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This mod still works to send and use the animal's actual size, but due to how the devs have balanced meat gain around NOT using the size, it will have a large bump in amounts given to the player, so expect alot of meat if you have animals that are large in size.
TLDR: The other mod is out of date so I dont know 100% if/what their changes would be, but they increase the number of cuts of meat you get from ALL butchering.
My mod will fix what I see to be a long standing bug since B42 started where the size of the animal was never used with the butchering hook like it is for butchering on the ground, giving both more cuts of meat than vanilla as well as more meat per cut.
(Sorry if the response was too long and split into 2 comments, hopefully that explains what you were asking)
The 'Rebalanced Butchering' changes 2 files:
ButcheringUtil.lua
This file has the change of:
local minNb = part.minNb * carcass::getAnimalSize(); -> local minNb = part.minNb;
local maxNb = part.maxNb * carcass::getAnimalSize(); -> local maxNb = part.maxNb;
For determining amount of meat minNb and maxNb refer to the number of cuts of meat, so the above code from 'Rebalanced Butchering' would take animal size out of the equation, granting more cuts from before due to animal size being always locked to a static 0.6
(also from what I can tell this file is out of date and not up to 42.4.0 as it is missing the other changes the devs put in)
And the second file was:
AnimalPartsDefinitions.lua
This file had a number of modifications which seem to all be changing the values of minNb and maxNb of each animal from their default amount to be roughly 4x as much.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3393739163
I originally found this in build 42.3.0, and its still present in 42.4.0 which is why I just decided to make this mod until it is changed.