边缘世界 RimWorld

边缘世界 RimWorld

Det's Xenotypes - Brawnum
128 条留言
AerakiBaer 10 月 24 日 下午 7:42 
I love these guys so much, such unique and kind lads.
Fish Psycaster 10 月 20 日 下午 11:41 
Is there anyway you can make it so that brawnum spawn with pirates?
Kokorocodon 10 月 10 日 下午 7:45 
I feel like even though they are slow hitters, a hit from the should be a world ending event. Just my take.
punk 10 月 9 日 上午 11:27 
Anyone have a clue why my sunhats are all green instead of yellow?
Katana Sado 7 月 27 日 下午 6:55 
Hate to ask but any chance of a Shoulder Fur variant that isn't covered by Armor?
I know it doesn't make much sense logically but I hate seeing it disappear just because they put on a flak vest or whatever.
toetruckthetrain 7 月 25 日 下午 7:28 
pelvis breaking game mechanic is truly peak rimworld modding
Turambar 7 月 25 日 上午 2:39 
Why does the hay sunhat not have an "Isolation - heat" stat but instead directly apply an offset to the max comfortable temperature?
Deebs 7 月 20 日 下午 11:46 
Thank you for updating them! Good to see them in my colonies again :)
Belzebu 7 月 19 日 下午 6:57 
Thank you for the update <3
DetVisor  [作者] 7 月 19 日 上午 8:14 
I didn't specify well, the icon was edited.
OctoberOddity 7 月 19 日 上午 8:01 
Thank you! only found these a few days ago and been looking forward to trying these
DetVisor  [作者] 7 月 19 日 上午 7:49 
Updated to 1.6.
- Edited "Slow hitter" gene
Deebs 7 月 16 日 下午 7:11 
I miss these guys! I know it'll take time to update, but these guys are one of my favorite xenotypes to use, and I'm looking forward to seeing them in 1.6
daft punk 7 月 16 日 上午 5:09 
lol
ThatBartGuy 7 月 15 日 下午 5:54 
How do you expect the mod to work without the code in EBSG? Like, do you think the dependency is there to farm subscriptions for it or something?
DetVisor  [作者] 7 月 15 日 下午 1:08 
No, it's necessary for their shoulder fur and the rough lovin' gene as well.
PremierVader 7 月 15 日 上午 9:56 
When updating can you kindly remove the EBSG Framework requirement please.
dr650cp 7 月 14 日 下午 6:34 
1.6 pls
Aratfal 7 月 14 日 上午 6:29 
The creator said he will update all his mods, check the comments under his other mods.
FRENKI 7 月 12 日 上午 11:58 
Please update to 1.6
Iirly 7 月 12 日 上午 9:20 
Really hope this gets updated for 1.6 cause I adore these guys so much.
OkikoFiffu 7 月 11 日 上午 1:42 
Hi is it updated for 1.6 ?
tiagocc0 7 月 8 日 上午 8:09 
love this mod! exceptional graphics that are unique, very simple genes without superpowers and no faction or overpowered items
Pixel Typhoon 6 月 17 日 下午 11:40 
Death by Snu Snu.
DetVisor  [作者] 6 月 2 日 上午 1:50 
Unfortunately company policy doesn't allow creativity on the workplace.
Chimbo 6 月 1 日 下午 8:50 
Would consider downloading but I require my pawns be able to rotate a realistic 3D apple in their minds. :\
GravitWry 5 月 25 日 上午 1:44 
Ah I see, she was just unlucky (or lucky depending on how you see it) that it happened so frequently, I've kept an eye on her and she's doing relatively fine in the past few in-game days. It was just concerning since she's currently my only farmer and plant cutter in my colony so I needed her in tip top shape.

