Darkest Dungeon®

Darkest Dungeon®

The Carnivorous Carnival (New Hamlet Quest)
96 条留言
Struthio 10 月 10 日 下午 6:08 
Really good mod. The normal enemies are done really well, especially the jack in the box, I loved his gimmick

Sadly, when I got the event, my only level 6 heroes were a vestal, crusader, maa and leper. And then I got to the permanent shuffle. "Uh oh". Focused the beast master. By the third death I realized "maybe I should attack the beast" and only then was my leper shuffle kicking in the way it should have. Reynauld ended up dying, my leper was 190 stress, maa on 170 and vestal on 140. I had to alt f4 to prevent a complete heart attack party wipe. And as I retreated, my maa died as well.

"Oh hey it's a circus, I probably should go with a dancing team comp" so thats on me. The boss could be of reasonable difficulty, I wouldn't be able to tell since it countered my team comp. Though, since I still had fun, it's a testament that the mod IS well made, I'd just suggest some sort of clue to bring a dancing team or one that doesn't mind being out of position.
Naughty Bunny  [作者] 9 月 27 日 下午 1:56 
Thank you. Eventually it will be a full dungeon.
SYKΞS 9 月 27 日 下午 1:18 
Type sh1t my man!!
Really good mod my firendo, i loved enemys designs, u r very talented :steammocking:
Naughty Bunny  [作者] 9 月 21 日 上午 5:21 
Thank you for your feedback, Snicks! In the main dungeon the Animal Tamer will be reworked so that A) it is clearer that he is immortal and B) you actually have some incentive to attack him. I will not say more than this to avoid spoilers.
Snicks 9 月 20 日 下午 9:01 
I really enjoyed this. The mobs are all bulky enough to force longer fights than usual, but I appreciate the (relative) restraint in their damage output and capabilities to balance that out. Boss was also a blast - permanent shuffle is a remarkably silly idea that I was lucky enough to be running a full team of characters that shoved themselves to the front with all their moves against.

My only real feedback is that it could be a bit clearer that attacking the beast tamer does nothing. I wiped him out twice figuring it was multi-stage before realizing I had to beat up the giant animal and it wasn't just a meat shield.
Naughty Bunny  [作者] 7 月 28 日 上午 3:23 
I will fix asap.
Amainy 7 月 27 日 下午 9:07 
I don't think the event is supposed to be set as unique, now that you can actually postpone the quest, meaning if you ran away the first time the quest showed up, it will never happen again.
Naughty Bunny  [作者] 6 月 25 日 上午 10:16 
@alexschulzweil You know what, I absolutely agree. The stress isn't meant to be the main challenge or gimmick of the fight, so I've reduced it.
alexschulzweil 6 月 25 日 上午 10:07 
Regular enemys are nice, but the boss is insane. the horror it generates is far to high and long ether reduce it to two targets or half the amount
Naughty Bunny  [作者] 6 月 8 日 上午 3:47 
@DerpyPanda yes, that is a visual bug. The stumble is meant to be a permanent feature of the boss fight, but unfortunately when setting it to permanent it doesn’t say in game that it is permanent for some reason.
DerpyPanda 6 月 7 日 下午 9:02 
Great mod! Good animations and a lot of creative work. I did wonder if the permanent "tumble" effect I had in the boss fight was on purpose or a bug. Almost got my leper killed who kept moving to the back row. It says the effect should only last 1 round but it never went away
El Concepto 5 月 24 日 下午 8:05 
amigooo esta re chupeteeeee:steamhappy:
Naughty Bunny  [作者] 5 月 19 日 上午 2:26 
No. Eventually, they will be receiving their own dungeon with additional enemies and bosses, but this mod is a one-time event.
Яндекс.Warhammer 5 月 19 日 上午 2:23 
After event, will they spawn in normal regions?
Naughty Bunny  [作者] 5 月 17 日 上午 7:49 
Thank you for your help, Sherin! Fix has been pushed to public. Let me know if the problem persists and I will double-check if it was implemented right.
Sherin 5 月 17 日 上午 4:44 
"is_started_by_event": true, vs "is_generated_by_event": true,
Naughty Bunny  [作者] 5 月 17 日 上午 4:31 
That is very very odd. I will look into it and see about fixing this bug, thank you for bringing it to my attention.
Rexy 5 月 17 日 上午 4:27 
The event doesn't repeat, but the quest will stay around regardless until you defeat it.
Rexy 5 月 17 日 上午 4:24 
Oh, it isn't? Yeah the quest stays, at least after retreating, which isn't the case for Vvulf.
Naughty Bunny  [作者] 5 月 17 日 上午 3:52 
It doesn’t leave? That’s not supposed to happen, it’s supposed to work like Vvulf. I’ll look into that ASAP.

