Sea Power

Sea Power

Air Warfare Destroyer
78 条留言
philzon 11 月 22 日 上午 4:34 
Nice Ship could you actually add the correct Mark 45 Mod 4 version and i think they use the SM-2 Blk III now? Also the MU-90 Torpedos would be a banger.
Ozzie Taipan 9 月 7 日 下午 5:19 
pog i know you are probably busy but i would really like to see this ship get its torpedoes i really want to do ASW warfare with this ship
DouglasRoyGod 8 月 8 日 下午 12:20 
Beauty, would be interesting to see the hunter class and the new mogami class.

This is just a simulation game, so you can make whatever weapons you want. haha.
(make up theoretical weapons, like the zumwelt with lasers and railguns and mach 10 missiles. haha)
Pog Frog  [作者] 8 月 5 日 上午 12:42 
Updated compatibility for Version 0.4.0
Shane Martin 8 月 4 日 上午 11:50 
Hi, will this be updated to include compatibility for the latest version of Sea Power?
Wafloon 7 月 10 日 下午 6:38 
Hi there. The model is severely under scaled. It has always felt a bit off, but using the formation editor to put ships side-by-side, it is way too small.

The Adams-class has a length of 133 metres, the Hobart about 146 metres. The Adams is still longer.

Next to the longer Spruance-class, its beam is 16.8 metres. The Hobart is roughly 18.6 metres, but seemingly the same size as the Spruance's beam in-game.

The Seahawk clips the hangar structure, for another example of the scaling issue.

Love your work and I hope it's not too much of a pain to fix :D
Ozzie Taipan 4 月 30 日 下午 10:38 
can i ask when you will add torps
Super Tzefa 4 月 25 日 下午 8:40 
i cant run this ship, game crash afer adding
Pog Frog  [作者] 4 月 23 日 上午 3:44 
I think they suck ass, i can look into it just been really lacking motivation lately, game seems really dry atm with slow updates so haven't been as interested as I previously was
Sentient Testicular Torsion 4 月 21 日 上午 5:54 
Is it me or does the 174 generally suck ♥♥♥♥♥♥♥ ass because it doesn't hit ♥♥♥♥ at all?
Pog Frog  [作者] 4 月 17 日 上午 12:05 
@IceWalloh There are textures? It has the red kangaroo, Hull Numbers and even the ships crest depending on which hull you spawn? I'm not sure what else you want but open to suggestions
IceWalloh 4 月 14 日 上午 4:33 
Are you planning to add textures to the boat? It's still a flat grey render
Jeremy Stevenson 4 月 11 日 下午 6:11 
If you need some F-35 for the upcoming Canberra Class, let me know. I've been working on something.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3462260489
shadow 3 月 27 日 上午 3:50 
nice mod. anybody know how to increase the ship speed?
kykeluna 3 月 15 日 上午 5:10 
Thank you very much for adding the Spanish variants. I love this ship!
Paddy_Prickly_Dickly 3 月 13 日 上午 2:26 
New models look sick
KroNyxc 3 月 13 日 上午 2:18 
Also the sm 6 Loses hjis lock when it is close to the Target
KroNyxc 3 月 13 日 上午 1:21 
So that when you fire at a cruise Missle the would go up to max hight and than drop on the cruise missle
KroNyxc 3 月 13 日 上午 1:19 
Can you make that the sm 6 is cruising at max hight.
Pog Frog  [作者] 3 月 12 日 下午 5:06 
Mod updated to include RIM-162 and RIM-174 custom models
DouglasRoyGod 3 月 11 日 上午 3:44 
I'm making my first play around missions. working out how to upload them.
DouglasRoyGod 3 月 11 日 上午 3:42 
Beautiful job with the Oberon and Anzac ships. - still need torps on some of them. i noticed the Arie burke usa ships needed proper weapons. i used a modified AB to sub in for a Hobat class until the weapons were proper. to make sure i did not have to worry about the chinese ships skulkin around. haha.
DouglasRoyGod 3 月 11 日 上午 3:40 
it is just a computer game, paddy, PD.

even when you win, the ai will turn the weapons off. to make a fair fight. a game of it.

