Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Visually Distinctive Terrains - Lush Biome
82 条留言
SealingSatyr 9 月 5 日 下午 11:30 
Great terrains. The fungus is a little bit too blue for me.
UNHOLY 2023 年 8 月 11 日 下午 1:37 
it also just looks really beautiful and ads some much needed color to the map thanks
clop1000 2020 年 6 月 27 日 上午 5:43 
Is it compatible with "Awesome" or "Codex" mods?
Buzzerker 2017 年 11 月 12 日 上午 10:03 
Why would you make a mod that doesn't work on Single and Mulitplayer in Normal mode? That would be the starting point I would think. If you only made it for your own use , why put it on the Steam workshop? I don't get it. I tried using your mod but there is no guide so I used SweetFX instead.
daxnevo 2017 年 10 月 8 日 上午 2:30 
Brightens up the alien landscape, thanks
QUASAR 2017 年 8 月 22 日 上午 8:20 
Thankyou for the mod; I will give it a try.:)
Popitrekker 2017 年 2 月 2 日 上午 10:59 
it still works for rising tides.
Aenyr 2016 年 7 月 5 日 上午 4:17 
This mod is too old to work with Rising Tide, but another one called Biomes Redux may work
Diana Quinn 2016 年 2 月 13 日 上午 6:18 
Does this work with Rising Tides?
HALCYON (ON AND ON) 2016 年 1 月 22 日 下午 3:49 
thank you for your work.
Phayntom 2015 年 12 月 24 日 上午 12:22 
can you update this for Rising Tide?
Awful 2015 年 11 月 23 日 下午 2:17 
Love your mods. I'm wondering how much work it would be to create a mod that brightened up the ocean colour? I want to kill myself looking at the dull, dull ocean....
Cosmic Fox 2015 年 10 月 19 日 上午 7:19 
Cool, the stock game graphics are very lame, you might want to toss in some water improved graphics as well. I'm sure you have thought of your own twist on it by now. ;^)
Cousken  [作者] 2015 年 10 月 15 日 上午 10:42 
@ Capt. Fox thank's for the update, i do in fact own Rising Tide, so i guess i need to update the mod :)
Cosmic Fox 2015 年 10 月 15 日 上午 10:19 
doesnt work with Rising Tide, probably due to the new graphics they added. Well worth buying to update this great mod man. :steamhappy:
Séamus 2015 年 9 月 1 日 下午 12:04 
Awesome. Thanks a ton. You might consider adding that to the mod's description; I know I can't be the only achievement-oriented mod lover out there.
Cousken  [作者] 2015 年 9 月 1 日 上午 11:41 
It shouldn't but i can't promise you, i think i read about someone having save game problems. But logicaly, it just replaces some textures, should not cause any problems.
Séamus 2015 年 9 月 1 日 上午 11:32 
Does this mod affect save games? Apologies if this has been answered before.
markuslarsson81 2015 年 8 月 17 日 上午 9:05 
The biggest problem for me graphics-wise is the non-distinct textures, that's why this mod is very good. The original graphics is kind of blurry and hard to make out what's what.
Cousken  [作者] 2015 年 8 月 16 日 下午 1:08 
it might be a hardware issue, or a psychological... but the default color scheme made it really had to play for me and apparently a lot of other people
Archemyre 2015 年 8 月 16 日 下午 12:55 
I feel like I'm the only person who actually likes the default color scheme. These kinda mods seem to go over the top with color.
markuslarsson81 2015 年 8 月 6 日 上午 11:27 
Found this on the civfanatics page and it works
"Extract the zip file ... to your Assets folder here:
Code:
[path-to-Steam]\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\
EDIT: [path-to-Steam] is usually in C:\Program Files (x86)\Steam\

Then you have to edit your config.ini located here:
Code:
C:\Users\%username%\Documents\My Games\Sid Meier's Civilization Beyond Earth\
...and set LooseFilesOverridePAK = 1"
You can find the zip file on civfanatics
markuslarsson81 2015 年 8 月 1 日 上午 12:50 
Yes please make a guide for Normal SP, maybe a simple youtube will be fastest?
sunny 2015 年 6 月 12 日 下午 12:08 
Can you please make the guide or a short How-to regarding how to make them work in MP?
please please please~?
