安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






You should post some kind of instruction to scripted things
We have this problem too from time to time. Its a TTS engine magic i can't really do anything about, - make the Host do the changes, it should be synced after save/load. Or just use some external tool for notes
It would have been nice if those matched the blue backs for the event cards, but they didn't do that..
I also noticed the scenario card stack doesn't have cards for every number (for example 4 and 6 aren't there but 5 is). Are those somewhere else, or just don't exist? Finishing the 3rd tutorial says to gain the scenario 6 card, but maybe that's just saying you've "unlocked" that instead?
Another suggestion: swap out the d12 dice for these: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3286191668
And just because positive feedback is good too, when I showed my group the initiative scripting, everyone was like "Wow!" I think that's what made the effort to migrate actually feel justified, instead of "neat, but we had a working system".
* thanks for the feedback, just copy-paste a stamina chip from the player mat for now
* Is there a button for leveling up a character, or do we just do it manually?
* The stamina tokens from the infinite bag don't seem to stack with the ones that are set up on player mats as part of setup. They'll snap to the same point, but they don't combine into a single stack.