边缘世界 RimWorld

边缘世界 RimWorld

SoS2 Bioship
181 条留言
longshrimp 10 月 19 日 下午 3:07 
even, I'm just worried they'll take down SOS2 so all the people playing it have to go to Odyssey.
Evenstaar 10 月 19 日 上午 11:56 
lol why are people still talking about Odyssey? Odyssey clearly has far less content (I fail to see how a ship battle system and the ability to have multiple ships is "bloat") than SoS2. I don't care if Odyssey has more terrestrial ruins and "Unique Weapons", because I use Ancient Urban Ruins and "Customize Weapon" (weird name but who am I to judge) respectively. Also, Odyssey was like 20 bucks and I'm still seriously regretting my purchase. I paid more for less :(

Also, I'm sick of corporations taking an idea, making it worse, and monetizing it.

Was that a completely unnecessary rant? Yes. Am I still sour about not getting my money's worth with Odyssey? Also yes. Was I right? Probably? (feeling non-committal today srry)

SoS2 4ever tho <3
longshrimp 10 月 18 日 下午 3:00 
sorry to comment spam but I forgot to add- can you add cryptosleep casket scaffolds?
longshrimp 10 月 17 日 下午 6:18 
fat deposit, not deposite. (for the desc)
alexanderelliott121  [作者] 10 月 17 日 上午 9:36 
Pushed fix to large bioship engine.
masterchiefbud1 10 月 3 日 下午 6:25 
and do the ships make there own o2
Shootnik 9 月 28 日 上午 11:07 
Love biopunk! Awesome mod! Would add rignt now, if it was based on Odyssey and not SOS :(
masterchiefbud1 9 月 27 日 下午 8:43 
ok thank you
alexanderelliott121  [作者] 9 月 27 日 下午 4:26 
Its a random quest event, so it can happen early or late. You can trigger it manually with the debug mode if you like.
If you don't want to wait, there is a start that has you begin with one.
masterchiefbud1 9 月 25 日 下午 4:34 
when does the bio ship fall
alexanderelliott121  [作者] 9 月 22 日 上午 7:37 
@Redstonereaper That's going to take considerably longer.
Redstonereaper 9 月 22 日 上午 6:02 
Could you make an odyssey version?
Church 9 月 20 日 下午 12:36 
Thanks for the update.
alexanderelliott121  [作者] 9 月 20 日 上午 7:43 
Update to 1.6 pushed. Please report any bugs.
longshrimp 8 月 31 日 下午 7:39 
oh coolio
Admiralthrawnbar 8 月 31 日 下午 5:04 
It has been updated to 1.6 as-of last week
longshrimp 8 月 31 日 下午 3:54 
cubile I don't think SOS is on 1.6
Cubile Oddity 8 月 30 日 上午 5:14 
1.6 any chance ?
Shizuka Na Ikaku 7 月 26 日 下午 5:54 
What do you refuel the engines with? Waiting for it to refuel with resources for the maws or where ever it's taking it take FOREVER.
Cubile Oddity 6 月 25 日 上午 3:26 
You should add a Anomaly DLC building for the bioship that you can craft with like 3 fleshmass nucleus to make something that constently produce nutriant for the ship but that add the possibility to make spawn flesh beastfrom pods, or the walls and stuff
Evenstaar 6 月 24 日 下午 10:20 
Yay, flying meat!
Cubile Oddity 6 月 23 日 下午 4:20 
also when you destroy the heart of the ship the withered wall you can shoot throught them but you can't pass throught them
Cubile Oddity 6 月 23 日 下午 3:29 
hey can you make so that the nutriant pipe system is compatible with the bioships, even at a lowered efficiency ?
Saltz 6 月 17 日 下午 1:08 
Will enemy bio ships appear in a regular SOS2 playthrough? I like to start with the derelict ship playthrough and have yet to encounter one
Shalashalska 6 月 14 日 下午 6:18 
Could you add Chloroplasts as a solar panel equivalent? From a biology standpoint they should produce nutrients, but that would probably be too overpowered, so just having them produce electricity would be good as an expensive up front but less resource intensive long term, and less consistent, power source.
fruitnoodle_ 6 月 7 日 下午 6:39 
you should add general flesh houses, i know this is made for sos2 but being able to grow a tumor and making your colonists live in it would be pretty peak
The Don 5 月 27 日 上午 8:19 
Ohhh tank you for the anwser :D I was afraid I accidentally "killed" it. Its such a cool mod and gross in all the right ways
