Tiny Combat Arena

Tiny Combat Arena

Tiny Surface Combatants
26 条留言
Carbene 10 月 1 日 上午 7:04 
Well, I see... Anyway thanks for your contribution to this game!:steamthumbsup::wt_snail_hype:
Alphascoutx[TCX] 9 月 30 日 上午 5:37 
Not trying to assign blame; very well aware of that
nuclearstonk  [作者] 9 月 29 日 下午 11:25 
dont blame me for mistakes/decisions the game dev made, i didnt make the game
Alphascoutx[TCX] 9 月 29 日 下午 10:45 
Wait... FLARES? Not chaff? :sob: What the scallop
nuclearstonk  [作者] 9 月 29 日 下午 9:44 
flares actually do temporarily disrupt radar missile guidance (as counterintuitive as it may seem) so using this alongside maneuvers is a surefire way to defeat a radar missile
past that you could also kinematically defeat one, try to stay low and fast and maneuver to increase the slant range the missile has to travel

as i cant impose a hard limit on missile altitude engagements SAMs can just fire at you whenever, even through mountains, or after the launching unit dies, so there's nothing i can do about that
Carbene 9 月 29 日 下午 9:10 
Is there any effective way to counter radar missiles? I try to keep the missile in my 3 o'clock or 9 o'clock position and drop chaff, but it seems that it can't distract the radar missile. And when I'm in low altitude and low speed (even 0 ground speed), missiles can also lock on me and hit me easily, The only way I find to counter radar missiles is to block the missile's path towards me by terrain or land immediately.
Alphascoutx[TCX] 7 月 18 日 上午 5:36 
>i was simply speaking historically that pK (something that does not exist at all ingame) is not 0 below minimum altitude

Well that I can agree upon
nuclearstonk  [作者] 7 月 17 日 下午 11:15 
ah, well that is out of my hands given how SAMs aren't even officially supported, and there is no further modding support for the game whatsoever
radar minimum altitudes are only a suggestion to the AI, and will routinely attack landed planes through line of sight, despite my best efforts
i was simply speaking historically that pK (something that does not exist at all ingame) is not 0 below minimum altitude
Alphascoutx[TCX] 7 月 17 日 下午 10:53 
>i should also mention that stated minimum altitude floors for SAM systems are rarely ultimate hard floors in which no interception is possible(The rest removed for brevity because 1k chara limit)

You do realize the SA-2s in Vietnam were fairly early variants right? Yeah, ground clutter and multipathing are the main reasons why missiles get min alt floors, and if the occasional late SA-2 does in fact hit me because of just-so-happened-to-be-slightly-more-optimal-environments, yeah I have no qualms with that.

What I do have qualms with, is getting hit, at 5 fuckin' feet. FIVE. Consistently as well, so the reduced Pk when dipping below min alt argument doesn't even work.
Alphascoutx[TCX] 7 月 17 日 下午 10:47 
V-759 should also break/lose track if you stay under an altitude of 100 metres.
nuclearstonk  [作者] 7 月 17 日 下午 9:59 
i should also mention that stated minimum altitude floors for SAM systems are rarely ultimate hard floors in which no interception is possible, and that the large warheads of soviet SAMs at the time (especially ones that can engage targets at least down to 20-25m reliably) have a large enough blast radius to 'catch' low flying aircraft if there is a sufficient return on the SARH/FCR to accurately track the target

minimum floors are either the product of radar clutter or the fuze unable to discern background from a target, and these alone would not automatically guarantee a miss without countermeasures (see SA-2 firings in vietnam, where even at low altitudes these missiles could STILL connect sometimes well below their believed minimum effective radar floors)
nuclearstonk  [作者] 7 月 17 日 下午 9:53 
1) all the NATO designations are fiddled with because i dont wish to have five different missiles named SA-3 (no letter) and wish for players to actually know if they're facing a 60s SAM system or an 80s SAM system
2) radar SAMs currently use a very janky setup where the launcher has its own radar, and oftentimes these units do not respect the minimum altitudes i set for them for their sensors, and there's no way to limit the minimum altitude of the missiles themselves, so you'll probably have to wait until there's actual SAMs implemented ingame
3) as an aside, all of the research i've done for SAMs here is about three years out of date for my current knowledge base, but i dont forsee myself reworking everything anytime soon unless TCA gets major updates, which i also don't really see happening
Alphascoutx[TCX] 7 月 17 日 下午 9:15 
Can you cite an article in which the SA-6C designation actually exists? I can't find a consistent reference for its existence.

Yes, the 3M9M3 missile does exist, but there is no evidence suggesting that it, or any missile in the Kub family is capable of hitting air targets flying below 20 metres/66 feet.

You can get missiles that are capable of such, but those are in the Buk family, which is a full evolution away...
nuclearstonk  [作者] 4 月 15 日 下午 12:30 
probably, but these arent meant to be 'won'
moreso meant to test units and how they interact in a mission
Carbene 4 月 15 日 上午 4:03 
Thank your reply nuclearstonk. Besides I find that in the LITE ALLEY mission, the M1 and M2 can't capture SHOU AIRBASE normally, so this mission can't be accomplished. Is this a bug?
nuclearstonk  [作者] 4 月 9 日 上午 5:52 
@Carbene because the associated radars for the missiles arent modeled ingame (and currently cant be) so the launchers dont have any limits on what they can detect other than line of sight
Carbene 4 月 9 日 上午 2:59 
why SAM can still lock me when I'm on the ground
Derp 3 月 31 日 下午 2:58 
"Do not muzzle the ox when he treadeth out the corn..."
"What do you mean, dude? Are you going to EAT the tanks?"
"N-no! That was supposed to be a cool quote about how much there is to enjoy with th-"
"That sounds stupid. I'm blowing you up now."
nuclearstonk  [作者] 3 月 22 日 上午 9:28 
@МВД Хибарии later M1s in the 80's got the cut rear skirts like the rest of the abrams, and the increase in turret armor thickness is accurate, its a pretty substantial change
МВД Хибарии 3 月 22 日 上午 8:50 
why does m1 have a cut side skirt on the rear?
irl it's one of a few ways to distinguish base m1 from m1ip and later models
also the changes to the abrams turret size are outright extreme
nuclearstonk  [作者] 3 月 16 日 上午 6:01 
weapons don't work on the ground
Scanny 3 月 16 日 上午 2:44 
@nuclearstonk, well with the car that was added to the workshop all that would need to be done is add weapons to it and change the model right?
nuclearstonk  [作者] 3 月 14 日 上午 7:28 
@Thick no, that's not something modders could implement and it's definitely not something planned by the developer
the unsmart one 3 月 14 日 上午 12:12 
I LOVE THE BMD-3 RAAAAAAAA
Thick 3 月 13 日 下午 8:50 
Any chance we'll ever get playable ground vehicles?
TaktischesGenie 3 月 13 日 下午 8:29 
DA REAL TSC?!!?!?!?