武装突袭3

武装突袭3

Dynamic Control Zones [UPDATED]
54 条留言
Condasoft  [作者] 11 月 4 日 下午 6:23 
@456 markers have been fixed with the most recent update, @glapnak I am unsure this was meant as a standalone script but it will work with some if you have mission files available in the editor.
Condasoft  [作者] 11 月 2 日 上午 9:37 
Big update, captured tiles now align with the actual map grid and you will only capture 100m tiles and you will only capture the exact tile you are stood on, should also see some performance improvements if it's too laggy for your system change the tile size to 200 and upwards instead of 100 but 100 works fine on my decades old rig.
Glapnak 6 月 15 日 上午 4:45 
Does overthrow also work?
456 6 月 12 日 下午 10:20 
hi, how i can change size of marker?
Lufian 6 月 3 日 上午 9:10 
It does work, I have tested it but yes you need to have a mod that enables composition scrips
Condasoft  [作者] 6 月 2 日 上午 11:04 
@dr.fuze never tried it mate you will need the mod which enables composition scripts.
Dr.Fuze 6 月 2 日 上午 9:51 
So does this work in pub zeus?
Condasoft  [作者] 5 月 30 日 上午 11:00 
@monster hmm theirs is more of a mod, mines just a script, i'll see what i can do.
monster 5 月 28 日 下午 2:16 
https://youtu.be/ruAI3xAS9Yg

Is it possible to make a frontline mode like in the video? It was nice to play frontline mode in other games. I would like it to be in Arma 3 and I think it would be nice if it was
andreipetrea32 5 月 28 日 下午 12:36 
Does it work in Dynamic Recon Ops?
smhurley 5 月 28 日 上午 7:02 
Awesome, thank you!
Condasoft  [作者] 5 月 28 日 上午 5:19 
Sure smhurley I'll upload both.

Would it be possible to create an optional submod/new mod for the civilians engaging any other faction? I have looked in the workshop and haven't found anything like it. Great mod btw
smhurley 5 月 27 日 下午 11:36 
Would it be possible to create an optional submod/new mod for the civilians engaging any other faction? I have looked in the workshop and haven't found anything like it. Great mod btw
Condasoft  [作者] 5 月 27 日 下午 4:10 
Have removed the kill feed notification, civilian behaviour has been returned to default to prevent conflicts with other scripts/mods, now only independent, nato or opfor can capture territory, having civilians as a distinct faction was cool but it causes conflicts with other mods, optimized the rest of the code, you can continue to use the previous version if you like or switch to this cleaner version.
Vediano 5 月 27 日 上午 1:11 
Ideal working with Arma Commander
Condasoft  [作者] 5 月 26 日 下午 3:54 
@maciejbudzisnew I'll look into it, theres an update coming soon that i've been working on i think everyone will appreciate it.
maciejbudzisznew 5 月 26 日 下午 1:38 
wanted to use it on antistasi ultimate, but nothing's showing on the map :( :steamsad:
Vediano 5 月 25 日 下午 3:07 
GOLD
NIL 5 月 23 日 上午 9:44 
and how to remove the notification about those you killed? (I'm not strong in code and that's why I'm asking) Or will this somehow affect the script itself?
morons always 5 月 23 日 上午 4:18 
We re glad to hear from you Conda. Your work is awesome. Take it easy and take your time.:retro_beer:
Condasoft  [作者] 5 月 23 日 上午 3:50 
hey reworking this soon stay tuned.
NIL 5 月 19 日 上午 11:51 
oh no, I didn't set it up right, I had to choose "anyone" but I chose "player"
NIL 5 月 19 日 上午 11:40 
how to set up trigger correctly? I just have a regular map. I am sure that mod is made well and I want to enjoy it, but unfortunately I do not understand how to do it
morons always 5 月 1 日 下午 10:55 
Is there any way to get patrols, garrisons, vehicles spawning in sectors they control? This would be great for a CTI / insurgency mission. Even better if you could designate runways, artillery sites, etc. and the AI deployed assets from there sometimes.
xr3z 4 月 21 日 上午 1:53 
ENG: Write something from the list below in my profile and I will do the same
RU Обмен +rep'ом, кидайте, в течение нескольких дней кину вам.