BlackViper 2015 年 3 月 15 日 上午 4:35 
Hello, I downloaded all three mods, but I don't know where to put them, please tell me :)
Patrul081 2015 年 2 月 5 日 上午 1:09 
Game crashing with this mod :(
Hawkeyz 2015 年 1 月 23 日 上午 9:49 
I subscribed to all of these and tried running them a few weeks back. When a new Civ would land my game would crash just wondering if this has been fixed or not. I know others have had this problem as well.
AaronDunn44u 2015 年 1 月 20 日 上午 7:36 
If i download this mod, will i have any problems whilst playing multiplayer? e.i not being able to join other who don't have the mod? :AmericanReclamationCorporation:
Arkim 2015 年 1 月 17 日 上午 5:52 
Very good job man. I had the same problem.
40 FPS 2015 年 1 月 15 日 下午 12:52 
там есть на русском языке?
ericginger2002 2015 年 1 月 8 日 上午 11:21 
Fantastic mod
Guillermo Van Helsing 2015 年 1 月 5 日 上午 10:30 
so i downloaded this mod along with all the Biome texture mod, and now my game crash whenever a new faction land, can someone tell me how to fix this pls?
Yourkungfuisnogood! 2015 年 1 月 5 日 上午 6:52 
I think this is great, the terrain is so hard to determine sometimes with out the tooltip
dacha 2015 年 1 月 1 日 下午 3:07 
I have a real problem with the terrain in Beyond Earth so this is so useful.
Cythal 2014 年 12 月 17 日 下午 2:31 
Works with new patch but I disabled various other mods and is only using it with the UI clock, IGE, and UI tweaks. I really want to make this textures permanent for normal games.
Steen 2014 年 12 月 13 日 上午 11:13 
very good mod!
Cythal 2014 年 12 月 11 日 上午 12:47 
I would like to know how to make this load by default using the custom assets folder. with my limited knowledge, I thought I could do it by just moving the files correctly with the layout of the main assets folder but could not match the terain file names in your mod to any of the terrain files in the main assets folder. I patiently await for your guide on how to do so. Thanks for a great mod.
Sremaj 2014 年 12 月 10 日 上午 4:00 
Anyone have success using these since the new patch? My first attempt was last night and it froze my computer when I tried.
Cousken  [作者] 2014 年 12 月 1 日 上午 10:01 
Added download link
Emperor Dao 2014 年 11 月 30 日 上午 10:57 
are these mods compatible with other mods? (ie, alien strains, unit player color, etc)
ObsidianRook 2014 年 11 月 28 日 下午 11:20 
Looks great!
Whygee 2014 年 11 月 25 日 下午 12:41 
Firaxis please make this standard feature. Thanks.
Not the Amatoor 2014 年 11 月 25 日 上午 8:58 
I think the 'idea' behind tiles being so hard to distinguish from one another has something to do with the whole "new planet can't tell what the hell is going on" kinda style. It still is a pain in the ass though even iff you've played a bunch.
RazerMouseNoob1885 2014 年 11 月 24 日 上午 7:32 
Jesus are the Devs really this lazy ? A modder can do this but they can't?
Netwolf55 2014 年 11 月 24 日 上午 4:49 
Great mod, this was one my biggest complaints about this game, the amount of time spent looking at the terrain to figure out what type it was.
Penguin Minion 2014 年 11 月 23 日 下午 5:24 
absulutly not promblem spoting tile difference get some glasses also moving camra 1 tile to the left dont help your statment
Lambs2Lions 2014 年 11 月 23 日 下午 1:04 
Nice work but all you retuxturing focuses on desert tiles / planets, what does the tarrain look like on a lush green world?
✪^2|BRo|^4FRoZtY| 2014 年 11 月 23 日 上午 11:28 
lol
FrΛglesnorf 2014 年 11 月 22 日 下午 4:07 
Why even say oyu dont have a problem seeing the tiles? He obviously did and this is not the mod for you. Such a dumb post.
Falkor 2014 年 11 月 22 日 下午 1:03 
I have no problem distinguishing. There's also always hovering over the tile and reading.