安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






same arguments to @KrazyProto. Undyne is ok as it is it's just natural that some people hate zoners.
What I do admit is i didn't know about codex when I made undyne, so having no codex guides and stuff is my mistake.
Thanks for the feedback and enyoing undyne, but no plans for updates for now, maybe a patch or two in the future.
Undyne may be strong but I actually only think one thing needs to change, the knockback on her moves. Lots of them have <60% DI modifier, and very unfortunate settings.
For example, why does punch go straight down, but also bounce? Why does justice slash have such a delayed knockback, to the point where it hardly matters at all?
And get down isn't fast enough so that, if the opponent anticipates it, they can't DI down to reduce the frames at all. It's just a big fest of perfect counters to every DI until they get their burst back.
is there anyway to fix it?
I can't really say what's wrong with this char, as it looks fine and intetresting to fight with. Thanks for new, yet brutal experience
having to force a jump or roll is not a good counterbalance to her dominating mdeium distance neutral. Not only is rolling usually a very bad idea, considering the enemy can bait it out once you do it too much (or risk getting blockstringed or pushed into a better position for undyne), but jumping can unnecessarily put characters into a weaker position, where undyne can just sin punisher or other anti-aerials with varying frames. also sucks when playing characters weak in aerial like yharim when you have to choose between getting disadvantaged or getting disadvantaged
While her projectiles are strong, I believe her melee attacks are even stronger. Against other melee characters, she dominates by sheer number of options for framekill.