全面战争:战锤3

全面战争:战锤3

Lustria Rises - Expanded Skills Compatibility.pack
27 条留言
iamruffy 9 月 13 日 上午 12:35 
thanks so much for your hard work!
Fenrir4life  [作者] 9 月 12 日 下午 4:52 
Alright - it launches, now. At some point, all of the Coatl unique skills were normalized across lores of magic, but it must have been before this most recent update.
Fenrir4life  [作者] 9 月 12 日 下午 4:24 
So, I did legit miss the removal of War Party in the patch notes, but I can't find any mention of all the Coatl Protector stuff that has apparently changed. Working on it, but it's literally a blind grope of "boot it up, see what crashes it this time, cut that reference, repeat."
iamruffy 9 月 12 日 上午 10:03 
I'm also getting a crash on startup:

mflzdsk_skill_lzd_skink_priest_mastery_of_magic2wh3_dlc24_effect_10_spell_mastery_hidden in table character_skill_level_to_effects_junctions_tables
阿尔法片手虾 9 月 11 日 下午 8:47 
wh2_dlc12_skill_lzd_innate_red_skink_legendary_021obsidian_effect_frenzy_override_undo in table character_skill_level_to_effects_junctions_tables
阿尔法片手虾 9 月 11 日 下午 8:43 
thx for updating,but still crash.need more checking
Fenrir4life  [作者] 9 月 11 日 下午 7:37 
I did a quick check for everything I know was removed from Lustria Rises, but I've got work in the morning and can't do any testing.
If you're getting crashes, please post here what error it pops and I'll try to hunt it down and kill it this weekend.
Fenrir4life  [作者] 9 月 11 日 下午 3:27 
Gonna level with you, it could be a minute. Busy season at work and those patch notes are a real doorstopper..
阿尔法片手虾 9 月 11 日 上午 11:13 
update plz
AFGHAN PSYCHO 7 月 18 日 下午 6:28 
Unsubbing and resubbing fixed the issue. My mistake.
Fenrir4life  [作者] 7 月 18 日 下午 3:20 
The only reason it wouldn't be compatible with the compilation would be if the compilation uses different asset names or values. Are you getting crashes?
AFGHAN PSYCHO 7 月 17 日 下午 6:08 
Have you considered making your mod compatible with the compilation version?
Boer Basher 6 月 3 日 上午 3:42 
Good work with this one, was about to make one myself before finding this. Only addition I'd suggest is fixing the Skink Oracle, because he doesn't have access to all the skills properly. Easy fix just bump them along in the columns.
Fenrir4life  [作者] 5 月 6 日 下午 1:45 
Lustria Rises update changed hero and lord skill entries, yes.
I thought I'd gotten all the lord skills out of this one. Lemme see what I can do.
DerJan 5 月 6 日 下午 1:00 
Yep, mod seems broken currently. Any chance of getting an update?
Gilbereth 5 月 2 日 下午 12:46 
I have a crash since the latest update from Lustria Rises, I'm wondering if this is due to my modlist or an issue arising from the latest patch / Lustria Rises update:

"The following mods cause a crash to the Database: Lustria - Expanded Compat.pack

The first invalid database record is obsidian_skill_lzd_adohi_tehga_unique_power_of_the_first_children1obsidian_effect_ability_enable_adohi_tehga_dispell_magic in table character_skill_level_to_effects_junctions_tables and pack file Lustria - Expanded Compat.pack"

I'm using Maffer's skill compilation rather than the Lizardmen-specific mod, but it's been working before and has not been updated recently in that period.
MVGkaiser 4 月 12 日 下午 11:50 
Sure!

thanks!
Fenrir4life  [作者] 4 月 12 日 下午 7:42 
If all the asset names are the same (and they should be), you should be fine. Let me know, though!
MVGkaiser 4 月 12 日 上午 10:56 
Hi!

I have the Maffer's Skill Compilation, do I still need to subscribe to the Lizardmen specific Skill set? or no need?
Moodi! 4 月 12 日 上午 1:13 
ye i did try to put your mod above that one, but that just makes the entire thing crash sadly. thanks for your help either way mate ^^
Fenrir4life  [作者] 4 月 11 日 下午 4:11 
Gotcha.
Well, if there's no difference with vs without, try shifting load order?

If that doesn't work, to not string you along: I will update or revise this mod in order to keep it working with the two mods it's meant to bridge... but I don't have the time or expertise to make it play nice with an unrelated overhaul mod.
Moodi! 4 月 11 日 上午 7:50 
it's this one https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3272229259
I assume the mod overwrites your mod so your fixes don't take part. Basically you just start a new campaign, and after a few seconds of the loading bar, the game crashes. same thing that happens if I do not use your mod in the first place :)
Fenrir4life  [作者] 4 月 11 日 上午 6:44 
@Moody
Can't say as I use it. What's the crash point? Is there an error message?
Moodi! 4 月 11 日 上午 5:52 
Hei :) this does work, can confirm! However, since I also use ChopChop's expanded skill trees overhaul Mod for compatibilites with other mods, it would appear it overrides your mod, and then it crashes again :( do you think it's possible to fix that? :D
Oberon 4 月 2 日 上午 1:08 
Thank you so much!!!
Fenrir4life  [作者] 4 月 1 日 下午 4:56 
Looks like Lustria Rises retooled Tehenehuin's skills a little, so my tables didn't match anymore. Should be able to launch now.
Oberon 3 月 31 日 下午 7:18 
I don't know if it's just me but I think this might be causing an error with Lustria Rises or the Lizardmen expanded hero skill tree mod now. I'm not sure if the authors of those two mods perhaps modified something during this last patch update but I can't launch the game w/ with this, lustria rises and maffer's hero skills submod enabled. I'm hoping it's just something on my end but just in case I was curious if anyone else was maybe having a similar issue.