alexanderelliott121  [作者] 5 月 27 日 上午 5:24 
@The Don If you need to jumpstart a starved ship you can use the nutrient injector.
@darsabre I'll look into the corners.
The Don 5 月 22 日 下午 3:20 
Is it dead when its called withered? Since i cant seem to feed it anymore
darsabre 5 月 22 日 下午 1:57 
Love it a lot. really encourages raiding in a way I hadn't ever felt the need to in normal SoS2. always excited to find a mod that is centered around a new theme and playstyle that actually also has rules that encourage playing to that theme. and the way meat-hoarding and self-healing ships give an alternative to "how many coolant tanks do you have" ship design is fun. is this a one and done, or is there anything coming further down the pipeline? thank you so much for the work you already did.
Birdan 5 月 20 日 上午 11:01 
Wow thanks this is profoundly awful. I cant wait to try it :)
Shizuka Na Ikaku 5 月 17 日 上午 1:14 
This is cool. But the corner parts seems to have all kinds of problems for me. When they got built normal hull floor appeared under neath them and when they got damaged they turned into purple normal corners. Also id it's not too much trouble would be cool if you could make corner pieces up to 1x5.
Nopseudo 5 月 15 日 下午 12:56 
Hey, This mod is really cool and i've been constructing a ship for some in game years but when I tried launching, the report screen said the ship has no internal power sources even if I have installed some mitochondrias and biocapacitors. I checked if the grid was connected to the heart and it is. I don't know why
alexanderelliott121  [作者] 5 月 14 日 上午 10:39 
Bug. Never tried launching a ship with engine shields. I'll look into it.
Deimos 5 月 14 日 上午 3:58 
question. I don't know if it's a bug or not. I implanted a gene that turns shields into engines. But even though the shields now have fuel, launching the ship is impossible because fuel is not taken into account
alexanderelliott121  [作者] 5 月 10 日 上午 7:23 
Pushed a fix to the starting scenario.
longshrimp 4 月 28 日 下午 6:25 
I meant having a nutrient paste dispenser made of flesh
shadowstalker1857 4 月 26 日 下午 12:46 
The meat goes in the mouth, no paste JUST the juicy meat. :captainclown:
Forsaken 4 月 26 日 上午 6:36 
Sometimes adding meat doesn't increase fat content. This needs to be addressed by loading. Is this a bug?
alexanderelliott121  [作者] 4 月 24 日 下午 2:57 
@longshrimp anything that would let you get away from shoveling meat and corpses into maws is a no go on my end. Not gonna say that someone else can't create their own compatibility mod, but that's an essential element of this for me.
M1911A1 Oversize® 4 月 23 日 上午 9:17 
@catreplicators hide is kind of skin just use that
longshrimp 4 月 19 日 上午 9:20 
can you add a nutrient paste dispenser that connects directly to the ship?
Skylocke 4 月 17 日 上午 11:15 
@alexanderelliott121 sorry for the late response, that would be totally fine by me personally
hefgonburg 4 月 15 日 下午 8:01 
I think the standalone version could be really awesome
alexanderelliott121  [作者] 4 月 14 日 下午 8:12 
@Adonis 1.5 only.
@catreplicators its a giant mutant meat coral/jellyfish thing.
catreplicators 4 月 10 日 下午 4:22 
why no skin?
Adonis 4 月 10 日 上午 9:51 
can i use this mod in 1.4? it says is only for 1.5
alexanderelliott121  [作者] 4 月 4 日 下午 9:50 
@longshrimp Non-meat protein rendering doesn't really fit my vision for Bioship.
@Skylocke Its not off the table. It would just be heart, walls, maws, and fat stores.
Skylocke 4 月 1 日 上午 2:07 
any chance for a none SOS2 version of this? I've had an idea for a flesh horror faction play through for a while and it'd be almost dead on with something like this for building the base with
longshrimp 3 月 30 日 下午 6:30 
does it have to be meat for protein rendering, and if so, can you make a setting for it to not need to be (I landed in a gelatinous superorganism in my game thinking it was a rainforest)