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报告翻译问题






经测试,开这个mod不会导致诺斯卡诸怪志消失
Based on my testing and reports from other players, we haven’t encountered any issues with broken MCT text.
最新版本和DLC更新后,经测试,此Mod依然可以正常运行,不会导致游戏崩溃,请放心游玩。
By default, starting from turn 7, you will receive one random hero quest every 5 turns. These quests appear as blue markers on the campaign map. You can send any army to the blue marker to trigger the mission. Additionally, in the top-left corner of the screen, you can find the button “More Legendary Heroes: Quest Teleport”, which allows your faction leader’s army to instantly teleport to the quest location.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3611067809
感谢佬回复,把表单里苏云琦的is male这项去掉后解决了
首先感谢佬创作出如此精彩的mod,每局抽卡似的,十分好玩
第二就是我使用agent engineer arthas_alchemist来招募『传奇丹鼎师』苏云琦时,模型会错误,是人皮狼的模型,但不通过控制台,正常玩此mod招募到她的话又是正确的模型了,通过开局全英雄submod也是正常模型。
第三,佬有没有计划出这些英雄独特的变体,让他们与众不同一些
It’s most likely a mod compatibility issue. Some players have reported that certain mods which increase the maximum hero level can cause this problem, so you might want to check if you’re using any of those.
感谢反馈。现在的守密者其实是只是一个“先行试玩版”,所以你也会发现她缺少战役机制、神器装备、英雄亲卫、终局挑战等等。你提到的很多问题其实都已经在未来的更新计划中了,敬请期待。
1.守密者全场打乱位置的技能,在攻城战中可能导致巨兽、上墙,是否应该限制一下城墙部队不受影响
2.守密者那几个技能过于imba,这样的战略性技能居然可以无限次使用,应该限制使用次数;而且最好改成有等级限制的升级学习技能,而不是一开始就全部解锁
3.最好是放在第二回合跟大鸟、龙傲天三选一
Thanks a lot for the feedback.
For the first and second points, there is already an option to disable quest battles. At the start of turn 2 in your campaign, you will receive an event asking whether to enable them, and you can choose to turn them off at that time.
For the third point, this mod includes a quest teleportation feature. You can find the button in the upper-left corner of your screen, and when your army is far from the quest location, you can use that to teleport directly to it.
point1: i think the quest battles are to hard (im playing with radious). They are to hard for almost all factions and i play most to a really good standard.
point 2: i would love a option to /bnot/b take the quest battle, i.e. back out. I've had so many campains where ive quit because i cant do the quest battle and ive spent hours on these things, im a better player for it but i would really prefer not to lose my main army or rage quit.
point 3: i really wish the teleportation point was a bit more sensible, maybe always at faction capital, you cant always do a really hard battle straight away and you might move away from the point and then its hard to get back or you dont want your strongest arm at that place.
Mod is really good but appears to be incompatible with anything that alters skills.