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报告翻译问题






@Decabyte This is the way.
Great mod that should be vanilla!
Is it possible to add an option to customize the spawn chance ? I play with 12 months later settings and with the "SmokesOnly" version of your mod and I would like to find a little less items.
Please update. It's always strange to find firearms on the bookshelf.
@A Dogwork Orange @Nesano @Victim: B41 is a different animal in regards to modding and my time is better spent trying to figure out how spawning items in B42 has changed. "b41 is what SD uses, most recent stable, etc" - I get it, since it's the most recent "stable" (b41) we want it, I do. I really really do. Been playing the game for a long time. I made this mod as a gap filler for what I felt the game lacked in vanilla and to throw my hat into the ring on one of the most argued Zomboid topics to date - smokes and guns in the game.
I'm hitting character limits on the comment. so that's cool. Anyway, I'm working on it.
Like putting double barrels in homes and pump actions in police stations that sorta thing
I will do my best to investigate this issue and post the update for folks to download.
Just increase weapons/ammo in the normal Sandbox options and use the tobacco addon from this mod
In 1993 the NRA hadn't gone completely insane with it's anti-government stance and was still largely about gun safety; gun ownership was still largely about home protection and hunting, not militant cosplay. In '93, most gun ownership would be hunting rifles/shotguns and pistols/revolvers.
Guess what I'm saying is don't conflate 2025 Appalachia with 1993 Appalachia - same place, but a way different time. :)
1. There should be CCWs spawning on zombies from when they were alive and fighting.
2. There's not enough ammo in houses. If you loot the house of a serious gun owner you'll find over a thousand rounds of ammo per caliber in use.
Still a very good mod for those of you who want to experience that YN crashout type vibe but for those who just want maybe a few extra weapons lying around this mod may be too much. To keep it manageable I just leave most of the weapons behind without looting ammo to keep in somewhat reasonable.
Then again...can there really be too much gun in a zombie apocalypse?
I reccomend just barely increasing building spawns, a little more to guns on zombies and then even more in cars. THAT would make sense.
Lastly cigs are perfect and should be vanilla
As it sits a single street in any neighborhood can equate to way more loot than any vanilla police station or military checkpoint in the game making the game far too easy.