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Just released 1.51.0
- initial support for Alpha 7 (new grid system is interesting)
- tightened up suffixes (you dont get these automatically, you'll need to go to options to reselect your suffix if you were using them)
- small tweaks to event checking
- updated linear suffix to work as intended. (fixes to deviating from task)
Also, super awesome, helpful, and very patient dev :3
1.39.1-2 fixed some character generation instructions, emphasizing on what the player can see and also optimized for image generation AI
Finally 1.39.3 cut back on token usage.
Would love feedback, as the token usage cut might have had some unforseen consequences. Particularly around the quest system. So far it's been working great for me but I'm only a sample of one.
I tested 10 fights already, and no weird stuff seen.
Insane I get so much damage, but on Roguelite and Adventure, I rarely if at all I get damaged. ?
So might not be a problem of this mod.
Playing on the dungeon crawl mode, not the immersive.
I do damage during my turn, and during the enemy turn also sometimes.
The base game is a bit over the top, but with this mod, fighting is way too easy.
Without mods, the AI constantly generates new threats. I can't even talk to an npc for 1 minute, before "evil shadows erupt from the ground."
It doesn't matter how many enemies and threats you defeat, a new one immediately pops up. Making you fight forever.
Very good mod. Should be essential.
Really the model has improved so much since this was first introduced, I may deprecate this feature some time in the future.
Also improved task suggestions to be less spoilery and task checking to be a little more strict. Feedback is appreciated.
With that said, Sapphire is phenomenal and it works best with it.