DayZ
Boomlays Things Inventory Fix 1.27
71 条留言
Bloodshot_vp  [作者] 10 月 15 日 下午 1:02 
Hello, the pbo has an s, but the actual CfgPatches name has no s. :steamthumbsup:
JosebaDeCarglass 10 月 14 日 下午 4:20 
If I'm not mistaken, thanks for your contribution. @Bloodshot_vp
JosebaDeCarglass 10 月 14 日 下午 4:19 
requiredAddons[]="bl_special" missing an "s" sould be requiredAddons[]="bl_specials"
Bloodshot_vp  [作者] 10 月 12 日 下午 3:32 
Hey/ It should cool down on it's own over time. You could always install another mod to allow players to blow on the items to cool them.
SgtRaider 10 月 11 日 下午 4:54 
Hello Bloodshot. The coffee comes out hot now (awesome) but it never cools enough to drink. Any way I can adjust this somewhere so it cools?
Kayama 10 月 9 日 上午 7:48 
Hey thanks for the reply. No, I haven't really done any troubleshooting like that (yet). But maybe I will one day. For now, since my server is a community with few players, I try to limit the time spent on stuff like that. At least now that I mentioned it, if someone else has the same experience maybe it could point us in the right direction.
Bloodshot_vp  [作者] 10 月 7 日 下午 12:04 
Hi Kayam, it's not something I can look into for the moment. Have you tried loading only these mods to confirm the issue is not from another mod?
Kayama 10 月 7 日 上午 3:48 
Hey glad to see someone upholding the Boomlay mod, it's amazing. I'm just wondering if anyone else is having issues with the blueprints in this mod not being compatible with the Expansion basebuilding? What I mean by that is that when I try to place a blueprint of a crate, bed, stove, fridge, bench or literally whatever this mod supplies the blueprints just jumps around all over the place and they are really hard to place where you want them. This is only a problem when placing the blueprints on Expansion bases - when doing the same on a vanilla structure there are no such issues. Is this a known issue? Any hope that someone has the motivation to try and sort it out?
Vitryol 10 月 6 日 下午 1:47 
m_TemperatureLiquidBoilThreshold means you're probably using a mod with outdated liquid variables.

The fridge's only function is to increase the food's lifetime by the factor in the .json. It doesn't manage the temperature; it doesn't need to ;)
Bloodshot_vp  [作者] 10 月 6 日 下午 1:42 
Yeah just do whatever you have to do. If you find the issue you can even drop me a message here or on discord and I can put in an ifdef or something if required. :steamthumbsup:
Fox. 10 月 6 日 下午 1:33 
It could very well be a quirk with my server. Although it doesn't happen every time, a lot of the time it boots fine.
If you was getting no issues with expansion base building, possibly bed respawning mod is the main fault there.

But I'll hopefully your patch addresses this :D

If the crashing persists on my server, would it be fine for me to unpack your mod and attempt to fix it? as it very well might just be an isolated issue for my set up.
Buttttt hopefully this patch clears it up aha

Anyhow, thanks for the quick response, and even taking the time to look into it! wholesome
Bloodshot_vp  [作者] 10 月 6 日 下午 1:14 
Hello Fox. I have just pushed an update for coffee and stove items. But I cannot replicate the same crashlog with the fridge. I did also load Expansion base building. You could try this latest version again and see if you still have the problems.
Fox. 10 月 5 日 上午 6:53 
>>the conflicts with expansion are the base building
Fox. 10 月 5 日 上午 6:51 
I get a NULL pointer towards Edible_Base, when BL tries to access `m_TemperatureLiquidFreezeThreshold` or `m_TemperatureLiquidBoilThreshold` in `scripts/4_World/entities/moddedediblebase.c`
caused by "bl_fridge", it's causing some conflicts with Expansion and Bed-Respawning.

I assume fixing this should be just as simple as adding a null check in `moddedediblebase.c` before accessing `m_TemperatureLiquidFreezeThreshold` or `m_TemperatureLiquidBoilThreshold`.
(Hopefully)

Or just outright override the vanilla temperature logic itself?

Few questions, was this something you are aware of? or perhaps it's just my server set up causing this.

