Barotrauma 潜渊症

Barotrauma 潜渊症

Ozone Weapons Pack
45 条留言
GunnyTheDog 10 月 12 日 下午 6:53 
Dude below is lame
Moon-Shadow 10 月 1 日 上午 5:43 
Thank you that this is definitely over now.

-

This is unfortunately normal and happens everywhere when someone threatens you with rules you already follow and accuses you of something. / You can't answer that in just a few words.

No matter where I am, if I see someone has questions. If I know anything about it, then I try to help.

I was also finished with my first answer, which is still there.
snark  [作者] 9 月 30 日 下午 12:01 
Okay, this is ridiculous. I'm going to delete a bunch of these comments because they're stupid and completely clogging the comment thread. I'll leave some that add context and that say what needs to be said. @Moon-Shadow sent like twenty multi-paragraph messages. I hope I don't have to moderate my workshop items again.
Polymorphic Turtle 9 月 29 日 上午 9:27 
Anyone with a tiny bit of experience regarding sub building knows tags are a thing and routinely uses them. You can also swap these in campaign mode via upgrades without issue, which gives you the correct loader.
The ammo is searchable in the fabricator.

The only people reporting "problems" aren't going to read the description in the first place.
The mod has no issues.

Stop badgering.
Moon-Shadow 9 月 27 日 上午 7:26 
Banned if you insult people, spam Garbage that's off-topic, encourage others to commit crimes, or do other things that are punishable or that someone doesn't want.

The important information belongs in the mod description and not in the comments, which hardly anyone reads and which is why people are constantly asking questions. That would then be spam, which it isn't. So a message that the information belongs in the mod description isn't spam either.

A modder usually has a life, meaning they have something else to do besides answering the same questions over and over again. This modder must have something like that, since it always takes a few days for an answer, and the person asking might have waited until then.

And I'm not using the mod yet, so I don't see if there are any updates that might change something, so I won't answer what someone is asking i don't know.
Polymorphic Turtle 9 月 27 日 上午 5:23 
You do realize that badgering like this can get you community banned, right?
Polymorphic Turtle 9 月 23 日 上午 9:04 
Mod works fine, stop badgering the creator.
Moon-Shadow 9 月 19 日 下午 7:48 
This information belongs in the description.

In the comments, this information eventually ends up way back, and new people ask about it.

If it's not in the description, some people assume no one has asked and ask about it instead of searching the comments to see if anyone can explain the differences if it's not in the mod info.

You see it again and again with some mods where information should be in the mod description, people are constantly asking something and have to wait until someone answers, and if you're not a modder it's difficult to look in the mod files to see how works and what it's different.
snark  [作者] 9 月 19 日 下午 7:25 
@Zentradi that's kinda weird but i can assure you there are no fatal errors
snark  [作者] 9 月 19 日 下午 7:24 
@Radiant i can't recall exactly what stats i put on the trident right now but i'm pretty sure it's fairly close to the vanilla chaingun. i think it fires faster, i wanted it to be more of a sidegrade or alternative than a direct upgrade
snark  [作者] 9 月 19 日 下午 7:24 
@Moon-Shadow the LRASC uses LRASC shells which are craftable and its own loader, the Trident uses Chaingun ammo boxes and Chaingun loaders, the Tempest uses its own craftable rockets and its own loader
bel 7 月 21 日 下午 7:26 
i dont wanna sound like hater, so imma start saying these are REALLY cool, but my issue is they look a bit too clean for the game's aesthetics, anyway, keep up the good work
Moon-Shadow 7 月 5 日 上午 8:08 
Red error message texts.

Yes that is strange some report to have some, I have not used the mod yet.

If it reports in red that sound files are missing, then you have to wait until the modder does something.

The only question is why does it supposedly work with some.
Moon-Shadow 7 月 5 日 上午 8:03 
Trident vs Chaingun

Is there a difference until the weapon starts firing. ?

Do both scatter equally when firing. ?

-

If the two things are also the same, then only that you have a different weapon optically.

At least I can't think of any other values that can be compared.
Radiant 7 月 5 日 上午 12:30 
Can anybody point out the differences between Trident and vanilla Chaingun? They use the same ammo, have the same fire rate, spin-up, accuracy, and I think even barrel length is close. I only noticed that Trident turns a bit faster while firing
Zentradi 6 月 16 日 下午 7:34 
not sure if its me but i got alot red errors that the game was not finding sound files for this mod
Moon-Shadow 6 月 12 日 下午 3:46 
If it says that, then why do some try to load normal railgun shells into the “LONG RANGE ANTI-SHIP CANNON”, because it only says that there are railgun shells, not others that only go for this, which is why some want to use the original loader.

I have not used the mod yet, only subscribed, but have not yet looked in the editor where the loaders are from, because of which some want to use the original railgun loader.

And it's not obvious when there are new turrets that they also use new ammo, because some just make turrets for original ammo, but most just make new ammo for turrets, so it's not clear that new turrets also use new ammo.

At least you don't need other mods for the mod, like some of the other turret and ammo mods.
snark  [作者] 6 月 12 日 下午 2:16 
@Moon-Shadow
it's stated that the Trident uses the same loader and ammo as the chaingun in the description already, and anybody building a sub will be searching the name of the weapon anyway
Moon-Shadow 4 月 23 日 下午 12:06 
These things should be in the description of the mod.

Which turrets have their own loaders, and their own ammunition, and which fit together with original things.

Since many do not read comments, and therefore do not see if someone explains how it all works.
Günni 4 月 23 日 上午 11:20 
The tempest has an empty icon on the dockyard for some reason, and no description
snark  [作者] 4 月 15 日 下午 5:40 
@gromagan long range anti-ship cannon (lrasc) shells
@starkiller you can do that with the tempest since it uses chaingun ammo
@moon-shadow yeah it should be fairly obvious that the unique weapons use unique ammo and loaders, with the exception of the tempest which is stated as such
@booper02 that's because it uses the LRASC loader and LRASC shells. you can't use railgun shells in the LRASC
booper02 4 月 5 日 上午 7:16 
bug report: the LRASC doesnt seem to have a working loader, railgun loaders refuse to link with it
Moon-Shadow 3 月 27 日 上午 2:48 
Infinite ammo mod. / Unknown to me.

Probably not possible, since the description says that these weapons have their own ammunition.

Others see that they have problems when they try to put normal ammunition into the weapons in the editor, because the editor should actually also have the mod ammunition, which they then apparently do not use, there are also own loaders but others try to connect them to the normal loaders which also makes no sense.

Every turret that uses non-original ammunition has its own loader, if you install such turrets in the editor, the appropriate loader must also be installed, if a change is allowed in the running game then the appropriate loader is always installed so that the ammunition that is used can also be used.

Ammunition mods and turret mods, these can only be supplied if the ammunition mod also receives some for these turrets, otherwise only those can be supplied for which they were set, i.e. the original turrets.
Starkiller 3 月 27 日 上午 1:11 
Do these work with any of the vanilla ammo?
I have the unlimited ammo mod active, and i just wanna have fun with the game. Can i put those "unlimited vanilla" items in any of these as ammo?
Gromagan 3 月 20 日 下午 1:33 
what ammo do i use for the longrange anti-ship cannon?
snark  [作者] 3 月 19 日 下午 11:38 
@Prinz
i've never experienced that in testing. what's the error?
Prinz 3 月 12 日 上午 1:07 
Found it when building/testing turret for my new sub.
Prinz 3 月 12 日 上午 1:06 
Is it normal for LRASC pop-up error message everytime it shoot?
snark  [作者] 2 月 26 日 下午 2:24 
@Hydremajor117 yes i am! i have updated each of them pretty recently
@Pixy if you replace a large weapon, the loader might look a bit weird and i might implement a change for that at some point
Moon-Shadow 2 月 26 日 下午 12:17 
If you change a weapon during the game, the corresponding loader is usually also changed.

It then takes on the position of the previous one, i.e. the alignment and size scaling if you change any optically, as it takes on the position and other settings.

The editor can not do this automatically because it does not know what you want to do.

I have also created a fire blocking system via buttons that bots do not waste rare or expensive ammunition on weak or almost dead, which you can switch from the weapons and from the control room, front top and rear and bottom just as a small and one large each behind one of the front small top and bottom. / 4 Little and 2 Big Turrets.

The game sight that I connect the loaders, but not that I have to put cables and buttons between periscope and weapon that this works, and in the running game what swaps so only the loader and the weapon, the connections with periscope and weapon are not changed so.
Moon-Shadow 2 月 26 日 下午 12:17 
Info I do not copy these weapons, nor do I recreate them.

But I look at the values of the weapons in the editor.
Byt-sov2015 2 月 26 日 上午 4:56 
Озон теперь и на Европе божеупаси
Pixy 2 月 24 日 下午 8:43 
Question on the LRASC. I have not had a chance to try it out in the actual game yet, but in the sub editor, I noticed that the LRASC loader is a single shot and doesn't really line up correctly, while also making it impossible to load in the standard railgun loader. What happens if you replace a large weapon with the LRASC in a campaign?
Hydremajor117 2 月 24 日 上午 12:58 
Are you still updating your other mods ?
Thy Good Boy 2 月 24 日 上午 12:38 
Yippee!
snark  [作者] 2 月 23 日 下午 3:13 
@Hydremajor117
the Tempest uses Rolling Airframe Missiles which are craftable, and the Trident uses chaingun ammo. the LRASC uses LRASC shells which are craftable
Hydremajor117 2 月 22 日 上午 12:34 
So I can't see a ammo box anywhere, do they just use ammo thats already in the game or how does that work ?
AngeL 2 月 21 日 下午 8:29 
Crafted
snark  [作者] 2 月 21 日 下午 6:58 
@AngeL cannon shells actually aren't supposed to be obtainable. how'd you get one?
AngeL 2 月 21 日 下午 5:47 
Cannon shells are invisible.
snark  [作者] 2 月 20 日 下午 6:57 
@Mr. Bob
no problem :)
Mr. Bob 2 月 20 日 下午 4:53 
Thank you for the quick update, now the shells will be much more organized :D
snark  [作者] 2 月 20 日 上午 11:57 
Added craftable and placeable LRASC shell rack
No longer overrides vanilla railgun shell rack
snark  [作者] 2 月 20 日 上午 9:58 
@Mr. Bob Unfortunately, you have to load the mod in the top of your modlist in order to make sure that it overrides the vanilla railgun shell rack. I might add a craftable LRASC shell holder to make this optional, though. I'll see about doing that :)
Mr. Bob 2 月 20 日 上午 1:15 
Do you have an shell rack for the LRASC? Tried storing it in regular railgun racks as it does not let me stow it.