Barotrauma 潜渊症

Barotrauma 潜渊症

Mechanic Talent Rework
12 条留言
LeCrazyy  [作者] 7 月 28 日 上午 12:58 
It does work with a bit of extra steps to avoid problems, use mind wipe or manually remove talents in characterdata.xml beforehand
RecombinantDAD 7 月 27 日 下午 4:01 
Does this mod work in an existing save or does a new campaign need to be started?
LeCrazyy  [作者] 6 月 26 日 下午 3:08 
Whack it
Kachekomoto 6 月 26 日 下午 12:27 
This Scrap pile. What should I do with him? He does not in deconstructor
LeCrazyy  [作者] 4 月 1 日 上午 4:10 
Cant say I know how it works backend on that, probably applies a custom affliction that checks if they are robotic
Cardinal 4 月 1 日 上午 3:38 
It would be great if this mod was compatible with NT cybernetic. To be able to fix cyber limbs with a heavy welding machine
LeCrazyy  [作者] 3 月 30 日 上午 11:46 
Unfortunately I cant account for every mod out there, and it feels insanely op in vanilla. The speed reduction was the compromise instead of reducing its protection basically. It would be very easy for someone to make a patch to return that speed though by just making an override of exosuit with vanilla code and placing it above this mod.
Fabricator Locum Gulyuk FerroTiC 3 月 30 日 上午 9:28 
Wonderful.
The only change I do not concur with is the Exosuit speed reduction. In vanilla mode, yes, it great, but combined with mods that add tonnes of combat equipment, Exosuit starts to fade out.
IMHO, I would just leave the speed as is.
LeCrazyy  [作者] 3 月 1 日 上午 5:54 
Its that simple really, something something goo
RustedRegime 3 月 1 日 上午 5:16 
To think all this goo came from me missing one singular letter when i was making a comment one time.

Kinda evil. kinda fucked up.
LeCrazyy  [作者] 3 月 1 日 上午 5:08 
Thank you for the goo review.
RustedRegime 3 月 1 日 上午 5:07 
You already know it

Goo.