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报告翻译问题






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Heads up - more Save-Breaking changes are in the pipe for lots of factions, including this one. I am continuing the final fine-tuning of action usage in XML. I plan to release the patches next weekend b/t Friday and Sunday.
Go ahead and either set up a static mod state (ask me how!) or finish your game this week.
The patches will accompany the release of the next XML factions for the Worthy: The Orks and The Tau!
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Save breaking patch uploaded. Please let me know if you'd like to continue a pre-existing save, I'd be happy to share the file and instructions.
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An update to the Worthy Militarum is slated for next weekend. So, finish your matches or prep a static version of the mod by Fri!
(It's OK if you miss this, we can still fix a save if you dint finish by Fri... just take a but of fiddling).
Worthy Players- I spent far too much time playing Gladius and not enough time completing the debug on the update. My bad!
I am almost done, but certain requisition-using factions are resisting the new cooldown method. As such, I will delay the update until Sunday. Sorry!
In one week, I will be breaking all the saved Worthy games.
1. Yes - They should be compatible, so no crashes.
2. No - I use "high" Ai Strats to nudge the Ai's decisions. I think, Devian uses the default values, which means the Ai will tend to make the base units, and ignore new units.
3. Yes - if a mod uses the same Strat scale I have shared with community, Ai will build the unit.
4. No - each unit's "tactics" are coded specifically for that unit, so -- to your question -- new units won't have my Worthy actions and traits.
I get this and simillar questions often. I would love to train Devian's units... but I have enough work cut out just trying to finish and improve the Worthy.
I'll quickly plug Malaikat's complete new factions: new units and trained to fight. Good stuff!
I hope that helps!
Great news! I have developed a clearer, lower impact method for putting Ai abilities on cooldown.
Terrible news! When I put the update out it will _definitely_ cause crashes for pre-existing save games.
My plan is to release the update for all the Worthy Ai mods on Sept. 1st.
So, your options are:
1. Wrap up your match by Sept. 1st.
2. Save off a copy of the mod in its current state, use that to finish your match.
3. Lose your saved game.
Thanks for playing the Worthy!
Thanks for trying my mod!
I might be stupid
that thang just fired
I need to google some stuff
so the militarum will make bastions, but bastions cant fire if left unmanned
did you make it so the ai will put units in the bastions? found two so far, neither had any units
A July 2nd update turned out not to be backwards compatible. If you have post-July 2nd save with the Militarum and want to finish the match, let me know and I will revert the save. This offer is only good until July 13th, at which point I am moving all the Worthy mods forward.
I apologize for the inconvenience, that's on me!
This should not cause any crashes with old saves, but it _might_.
bottle-necked on ores quite badly. over produced barracks and under produced aircraft.
Did a better job at unit selection, and even watched it try to retreat a few troops.
the lack of aircraft to rush into my support line, did not help it.
i'll give it another go later.
Congratulations for the work
btw thank you for this AI mods. Much appreciated