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IsoSprite. Render. Force NearestMagFilter
IsoSprite.Render.ForceNearestMipMapping
PS cracovia to stara kurwa
My only suggestion would be a dithering option for the trees. Yours certainly looks better but I find it blocks out too much detail if it's overlaying the character vs the vanilla trees.
my system: 3080ti, Ryzen 7 5800x3d, ROG Strix X570-gaming, 64GB
memory settings: Xpx16gb, Xps12gb
Error: OpenGL Stack Overflow (1283) in console.txt.
When: Consistently on save load, previously also after driving (assets disappear, then crash).
Fix: Disabling only shaderz_vivid resolved both loading and driving crashes, even with many other visual mods active.
Suggests a possible issue with the shader on B42.7 beyond just GPU limitations.
It's a shader, so if you experience a crash, you have a problem with your GPU or no GPU
Vanilla fog:
https://ibb.co/2Y3869F0
ShaderZ_Vivid
https://ibb.co/Q1fZFnQ
I disabled the mod, but nothing changed. How can I completely restore the original colors and trees?
best mod ever without any exaggeration
Hopefully, fixed the blur/desaturation effect in Search Mode
Exactly, it's easier to have a separated mod.
You can unsub the other one =)