Garry's Mod

Garry's Mod

DREAMS module (v1.1)
80 条留言
noskill  [作者] 8 月 28 日 下午 3:57 
Gonna push a fix, also I'm going to start working on the wiki again since people are trying to use this now
Chupacabr 8 月 27 日 下午 4:31 
This can be caused if there are brushes on the map that are not rotated at a right angle.
Chupacabr 8 月 27 日 下午 4:27 
I'm trying to convert my map
[dreams-main] addons/dreams-main/lua/dreams/lib/lib.lua:393: attempt to call global 'highest_mag' (a nil value)
1. calc_norm - addons/dreams-main/lua/dreams/lib/lib.lua:393
2. RotationMatrixFromNormals - addons/dreams-main/lua/dreams/lib/lib.lua:408
3. SolidToPhys - addons/dreams-main/lua/dreams/lib/vmf_convert.lua:342
4. ConvertFile - addons/dreams-main/lua/dreams/lib/vmf_convert.lua:448
5. unknown - addons/dreams-main/lua/dreams/lib/vmf_convert.lua:601
6. unknown - lua/includes/modules/concommand.lua:54
Zombiekill 8 月 17 日 下午 2:07 
Hey is it possible to render also the materials from the dat file when loading it into a dream because i have converted a map into dat but when i enter the dream with the given dat it only shows the debug or the blackness of hell when debug is disabled so is still in development this idea or is it an glitch from my side?
Hmmtric 8 月 4 日 下午 1:11 
Example: The SCP-096 nextbot throws you around in the "Dreams".
Hmmtric 8 月 4 日 下午 1:03 
I have noticed that npc's can push you around in "Dreams".
Hmmtric 8 月 3 日 上午 8:30 
This is a great mod, wish they were more of it:steamthumbsup:
Albino 8 月 2 日 上午 9:47 
Im excited for the backrooms
47_CORRUPT 7 月 3 日 下午 4:36 
Oh, my bad, thank you for the reply
noskill  [作者] 7 月 3 日 下午 3:57 
arccw and arc9 are incompatible, nothing I can do on my end afaik
47_CORRUPT 7 月 3 日 下午 2:47 
It's conflicting with Arc9's MW2019 rpg, it just send the rpg model around the map like a balloon. Quite funny, but laggy
regunkyle 6 月 29 日 下午 1:28 
when we getting backrooms considering the 2 SCP things got a V2
noskill  [作者] 5 月 31 日 上午 8:19 
see if the update fixed it, if not its definitely a bug with arccw and how it stores positions for attachments, there's nothing more I can do
DJ 5 月 31 日 上午 6:34 
Visual and audio, this is with more than one player. when you watch another player fire a weapon with a fast firerate the other player will seem to be firing at an incorrect rate and their bullets will come from the world origin to the impact spot
noskill  [作者] 5 月 31 日 上午 6:21 
is it just visual or functional too
DJ 5 月 31 日 上午 6:19 
This seems to be conflicting with arccw's firing origin points, they keep coming from world origin instead of from other players origin.
Pluto 5 月 20 日 上午 11:27 
what is this then?
noskill  [作者] 5 月 7 日 下午 9:02 
not by other people I believe, tbf its been in development
TF2Player3253 5 月 7 日 下午 8:26 
has there been any custom content made for this yet?
BenEViolent 4 月 28 日 下午 6:55 
How did you bake lighting onto the example room's textures? ik I gotta use blender but I cant figure it out
frestylek 4 月 19 日 上午 7:02 
Nice exacly what i want. I will leave you a reward like and send to other developers that may want to use this in there addons
noskill  [作者] 4 月 18 日 下午 7:29 
yeah for sure, im in the process of rewriting everything right now, next update will have comprehensive documentation and be easiser to use
frestylek 4 月 18 日 下午 2:45 
I need to ask. I dont look over code yet. But do you think it would be possible to have 2 players see each other in dream and interact like pvp in dream?
