Halo: The Master Chief Collection

Halo: The Master Chief Collection

Undeadkiva's Halo: Reach Firefight
83 条留言
DunkODST 16 小时以前 
@General Heed
Check this out pls
hexosecurity319 10 月 25 日 上午 10:28 
Just a question: is it possible modify maps from PC?
Broken Circle 10 月 15 日 下午 6:49 
Club Errera from Campaign would be a REALLY cool map. I know it's just Tayari plaza but that is by far one of my favorite sections of the Reach campaign.
-Zedekiah- 10 月 1 日 下午 1:37 
Nice mod. Is there a way to get additional friendlies? Like getting a group of three each time weapons spawn in rather than having a cap at three? Or perhaps a setting to determine what you want the max to be?
BIDUKE 9 月 28 日 下午 3:56 
Undeadkiva your firefight odst pack mod with ratnest got deleted can we have it again in the future ?
Undeadkiva  [作者] 9 月 19 日 上午 7:00 
@HandsomeJackBoy - Will be back up soon, ive been making big changes to the mod so its not ready.
Undeadkiva  [作者] 9 月 19 日 上午 6:58 
@Splash Pal - Should show up now, try to unsub and resub.
Splash Pal 9 月 19 日 上午 6:27 
@Undeadkiva, this mod no longer shows up. I think the recent MCC update completely erased it or something...seems to be happening to many other mods also. They're just gone.
HandsomeJackBoy 9 月 18 日 下午 11:19 
Hello, i noticed your firefight map pack for ODST is no longer up? Kind of sad as I really enjoyed that one. is there any particular reason why it's been taken down?
Undeadkiva  [作者] 9 月 10 日 下午 2:59 
@EmmiCake - All but sword base are planned
EmmiCake 9 月 10 日 上午 7:53 
no worries if not but are there any plans to add tempest, boardwalk, sword base and powerhouse? i always thought those would be really fun firefight maps, especially the smaller slayer maps for more cqb firefight gameplay with shotguns and concussions!!
Xandão 9 月 6 日 下午 5:46 
Nice job, do the same for the default maps!
hexosecurity319 9 月 6 日 上午 4:52 
I love you bro. <3
Undeadkiva  [作者] 9 月 6 日 上午 2:34 
@RememberReach6 - Some of these ideas could be good. I would just need to be careful on the AI count and stuff like that.
Undeadkiva  [作者] 9 月 6 日 上午 2:32 
@hexosecurity319 - Working on Boneyard now:steamthumbsup:
hexosecurity319 9 月 5 日 下午 6:10 
May I ask if you would add also a map based on Boneyard?
RememberReach6 9 月 5 日 上午 11:16 
What do you think?
RememberReach6 9 月 5 日 上午 7:22 
You also could use these tags for some more variety in the allies you have https://www.nexusmods.com/halothemasterchiefcollection/mods/2648?tab=description
RememberReach6 9 月 5 日 上午 7:10 
They would also appear in differing amounts, like on maps earlier in the timeline of the Battle of Reach, there'd be like one or two or none at all, they later on would begin to appear in larger numbers to show the desperate defense of the planet as the battle escalates, with Hillock having Spartans, ODST's, Marines/Army Troopers, etc as all the survivors in the Azod shipyards regroup there for a last stand, and the missions post Reach would not have any Spartans, IE Installation 04.
RememberReach6 9 月 5 日 上午 7:10 
Alright so, I was thinking that the Spartans would basically be allies who have better AI then everyone else, so that they preform well in combat and feel valuable, they also could have more health than average and they would be able to switch weapons, use armor abiltities and hijack vehicles and throw grenades, this way they'd be very very importantant allies, however, they'd also not ever respawn, meaning they are a one time thing which you have to be careful to ensure they survive, lest they end up dead.
Undeadkiva  [作者] 9 月 4 日 下午 1:21 
@RememberReach6 - Sure
RememberReach6 9 月 4 日 下午 12:36 
May I provide a couple ideas as to how?
Undeadkiva  [作者] 9 月 4 日 上午 10:27 
@RememberReach6 - I still don't know how I want to implement them so I didn't want to just shoehorn them in.
RememberReach6 9 月 4 日 上午 7:56 
Wait, why were AI Spartans removed?
[CFr] Nightmare Lord 9 月 1 日 上午 6:30 
you could link the spawn of the spartan to a skull so it's an option , well maybe XD i don't know if it's possible or not
thebeezest 8 月 31 日 上午 8:20 
Yeah, Troopers AI are good, I can still win the fight without the Spartans' support and feel like 117. I hope you won't add female Troopers since male's voice sound much cooler in a war game.
Undeadkiva  [作者] 8 月 31 日 上午 6:20 
@thebeezest - I might add them back in eventually, I'm liking the Troopers for now though.
thebeezest 8 月 29 日 上午 1:52 
Where are the AI Spartans? I can only see the UNSC and ODST during the game.
Kaisar217 8 月 17 日 下午 7:08 
hey Kiva, I hope your burnout isnt to bad! thank you so much for this mod!
Call Me Xross 8 月 4 日 下午 6:19 
Also, you could try porting or remaking a section of the Ark, they seem to have some good firefight areas.
Call Me Xross 8 月 4 日 下午 6:18 
About the Club Errera; perhaps you could use the outside sections as part of the battle arena, and Covenant troops are dropped off onto the heli-pads. And the inside sections is simply just an armory and a way to pick off Jackals and Grunts. If none of that works, broken ceiling
Undeadkiva  [作者] 7 月 14 日 下午 2:37 
@LED_Lightbulb - Maybe one day. The main issue I had is that Hunters and Elites cant fit through the front door.
LED_Lightbulb 7 月 14 日 下午 12:36 
could you do club errera
(?) since its basically an indoors crater?
Spelmo3 | TGN 7 月 9 日 下午 1:01 
did these maps used to be standalone and now in one modpack? ive just jumped on for like the first time in a year and noticed my maps have all disappeared. and now stumbled across this. im sure its the same maps.
Undeadkiva  [作者] 6 月 22 日 下午 9:54 
@Broken Circle - I don't really think High Noon would make a good firefight map, and that goes for most of the symmetrical maps.
Broken Circle 6 月 21 日 下午 7:10 
Would love to see High Noon on this mod.
AtomicJuno 5 月 22 日 下午 8:29 
Do you think you can do one on tempest? I really like the forerunner maps in reach
343 killed halo 5 月 21 日 上午 11:39 
would love a rubys rebalanced pass on a mod like this. would make it perfect.
DunkODST 5 月 5 日 上午 9:34 
with a pistol grip
DiamondSpider44 5 月 4 日 下午 10:00 
873
DunkODST 4 月 26 日 下午 12:19 
F in chat for burnout
Nuka Quantum 4 月 22 日 上午 11:08 
Bro this would be so sick if mythic overhaul and these maps connected to each other would be just amazing to play!
乌龟的黑头 4 月 20 日 下午 9:44 
Excuse me, but I don't understand the Hazards part, Can you please tell me what that is?
peter2.EXE 4 月 20 日 下午 12:59 
yo breakpoint is real ! this is huge ! very happy to see it returned . but im sorry to hear burnout is hitting the creator . feel free to take it easy man . i wouldnt want him to stress over a halo game or something
Undeadkiva  [作者] 4 月 20 日 上午 12:57 
burnout is HITTING hard chat
zyzz12 4 月 19 日 上午 1:33 
add breakpoint i missed this firefight mod so much
ChipsDubbo312 4 月 16 日 下午 9:02 
Great mod. Its a good addition to the game my only complaint is the soft kill barriers everywhere. I would also like to be able to go to the top of the spire
thebeezest 4 月 15 日 上午 5:56 
Please. add Installation 04 and Oni sword base....pretty. please :MCCHELMET:
AkaV420 4 月 13 日 上午 10:31 
azure Mar 4 @ 1:50pm
The new MCC update screwed up mods (again, yippee thanks for nothing 343), so your firefight Ridgeline, Boardwalk, Breakpoint, Lone Wolf and Forge World maps are gone from the list, I hate to ask but could they be updated for the current verson too?

Yeah I agree. So annoying that the update removes previous maps. Once downloaded they should remain. Is there a way we can save these? Otherwise just have to take offline and not update and that is annoying also.

There have been several maps I enjoyed that are now gone
Broken Circle 4 月 7 日 下午 7:58 
Would love to see Club Errera (Crater) as a firefight map.