, you can only select one, preventing you from moving on to the next skill.
ZX  [作者] 9 月 30 日 上午 5:54 
abnormal how?
limit85 9 月 30 日 上午 5:39 
This mod causes Necrotect's skills to become abnormal. Please check.
StalinIsBallin 9 月 28 日 下午 12:21 
Would it be possible for you to make the brettonian lord unit buffs factionwide, or could you advise me on how I would change that myself? a couple of them are but others are not.
ZX  [作者] 8 月 24 日 上午 6:16 
Nope i don't plan on making a submod for SFO but i'm fine with anyone making one
Loki 8 月 24 日 上午 3:15 
Hi there. Any chance for SFO submod? This mod still works for some effects, but SFO usually add 2 tiers for unique skill tree therefore 1-st rank may work (if unchanged from original effects) and 2-nd rank doesn't
6ta8doducdat2008 3 月 27 日 上午 3:16 
would be great if you gave astragoth buffs about bull centaur and k'daai units for factionwide, drazhoath buffs for infernal guards and zahtan for range units and war machines
6ta8doducdat2008 3 月 26 日 上午 5:01 
that is weird
ZX  [作者] 3 月 26 日 上午 4:45 
hm strange my mod does not affect any mounts
6ta8doducdat2008 3 月 26 日 上午 4:44 
no, only karl and gelt
ZX  [作者] 3 月 26 日 上午 3:20 
does volkmar get affected as well?
6ta8doducdat2008 3 月 26 日 上午 3:06 
perhaps playing sigmar's heirs did that but it is weird because only karl and gelt who are affected by this mod loses their mounts after getting confederation
ZX  [作者] 3 月 25 日 上午 8:43 
tested this as elspeth and confederated karl franz and he still gets all his mounts
6ta8doducdat2008 3 月 25 日 上午 8:37 
I think this mod make Karl Franz lose his mounts after getting confederation (I'm also playing sigmar's heirs so idk)
ZX  [作者] 3 月 16 日 下午 8:54 
I changed the scope of the buffs from local effects (ie. Own army, local province etc) to factionwide buffs so if SFO does change those skills effect then yeah ill need to make a submod
WolfgangTheSecond 3 月 16 日 下午 5:09 
How does this function with overhaul mods? Wondering if there could be an SFO submod, or if it's a logic change where the default buffs are just being applied factionwide, and therefor might already be compatible (I know very little of modding).
ZX  [作者] 3 月 11 日 下午 7:49 
@thefightintitan ahhh about that... regarding the first one
thefightintitan 3 月 11 日 下午 2:43 
Keep the skill locks please! Make a different version if you're going to remove them.

I'd be fine with legendary heroes being included. A separate mod or version for them might also be preferable to some.
ZX  [作者] 3 月 9 日 下午 8:56 
funny as i tested the skill locks with tyrion as my test subject.
[NC] Will Francesco 3 月 9 日 下午 8:39 
Don't remove Tyrion's skill lock though, it's loreful and flavorful. Idk if there are other LLs like that
Skilling4killing 3 月 9 日 下午 2:49 
@ZK Many thanks for the great mod. Maybe make different versions, if it is not too much work. Idk anything about modding, so feel free to do whatever you want. But perhaps 1 version with only legendary heroes and another with both combined? Or if they are compatible with each other just leave as is.

Def remove skill locks they are anoying as fuq, but idk if it is needed to make different version, if people don't want to use skill locked features because it is cheese, they can just not use skill points, but if not too much work would be nice addition.
ZX  [作者] 3 月 9 日 上午 1:42 
perhaps once base game content gets settled and ironed out
Loki 3 月 9 日 上午 1:04 
Hello there. Any chance for SFO submod?
ZX  [作者] 3 月 8 日 下午 8:31 
Alright here's 2 questions for anyone who sees this. 1. Should Legendary Heroes be included as well. 2. Should i remove skill locks as well? POST YOUR ANSWERS HERE SO I CAN TAKE A CONSEENSUS.
Builder2395 3 月 8 日 上午 11:37 
Nice, i missed this mod.