R4YL0 4 月 7 日 上午 7:31 
yeah sorry I was gonna delete my message but steam wouldn't let me because they put it under review.
noskill  [作者] 4 月 7 日 上午 7:00 
the immersive portal is actually the doable part, the safe-space part is unfortunately not. The collisions in dreams are held together by duck-tape and won't be able to run physics simulations for props/ents/etc.
R4YL0 4 月 6 日 下午 12:06 
Would you ever consider makin' a version of Doors/Safe-Space with this?
It obviously won't have the immersive portal that can see the inside from the outside but it'll work really well on maps that don't have enough room to spawn Safe-Spaces like Mallparking.
(I know there's a Discussion on this but idk if you haven't seen it or just don't want to address it.)
NextKurome76TheSoldier 4 月 5 日 上午 11:54 
[DREAMS] lua/dreams/hooks.lua:18: attempt to call method 'IsDreaming' (a nil value)
1. v - lua/dreams/hooks.lua:18
2. unknown - lua/includes/modules/hook.lua:102
Jipz 3 月 26 日 下午 11:20 
thx
Jipz 3 月 25 日 上午 6:22 
im a big fan of scp:cb
Jipz 3 月 25 日 上午 6:21 
whats the hud addon in the first screenshot?
Dwellanator 3 月 23 日 下午 3:07 
thanks for the response
noskill  [作者] 3 月 23 日 上午 7:37 
this mod was made for something like that originally and it'll eventually come
Dwellanator 3 月 23 日 上午 12:21 
i feel like i would be perfect to have a like bed you can sleep in and once your eyes close fully you go in a random dream that is ether peaceful or liminal maybe just terrifying and in order to exit you must find the bed just a idea
iamdapostaldude2009 3 月 9 日 下午 5:31 
whats a matter? never played these games before?
первый король 3 月 9 日 上午 6:42 
what the: player 456. bro
первый король 3 月 9 日 上午 6:42 
wtf your profile
iamdapostaldude2009 3 月 7 日 上午 11:15 
OH AND BTW IF YOU NEED SOUNDS, LEMME KNOW PLS I DO GOOD SOUND DESIGN!
iamdapostaldude2009 3 月 7 日 上午 11:15 
Whats da progress on the backrooms mod? I'm just hyped lol
Merchant 3 月 4 日 下午 2:56 
xd bro is mode not work on me
noskill  [作者] 2 月 27 日 下午 6:11 
@@Barely_Operating Yeah, I believe this works similarly enough to Spectator Deathmatch so gamemode support for something like should be simple
@Quarterguy300004 2 月 27 日 下午 6:09 
Does this mean you could make a lobby for dead players?
Lokachop 2 月 26 日 下午 1:15 
virtual spaces cool!!!
wolfee0507 2 月 25 日 下午 9:42 
this reminds me of the rick and morty portal gun mod
noskill  [作者] 2 月 24 日 下午 8:17 
oh good eye, I think it has to do with the player velocity being normalized before speed is applied, so the direction the player is headed in is exactly at a 45 degree angle to the surface when the colliding axis gets set to zero, tested it and the same thing happens when you hit a wall and go up and down
mrswormsweat 2 月 24 日 下午 7:22 
After running "player.GetAll()[1]:SetDream("example")" and when I have cl_showpos set to 1, the velocity it shows is 141.42 when I am on the ground going forward while holding ctrl
noskill  [作者] 2 月 24 日 下午 7:15 
what
mrswormsweat 2 月 24 日 下午 7:07 
If I use to the example dream, then I press w and ctrl on the ground then I go at what appears to be about 100 times the square root of 2 of velocity.
Cheaple 2 月 23 日 下午 6:22 
Really cool stuff dude, hope this gains traction
DoomQuake95 2 月 22 日 下午 10:58 
So a map within a map? cool!

https://www.youtube.com/watch?v=tCSHw05L0Qw