Dome Keeper 穹顶守护者

Dome Keeper 穹顶守护者

Migration Mod (Mod Jam Version)
7 条留言
Jett 11 月 7 日 下午 4:49 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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floorislava99999 9 月 24 日 下午 3:43 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
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░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP : )
░░░░░░▐▌▀▄▀▄▀▐▄░░ or he will find where you live :)
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rkertismonks 8 月 15 日 下午 6:47 
this mod is cool for a long run, but sadly it broke something in my save, so now when i don't use this mod i can't make a new run, it just crashes
Pajama Sam (Free To Play) 5 月 16 日 上午 3:09 
You want more planets so you can continue playing. For example, if you had a good run in The Binding of Isaac, you might use R Key to make sure you can get more items and continue your busted run.
martinmcade 5 月 2 日 下午 4:41 
more stuff!
The Chosen One 3 月 13 日 上午 11:44 
What Draglorr said. What is the benefit from doing this?
Draglorr 3 月 13 日 上午 11:30 
This is a really cool mod and i love the concept, but my big question is...why? Why change planets? It's just an aesthetics change to go from one planet to another from what i understand (besides slightly different monster spawns i guess?) So why remove your ability to use the relic bomb for seemingly no upside?

Im not trying to be rude or anything because this is an awesome mod concept, there just really should be a reason to change planets that isn't just cosmetic otherwise you should probably just start a new run.