Barotrauma 潜渊症

Barotrauma 潜渊症

Improved Husks LAG PATCH
70 条留言
Onyx  [作者] 6 月 24 日 下午 9:05 
Not necessarily humans, but yes, husks can go into crit
N0nam21 6 月 24 日 下午 5:53 
It seems that husks are now humans and can go into crit.
Onyx  [作者] 6 月 19 日 上午 10:01 
but use with caution
Onyx  [作者] 6 月 19 日 上午 10:01 
It should be
Origins_club 6 月 19 日 上午 9:15 
Is this safe to swap with Improved Husk mid save?
The Pizza is Aggressive 4 月 24 日 下午 1:21 
oh yeah nevermind, I somehow misunderstood what I read lol
Onyx  [作者] 4 月 24 日 下午 1:19 
Yes, this is noted in the description.
The Pizza is Aggressive 4 月 24 日 上午 9:10 
did you include the chimera remake mod on this? it can't be enabled alongside it and says that both mods have the "Chimera Remake" prefab
Onyx  [作者] 4 月 9 日 下午 12:52 
Might be possible, but I don't know much about spawning monsters
Havel L. Krik 4 月 9 日 上午 11:59 
Though I wonder if you can restrict certain creatures to specific biomes.
Havel L. Krik 4 月 9 日 上午 11:39 
Hey, I'm not going to complain when this is the new best Improved Husks mod.
Onyx  [作者] 4 月 9 日 上午 11:33 
it wants to be included
Havel L. Krik 4 月 9 日 上午 11:18 
Lol, there's a Chimera in every abandoned outpost, regardless of mission type.
Onyx  [作者] 4 月 9 日 上午 8:40 
yeah the spawns are pretty crazy even after i turned them down
Farbott 4 月 8 日 下午 9:49 
first mission in campaign and a swarm of husk tiger threshers break in, jesus christ these spawns feel overtuned
Havel L. Krik 4 月 8 日 下午 8:08 
Ok, just checking.
Onyx  [作者] 4 月 8 日 下午 6:45 
That's what the mod uses to generate particles, it's a bit weird but it doesn't affect gameplay
Havel L. Krik 4 月 8 日 下午 6:43 
I'm noticing that, when I'm standing next to a character with the symbiotic affliction, they periodically drop something called the symbiotichuskparticle. I don't think it has an impact on the game, just reporting what I see.
Havel L. Krik 4 月 8 日 下午 5:24 
Well, "they're not supposed to".
Onyx  [作者] 4 月 8 日 下午 5:17 
Yeah, it's possible.

I didn't know that husks don't appear on thermals
Havel L. Krik 4 月 8 日 下午 5:07 
Ok, I wonder if you can scale the damage based on the mass of the target. Creatures like the prowler and other small husks should be vulnerable to Calyxanide, while larger husks like mutants require more doses. That's just me thinking though.
Also, before I forget. By default, Husks do not appear on the Thermal Headset, but the modded husks do. I just wanted to bring that to your attention.
Onyx  [作者] 4 月 8 日 下午 5:01 
I reduced the sheer power of calyxanide, and it also has a skillcheck now
Havel L. Krik 4 月 8 日 下午 5:00 
I will say that it seems inconsistent, some husk die with one dose (it chews through their health) and some require several (only dealing 10 to 20 percent of their health).
Onyx  [作者] 4 月 8 日 下午 4:58 
yippie!
Havel L. Krik 4 月 8 日 下午 4:52 
It is fixed on first tests.
Havel L. Krik 4 月 8 日 下午 4:18 
Thank you.
Onyx  [作者] 4 月 8 日 下午 3:34 
I'll look into it
Havel L. Krik 4 月 7 日 下午 5:15 
New problem: the syringe gun can not successfully fire Calyxanide. It is consumed on firing, but does not shoot a projectile. I have not tested the advanced syringe gun.
Havel L. Krik 4 月 6 日 上午 11:12 
Excellent.
Onyx  [作者] 4 月 6 日 上午 8:57 
Gotcha, gonna fix that bug
Havel L. Krik 4 月 6 日 上午 1:30 
I believe this error is for Calyxanide when used against Husk.
Failed to set the value of the property "Tags" of "Large Vertical Inside Wall" to medical,calyxanide (Type "ImmutableHashSet`1" not supported)
Havel L. Krik 3 月 31 日 上午 11:13 
:steamthumbsup: just checking.
Onyx  [作者] 3 月 31 日 上午 9:06 
It may act a little silly but the full effect should be there regardless of what level it's at, I'll check to see what may be causing this bug
Havel L. Krik 3 月 31 日 上午 8:15 
Does it show a full status bar?
Havel L. Krik 3 月 31 日 上午 6:56 
Hmmm...
Onyx  [作者] 3 月 30 日 下午 10:38 
The affliction works fine for me
Havel L. Krik 3 月 30 日 上午 2:23 
For the Husk Infection Affinity, is the status bar supposed to be empty?
Havel L. Krik 3 月 16 日 下午 3:55 
Will do.
Onyx  [作者] 3 月 15 日 下午 9:21 
send the error in dms
Havel L. Krik 3 月 15 日 下午 8:28 
New errors to report - Human Husk turning into a Mutant Cocoon Husk, and Mutant Cocoon Husk turning into Mutant Human Husk both fill the console with red errors. Husk transformation/evolution may need some looking at.
Havel L. Krik 3 月 15 日 下午 6:30 
Excellent.
Onyx  [作者] 3 月 15 日 上午 10:09 
Fixing
Havel L. Krik 3 月 14 日 下午 11:31 
To add to my previous comment, it applies to all Molochs. Again, tiny error(s).
Havel L. Krik 3 月 12 日 下午 6:31 
Tiny error to report - Potential error in StatusEffect (Molochhusk, Core). Target not defined, the effect might not work correctly. Use target="This" if you want the effect to target the entity it's defined in. Setting "This" as the target.
Havel L. Krik 3 月 12 日 下午 5:49 
Score 1 for progress!
Onyx  [作者] 3 月 12 日 下午 5:43 
yes
Havel L. Krik 3 月 12 日 下午 4:06 
Were you able to add the Chimera mod to this? The mod lit up red errors, but after removing the Chimera Remake, things were fine again.
Havel L. Krik 3 月 9 日 下午 7:01 
Thank you.
Onyx  [作者] 3 月 9 日 下午 4:55 
I'll ask the mod dev
Havel L. Krik 3 月 9 日 下午 4:49 
I know, but I was wondering if you could integrate it into this one.