+rep nice profile
+rep good player
+rep absolute
+rep 200 iq
+rep it was funny
+rep chill guy
+rep 𝘺𝘰𝘶'𝘳𝘦 𝘸𝘪𝘭𝘥, 𝘣𝘳𝘰
+rep love <3
+rep god
+rep nice game
+rep too cool...
+rep 𝙨𝙝𝙤𝙤𝙩𝙞𝙣𝙜 𝙜𝙖𝙡𝙡𝙚𝙧𝙮 1 𝙥𝙡𝙖𝙮𝙚𝙧
+rep good profile
+rep n1
+rep top frag
Soviet Onion 4 月 19 日 上午 6:33 
this mod has a strange conflict with webknights covenant units. when placed down, somehow it interferes with the custom AI and causes friendlies to attack each other. but otherwise good mod, just a weird thing i found.
Mac 'n Coochie 4 月 18 日 下午 2:22 
IVE ALWAYS WANTED THIS OMG THANK YOU
kaduu da rx580 4 月 6 日 上午 7:00 
very good! can you make this to Antistasi?
ElPedroChico 3 月 15 日 上午 10:08 
Would it be possible to make this work with Antistasi?
Condasoft  [作者] 3 月 4 日 下午 1:08 
@spelmo3 it's possible, I tested did have a version which basically turns the map into an entire domination game mode if you look in the screen shot it shows tickets and km/2 captured, it was interesting however it was hard to balance because the side with more territory immediately available in it's vicinity would usually win.
Spelmo3 | TGN 2 月 27 日 下午 1:43 
this is awesome. wondering if there is a way to interact with it, eg. if 80% of the map is taken then that faction wins? could make a great CTI style mission with this
Froggyluv 2 月 24 日 上午 11:50 
Oooh always wanted something like this! Finally can have front lines to fight for kinda thing and have it illustrated
Lenovo 2 月 24 日 上午 10:44 
@Vasgolem It can only be placed in Eden because it uses a trigger module.
Vasgolem 2 月 24 日 上午 7:26 
When i try to place it in Zeus i get the message "one or several entities in the composition are not compatible and were skipped"
Galok 2 月 24 日 上午 5:48 
is this working with antistasi?
andreipetrea32 2 月 23 日 上午 4:07 
Does it work on Dynamic Recon Ops? Because i tried with Enable Composition Scripts and doesn't work. Or maybe i don't know where i have to place
Somchai 2 月 22 日 上午 10:48 
kk can just be taken out ? also you have enablesave command in there so may have undesirable effects for some people, just trying to help
Condasoft  [作者] 2 月 22 日 上午 10:42 
@somchai as mentioned was part of a much larger script
Somchai 2 月 22 日 上午 10:38 
Hey thanks for the script found this in there '[true,5,true,true,15,1,true,["Kingsmen","B_Heli_Transport_01_camo_F"]] execVM "WerthlesHeadless.sqf";' thought it may be an easter egg lol anyway just thought id let you know
Condasoft  [作者] 2 月 22 日 上午 7:07 
i could look into adding a noReport feature for blacklisted classes
sixt 2 月 22 日 上午 1:31 
thank you for this. Is there a way to make a group not count toward zone control, like SF group working in the rear of enemy lines?
FreeSoldja 2 月 21 日 下午 7:56 
Oh! the progression map we always need.
Riflas 2 月 21 日 下午 7:12 
Wow, great job! Can't wait to see this in Arma 4 one day.
Condasoft  [作者] 2 月 21 日 下午 1:42 
@bavid with zeus enabled place the composition using the mod in the previous comments
Bavid 2 月 21 日 下午 1:25 
can this be used in antistasi and or kp liberation?
Condasoft  [作者] 2 月 20 日 上午 11:02 
andreipetrea32 2 月 20 日 上午 10:12 
Can i use this mod in zeus?
Bax ⭐ 2 月 20 日 上午 8:17 
Thx!
Condasoft  [作者] 2 月 20 日 上午 7:49 
@Bax tbh i have tried the radio version didn't like it felt a bit tacky and crude just recieving radio messages like when ur AI group of infantry just keeps spamming stuff in chat when they see something. With the heatmap you mentioned because the grid is square it's hard to define what a hotspot is rather contested areas eventually turn into hotspot if there is enough fighting nearby all along the frontline.
Bax ⭐ 2 月 20 日 上午 7:43 
which one?