安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






But aside from that, its awesome!
I simply just have that there. Some people are weird as ♥♥♥♥.
2. I don't have attachment points and when messing around with most my models ive never had this issue so i didn't check
3. afaik $emissiveblend does not work on eyes. the eyesrefract shader is pretty limiting. but not as limiting as the original eyes shader i was using.
1. The console complains about $ambientoccltexture when Pompy is onscreen.
2. The flashlight beam comes out from the bottom of the model instead of from her right hand. Missing attachments?
Great work though! As for the glowing eyes, have you tried $emissiveblend*? It's a shot in the dark but that worked from my experience for certain use cases in Left 4 Dead 2. I just don't have experience trying it with eyes.
I do not know of this will help
You can try verifying integrity.
Other than that, I can't really say for sure cause it's your settings.
It's likely you're forcing the game to run in dxlevel 81. Which breaks the eyes.
My only guess is that you are running the game on DX8 or something which doesn't have proper support for the "new" eye shader im now using?
Неодушевленные предметы чувствуют боль. Старайтесь бить их сильнее с каждым разом, они это заслужили.
I did lots of small tweaks and such for my version.