You can basically set up 20 iowas 10 miles away from 1 slava, and one of the iowa's will get hit. haha. it is just a game, to gift you a idea of real life. haha.
Paddy_Prickly_Dickly 3 月 11 日 上午 1:39 
I have had multiple times where the NSM has been jammed, is this accurate? The NSM has a high resolution IR camera which it uses to detect and classify target which idk if that can be jammed and the NSM doesn't receive or use course corrections from external assets in the later stages of flight as far as I know so I'm not sure how it can be jammed. Although I'm not sure, please correct me if I'm wrong.
KroNyxc 3 月 9 日 下午 12:38 
Which ships are plant in the Future
DouglasRoyGod 3 月 9 日 上午 3:33 
Fancy Pants.
DouglasRoyGod 3 月 9 日 上午 3:32 
Good job. that looks like alot more fun. haha. need torps, but if she's using torps. she is prolly sunk alredy. haha. :steamthumbsup:
Pog Frog  [作者] 3 月 9 日 上午 12:53 
Minor Update: Fixed Phalanx CIWS (Sub-Models were parented the wrong way preventing the barrel from raising or depressing beyond the horizon centreline but could still rotate. This fix now gives CIWS the ability to traverse its full range of arc, a potent potent defence with the 30mm Typhoon)
Pog Frog  [作者] 3 月 8 日 下午 1:26 
Mod Updated: RGM-184A terminal flight profile updated due to the missile dumping in the ocean metres from the target
Pog Frog  [作者] 3 月 8 日 下午 1:16 
Fix incoming, just testing for obvious bugs
KroNyxc 3 月 8 日 上午 9:04 
The NSM loses track and goes in the to the Water
Pog Frog  [作者] 3 月 8 日 上午 7:03 
People asked, I delivered :P
SSG Beard [506 IR] 3 月 8 日 上午 7:02 
I opened it in the Encyclopaedia expecting ESSM and it has SM6 and NSM to boot! Really excited to see how it fares in combat!
Pog Frog  [作者] 3 月 8 日 上午 6:42 
Mod Updated: The Air Warfare Destroyer (Australia & Spain) now carries the RIM-162 Evolved Sea Sparrow Missile (ESSM), RIM-174B Standard Extended Range Active Missile (ERAM/SM-6) and the RGM-184A Naval Strike Missile. Additionally, the Port and Starboard Bridge wings now have a 30mm M242 Bushmaster Mk38 Mod 2 Typhoon (Australia ONLY). Lastly, the Australian Red Kangaroo was added to the mast aft of the Bridge (Australia ONLY)

Thank you for all the positive feedback guys, I really do appreciate it <3
SSG Beard [506 IR] 3 月 8 日 上午 5:18 
Pog, you are a legend. Really appreciate the work you do.
Paddy_Prickly_Dickly 3 月 7 日 下午 8:04 
So cool to see the Hobart in Seapower hopefully we can see the ANZAC sometime as well. Thanks for modding this in and thanks to Jason Simpson for allowing you to use his model.
powerpit 3 月 7 日 下午 12:57 
Looking so much forward.
Pog Frog  [作者] 3 月 6 日 下午 2:18 
Hey guys, just letting you know that I will be updating the armament on the AWD, I have tested and got the ESSM implemented and have been modelling the NSM. I have just been focused on the upcoming Anzac and Collins class mods i'm releasing this weekend but an update will come for the AWD this weekend upping it's ability to throw punches and defend in a balanced way that isn't just modern ship go brrrrrrr
SSG Beard [506 IR] 3 月 6 日 上午 3:08 
@DouglasRoyGod
I've been playing with the VLS system and if you add more than one weapon type, it breaks. It possibly needs a different piece of code for the VLS (there are a few variations). I just don't have time to figure out how to implement them.
Tallyhawk 3 月 5 日 下午 11:33 
Great mod mate. Cheers
DouglasRoyGod 3 月 5 日 下午 9:05 
SSG Beard [506 IR]
I had a quick look at some of the code today (took a few screen shops).

seems pretty simple to modify. Add the torps, - (nulka is secret stuff so nogo), - i would assume each ddg would have 4-8 of tomahawk 109's, most likely 8 of the ship long range ones, NSM, ESSM, and SM 2-6.

It's not possible to be overly accurate, because we tend to keep operational things secret,
4 of each of the tomahawks, 4 NSM, 4 harpoon (LR versions), mix of SM 2-6 (20-30?), ESSM quad pack rest of 48 cells, and 12 torps, MU90. (generally all the European stuff is secret. haha)

It would make the ship more accurate in game, without over balancing it in any one direction.
:steamthumbsup: :steamthis:
SSG Beard [506 IR] 3 月 5 日 上午 8:32 
I have been having a play with this mod. Naval Strike Missile makes it very, very deadly. The SM2 BLKIIIB make it much better at self defense but the quad pack ESSM will go a long way towards making up for the ridiculous 48 cell MK41. SM6 would help but I cannot find how many are or would be carried. With all three, there will be quite an impressive layered defense.

Unfortunately, my skills are not as good as yours and I cannot figure out how to add more than one missile type to the MK41. It keeps telling me that it's selecting weapon but doesn't actually select one.

Anyway, thank you a lot for making such a beautiful mod. I love the level of detail and once the weapons loadout is finished, it will be a very handy device to have in any fleet.
Aussie_Dave 3 月 4 日 下午 9:09 
Nice work Pog Frog :steamthumbsup:
KroNyxc 3 月 4 日 下午 12:47 
ok
Pog Frog  [作者] 3 月 4 日 上午 11:09 
Already on it :)
KroNyxc 3 月 4 日 上午 10:24 
can you ad the Essm block 2
Ozzie Taipan 3 月 3 日 下午 8:45 
ok nvm i just read that they will eventually give brisbane and hobart the naval strike missile
Ozzie Taipan 3 月 3 日 下午 8:43 
Only HMAS sydney got the naval strike missile
DouglasRoyGod 3 月 3 日 下午 5:20 
Air Warfare Destroyer still needs updating, Torpedoes, Tomahawks, etc. make them more accurate. Naval Strike Missile, Nulka, 48-cell and everything that can be fired from, haha. I know for a fact one ddg has fired a tomahawk, you never know whats on any one ship. haha
DouglasRoyGod 3 月 3 日 下午 5:14 
Anzac will be awesome. :steamthumbsup: