Tabletop Simulator

Tabletop Simulator

Agemonia Scripted
34 条留言
tirmey 10 月 31 日 下午 1:54 
@Ricu, thank you for your time and efforts to create this amazing mod. Having a blast on the last months! Noticed, however, that some assets (hosted in steam workshop) are missing. Maybe it´s a temporary issue. If needed, I have backups.
Yurembo 9 月 26 日 下午 1:21 
We also noticed that the Arcana Golem enemy card says “…takes 5 damage…” while in the scenarios (e.g., 16A) it says “…Golem suffers 6 damage…”
Fudzin 9 月 26 日 上午 12:22 
Any plans to add two heroes from expansion?
Yurembo 9 月 26 日 上午 12:11 
@Ricu thank you 🙏
Ricu  [作者] 9 月 25 日 下午 9:38 
@Yurembo thanks for the directions on how to handle auto journal update. Deployed an update, hope it'll work
Yurembo 9 月 25 日 下午 1:37 
Just hover the stamina token with your mouse cursor and press the “F” key on the keyboard.
tirmey 9 月 25 日 下午 1:26 
Jusy unlock the disc below the stamina tokens and flip it.
beulichkamil 9 月 25 日 下午 1:11 
How do you make hero wounded? I cannot find anywhere how to do it, where are disk ore something?
You should post some kind of instruction to scripted things
Yurembo 7 月 22 日 上午 5:57 
"Yurembo waves their hand to draw attention."
Yurembo 7 月 19 日 上午 4:31 
@Ricu you need to add an onValueChanged or onEndEdit handler to the input element: https://api.tabletopsimulator.com/ui/inputelements/#inputfield . Then use setAttribute to set the value for all players to see.
Ricu  [作者] 7 月 18 日 上午 8:31 
@Yurembo
We have this problem too from time to time. Its a TTS engine magic i can't really do anything about, - make the Host do the changes, it should be synced after save/load. Or just use some external tool for notes
Yurembo 7 月 17 日 上午 9:53 
Hi Ricu. We tried adding text to the party sheet, specifically in the Notes column, but it’s not visible to other players. Could you please fix it?
To Shreds, You Say? 7 月 15 日 下午 4:33 
Never mind, it was a caching issue. On to level 4!
To Shreds, You Say? 7 月 11 日 下午 4:27 
Loved this mod, especially the automation. A true time-saver! Unfortunately, the character booklets and the Campaign Book are no longer loading.
tirmey 6 月 26 日 下午 6:16 
Thank you, Ricu! The QoL implements are really nice! :steamthumbsup:
Plumpi 6 月 11 日 下午 4:56 
I just want to say thank you, from the bottom of my heart, for this mod. You are a saint and a hero. I salute thee and wish you the best in any future endeavor you may undertake.:steamhappy:
zigg 5 月 27 日 上午 3:23 
is this the updated 2.0 version with the new 2 new char. and changed things they had done to the game ? if not are you planning on updating this to that ? @Ricu
bobsson 5 月 4 日 上午 9:24 
One stack is quests in Runedale (back: tower on green), the other is quests out in the rest of the world (back: road & mountains on green). 6 is in the "Runedale" stack.
It would have been nice if those matched the blue backs for the event cards, but they didn't do that..
Ricu  [作者] 5 月 2 日 上午 12:04 
there are two scenario card stacks, i guess one is for main quests and one is for sides
Etain 4 月 29 日 上午 6:09 
Thanks! All good, just wasn't sure.

I also noticed the scenario card stack doesn't have cards for every number (for example 4 and 6 aren't there but 5 is). Are those somewhere else, or just don't exist? Finishing the 3rd tutorial says to gain the scenario 6 card, but maybe that's just saying you've "unlocked" that instead?
Ricu  [作者] 4 月 28 日 下午 1:33 
@bobsson thanks for the feedback and suggestions, this custom dices looks like what we need
Ricu  [作者] 4 月 28 日 下午 1:31 
@Etain it doesn't
Etain 4 月 27 日 上午 10:55 
The "draw a story card" UI is nice, how does it work with symbols (circle, caltrops, etc) if it works at all?
bobsson 4 月 17 日 下午 4:42 
If there were to be a level-up button, I'd envision it incrementing the stamina disk, adding one more chip to the stack, and pulling out the three skills for the next level. That's all very doable by hand, but I figured I'd ask because of the stamina-not-stacking thing. (We did get that sorted out, too.)

Another suggestion: swap out the d12 dice for these: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3286191668

And just because positive feedback is good too, when I showed my group the initiative scripting, everyone was like "Wow!" I think that's what made the effort to migrate actually feel justified, instead of "neat, but we had a working system". :steamhappy:
Ricu  [作者] 4 月 7 日 下午 11:34 
* no level-up buttons, not sure what this button should do
* thanks for the feedback, just copy-paste a stamina chip from the player mat for now
bobsson 4 月 7 日 下午 12:52 
Working through a manual import. Two things:
* Is there a button for leveling up a character, or do we just do it manually?
* The stamina tokens from the infinite bag don't seem to stack with the ones that are set up on player mats as part of setup. They'll snap to the same point, but they don't combine into a single stack.
Ricu  [作者] 4 月 6 日 下午 11:03 
you put the bag on the mat
Expalphalog 4 月 6 日 下午 6:22 
How does automated hero setup work? I've been dragging everything out of the bags because I didn't know how to automate that.
Ricu  [作者] 4 月 4 日 上午 4:26 
@bobsson you will have to import it manually unfortunately, i don't think there is an easier way
bobsson 4 月 4 日 上午 3:43 
Is there any good way to import an existing campaign from the other mod into this, or this into a save from other mod? Or would we have to redo everything to match?
DreamerPanda 2 月 25 日 下午 7:52 
thanks for making this
Totoro 2 月 25 日 下午 1:31 
CdbSora, it loads just fine for me (in case you need a confirmation that the mod works for other people)
Ricu  [作者] 2 月 25 日 下午 12:42 
CdbSora - Try to open Menu->Configuration and to load the mod with different Mod Caching and Mod Threading toggles, if you haven't tried this already. Other than that can't really help you much with this
WeirdoWithBeardo 2 月 25 日 上午 2:52 
Nice work! Nice to see someone tackle this beast of a scripting task!