Is there a way to lower this draining effect? I've looked through the GeneDefs file and can't find anything sleep related around 'Rough Lovin' ThoughtDef and GeneDef, assuming this isn't a framework thing which I have no idea how to navigate or how it even works.
DetVisor  [作者] 5 月 25 日 上午 12:56 
Well it's somewhat intended in the way that it did happen during testing and all, but I don't know if I've had pawns consistently do lovin' once a night or even more than once a night, so I guess wait until their honeymoon is over. Or give them separate beds. Either way, she should be really happy even if she's tired.
GravitWry 5 月 24 日 下午 8:56 
I was wondering why one of my colonists kept getting tired all the time, I followed her for an entire day and through out the night and just when she gets a bit of sleep, her Brawnum partner rough lovin'd her, this repeats 1-2 times per night of him just draining her sleep bar and I don't think she's ever had a full night's rest ever since they got together...

TL;DR: Snu snu'd the whole night, not a lot of sleep, poor lady.

(This is intended, right? Like the 'Rough Play' gene would drain the sleep of their partner without the 'Rough Play' gene of their own due to how.. well... 'rough' they're doing it, because this isn't mentioned anywhere else in the mod)
DetVisor  [作者] 5 月 18 日 上午 11:09 
You get a lot of errors. Not sure why you wouldn't want to use it.
PremierVader 5 月 17 日 上午 9:29 
Hello what happens if I dont use ESBG Framework?
Ano 5 月 11 日 下午 3:15 
may I suggest a rat/skaven xenotype
Sergot 5 月 8 日 下午 12:04 
Are those tusks handles for mating?
Nalmighty 5 月 5 日 上午 5:39 
How have i only just come across your mods, 10/10 would sub again.
B flat 4 月 17 日 上午 11:33 
That Slow Hitter gene art though lmaoo
B.A.N 4 月 14 日 下午 8:35 
If you do, i'd be immensily happy.

Your mods always have some very nice body parts, and the bonebeards and shoulder fur are just chef's kiss.
Klao15831 4 月 14 日 上午 11:56 
Using this mod just for the bonebeards, thanks. Good job as always, Det
DetVisor  [作者] 4 月 12 日 下午 5:10 
I made it hide because I myself didn't enjoy how it showed up above armor and shirts, but I could make an external patch maybe.
B.A.N 4 月 12 日 下午 5:08 
Could there be a way to make it so the shoulder fur is always visible?

It's such a beautiful and nice feature.
Blurp 4 月 11 日 下午 5:12 
Jebediah Grassmeister goes hard
Dietzee 4 月 10 日 上午 8:21 
As far as cultural names maybe Amish would do, they have similarities in both agrarian principles and work ethic
DetVisor  [作者] 4 月 9 日 上午 5:13 
Don't we all?
Bara CoMiGo 4 月 8 日 下午 10:43 
That's disgusting! :nopened_eye::LewdLips::nopened_eye:
I need at least 5 of them in my colony.
DetVisor  [作者] 4 月 5 日 上午 11:55 
Thanks chief.
B flat 4 月 5 日 上午 11:07 
Love your xenotype mods man. You don't go overboard, only add interesting genes, and it's all high quality.
jcb_ 3 月 26 日 下午 6:07 
These guys are honestly so lovely
Zairya 3 月 17 日 上午 1:40 
I got a quest which rewards a pawn. An Argonian with Brawnum xenotype. As I recall, Argonian of the Blackmarsh have only "baseliner" as xenotype and don't restrict additional genes or xenotypes.
But is that intended for you mod? As you said in the Q&A they're humans.
(´・ω・`) 3 月 15 日 上午 5:14 
I don't believe Yttakin or the Impids as another example have an equivalent Earth culture either, but that's fair if you don't wanna bother with it. Fun mod either way
DetVisor  [作者] 3 月 15 日 上午 1:49 
Not sure what their custom names would be, their cultural style isn't based on some historic period and civilization like the Shattered Empire or my Keshig, the closest thing is like, american truckers.
(´・ω・`) 3 月 14 日 上午 10:07 
Do they use Yttakin names? I feel like it'd be more fun if they had their own