When you say “doesn’t leave”, do you mean that the quest stays around or that the town event can repeat?
Rexy 5 月 16 日 下午 11:47 
Is there a patch to remove the building destruction penalty? It doesn't feel good to be forced into it when, unlike Vvulf, the circus doesn't leave.
FriendTheBarrel 5 月 9 日 下午 12:05 
Very fun, I didn't play with the old health pools so I can't compare but the enemies all feel pretty good right now
Arath 5 月 7 日 上午 11:55 
yes
Naughty Bunny  [作者] 5 月 5 日 上午 2:50 
One time event.
最好的伙伴巴尔哥哥 5 月 5 日 上午 12:34 
May I ask if this independent event will happen again in the future after I have completed it once, or if it is a one-time event?
MainManFelix 5 月 1 日 上午 8:50 
Great artwork, great fight mechanics and gimmicks, all in all a fun and well-made mode.
odiswizard 4 月 21 日 下午 3:05 
amazing mod! Can't wait for more teaser and the full region mod
Naughty Bunny  [作者] 4 月 17 日 下午 1:43 
Latest update: reduced enemy hp pool and debuff resist slightly, as per player feedback.
Archcanni 4 月 11 日 下午 6:09 
I did enjoy it, some parts I felt things dragged on a bit but overall nice going in blind with my strongest tealm.

That is part of the fun, learning something new.
Lusitania 4 月 1 日 上午 9:28 
Awesome mod 10/10!!!!
Zaerrie 3 月 23 日 下午 1:58 
Great mod. Fights are dragging a bit long (massive health pool) with little to no danger from most enemies. Boss itself is easier than some of the fights I've encountered in there.
Bryggel 3 月 23 日 下午 1:56 
@what's up whats wrong? you're that bad ?
Naughty Bunny  [作者] 3 月 22 日 上午 4:59 
@What’s up that’s kind of his whole thing. He’s really just a meat shield tank with little else going on. Might actually reduce his ability damage slightly to make it more balanced…

(Ngl I should probably reduce all enemy hp pools since they’re a bit high, that being said he’s probably the only one I’ll be leaving since that’s the point of him.)
What's up 3 月 22 日 上午 4:33 
A monster with a size of 1 has more than 100 health? Seriously?
Naughty Bunny  [作者] 3 月 18 日 下午 7:55 
Hopefully the knowledge gleaned from the fight will make it easier next time. It’s definitely meant to be a fight your party should be built around.

That being said I might change how some of his abilities work to make them more counterable. Namely the mark-nuke and the way he handles death…
Ertymaxer 3 月 18 日 下午 2:33 
The Beast Tamer killed the 4 of my Level 6 Heroes in less than 9 turns

Awesome mod, 10/10 would do again :hatty:
Vulnavia Phibes 3 月 12 日 下午 8:01 
@Knave of Chalices No, I just had to retreat the first two times, haha.
Naughty Bunny  [作者] 3 月 12 日 下午 4:01 
@Vulnavia Phibes thank you so much for your concise and constructive feedback! I’m curious, you mentioned multiple runs, is the quest appearing multiple times in the same playthrough?
Vulnavia Phibes 3 月 12 日 上午 7:38 
I've made a few runs now, I really enjoy the art and animations, and I think the different creatures combine their powers in fun ways. You did a great job! :faithful_heart: However, I think their health is a little too high. :csdread: Specifically the Fortune Teller and the Acrobat, who have multiple ways of protecting themselves already, and specialize in support and burst damage, should probably be a little more fragile. I understand the goal of keeping them alive long enough to have a strong battlefield presence, :blueeye: but I think they have enough tools to protect themselves with their stealth and revive already, plus the strongmen guarding them. :vampire_ankh:
Tyrannical T.C 3 月 11 日 上午 7:29 
The Bozo gang has moved in town
mrpower30 3 月 10 日 下午 8:33 
Great mod but to me it feels like most of the enemies, even the supports, feel a bit too tanky. Maybe I just haven't played enough higher level darkest dungeon but it feels like it takes a while to get even the supports down. But otherwise great mod
Gideon Tenpenny 3 月 10 日 上午 9:52 
great mod, but does anyone know where the immersive area background patch went? did the user who uploaded it get banned or something?
Naughty Bunny  [作者] 3 月 6 日 上午 6:54 
Я не могу понять, хвалите ли вы меня или оскорбляете. Пожалуйста, используйте менее двусмысленный язык.
ЛУДОМАН 3 月 6 日 上午 6:36 
пиздец у тебя моды....
Naughty Bunny  [作者] 3 月 6 日 上午 4:44 
The Strongman is the meat shield of the Fiend Festival. The Puppeteer is meant to be the strongest non-boss enemy. I do appreciate the feedback though, and I will take it into account moving forward.
Choccy Moo Moo Juice 3 月 5 日 下午 7:16 
questionable enemy balancing... why does the strongman and puppeteer just have over 100 health, kinda absurd for non boss enemies imo
Naughty Bunny  [作者] 3 月 5 日 下午 2:43 
Oh - it's only a problem because the quest uses Wolves at the Door rules, in that you will lose some building upgrades if you ignore it. Having it spawn multiple times might inconvenience players.

I could see about creating a repeat version of the quest which doesn't punish you for ignoring it, but that would still take up a town event so I don't know if I'll do that...
MrMeeps 3 月 5 日 下午 2:25 
I have not experienced any issues my self, loved the quest and would not mind doing it again. I just saw some dude comment about it and did not understand why it would be a problem.
Naughty Bunny  [作者] 3 月 5 日 下午 1:41 
I have no idea why that’s still happening. I made it so the quest and event could repeat in the test branch but could’ve sworn I switched it to one-time-only for the public release.

In any case, replaying the quest won’t hurt your save file, as far as I am aware. I’ll look into a potential fix.
MrMeeps 3 月 5 日 下午 12:40 
@KiltedGun Is there an issue if this event pops up more then once? I dont get it.