Can I use your mod to fix this issue if you don't want too?
Bloodshot_vp  [作者] 9 月 28 日 下午 3:38 
It does yeah.
Dani 9 月 28 日 上午 7:08 
Does this work with 1.28?
Bloodshot_vp  [作者] 9 月 23 日 上午 5:35 
It is working just fine.
Lord Rizzington 9 月 21 日 上午 7:36 
This is completely broken
JoTee 7 月 11 日 上午 7:02 
oki, thank you so much for your time brother! Cheers!
Bloodshot_vp  [作者] 7 月 10 日 下午 2:02 
to have flag protection they need to have the same lifetime as vanilla territoryflag. Check out scalespeeder for good tutorials. :steamthumbsup:
JoTee 7 月 10 日 下午 1:41 
and make their lifespan longer?
JoTee 7 月 10 日 下午 1:40 
I am new into server owning thing. So I need to add every craftable Item into types.xml in order for flag to protect it?
Bloodshot_vp  [作者] 7 月 10 日 下午 1:33 
The flag only knows to do so if the correct values are added to the items within the types file.
JoTee 7 月 10 日 下午 1:33 
I thought Flag Pole should protect it from despawning
Bloodshot_vp  [作者] 7 月 10 日 下午 1:28 
Item lifetimes are controlled by your types file. If things are disappearing, you need to make sure they are added into the file and have the correct lifetime applied. It is not handled by the mod itself. (Mine or the original):steamthumbsup:
JoTee 7 月 10 日 下午 12:59 
Now even box,barrel and rest of it despawned. Not to mention where you cannot finish building up the fire stove. I am not sure if this mod works as it should anymore as I see that dev of doesn't reply to it's users. I mean about original mod
JoTee 7 月 10 日 上午 9:20 
I managed to make it work. Thank you but I have another question to bother you with :-) I placed the door barricade and they de-spawned after restart only box that I crafted stayed and sea chest. I placed a territory flag by the way
Bloodshot_vp  [作者] 7 月 10 日 上午 8:36 
Hey JoTee. Yes, this is required on client side, and still requires the original mod to be loaded as well.
JoTee 7 月 10 日 上午 5:58 
hi bro...Is this server side or both needs to be added as @? thank you
Bloodshot_vp  [作者] 6 月 26 日 上午 3:27 
Hi Bootsie, yes this is free. You do need to use the original mod, this one just applies a fix so that you can view the stored items and attachments now. :steamthumbsup:
Bootsieboo69 6 月 26 日 上午 12:15 
also bloddy love the boomlays crafting mood its made my day on so many servers i played ty
Bootsieboo69 6 月 26 日 上午 12:14 
hi there i am new to making my server, is this a free to use mod? and do i need the other boomlays mod aswell as this fix one ?
Bloodshot_vp  [作者] 6 月 11 日 上午 6:01 
Hondaer, this works in 1.28
Hondaer 6 月 10 日 上午 2:02 
Please, fix 1.28!
Bloodshot_vp  [作者] 6 月 6 日 下午 8:46 
No problem.
Sarg_nz 6 月 6 日 下午 7:47 
oh ok srry im new at mods and sht
Bloodshot_vp  [作者] 6 月 5 日 下午 9:36 
Sarg_nz, as I advised before, that is related to the types file of the server. Not this mod. The types file is what tells the server to store items, and for how long.
bedrocmobb 6 月 5 日 下午 8:32 
everything in types?
Sarg_nz 6 月 5 日 下午 4:33 
bedrocmobb oh ok well i know it doesn't work with the expansion stuff it keeps despairing after 300 mtr or log in and out
Bloodshot_vp  [作者] 6 月 5 日 下午 3:47 
Josebadecarglass, can you be more specific as to what is wrong? No one else has reported any issues.
bedrocmobb 6 月 5 日 下午 2:35 
sarg hes saying take this mod out see if it work if u need it still add it back
JosebaDeCarglass 6 月 5 日 上午 1:30 
Hey man, the mod worked perfectly up until 1.28. Can you update it?
Sarg_nz 6 月 4 日 下午 11:14 
huh what?
Bloodshot_vp  [作者] 6 月 4 日 下午 4:21 
Yeah, unless you try without and it works :steamhappy:
Mr.JMods 6 月 4 日 下午 12:48 
Is this still needed since the 1.28 update?
Sarg_nz 3 月 24 日 上午 11:54 
oh ok
Bloodshot_vp  [作者] 3 月 24 日 上午 1:38 
This mod does nothing to item lifetimes. That’s handled by the types file.
Sarg_nz 3 月 23 日 上午 11:52 
its on my mates server i even put a flag pole down its as soon as i go out of render or go back into the game after closing it all the way down but ill double check it
Bloodshot_vp  [作者] 3 月 23 日 上午 2:13 
Fix your types file perhaps. Nothing to do with this mod.
Sarg_nz 3 月 22 日 下午 11:44 
the storage boxes keep disappearing after leaving the area