安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The issue should be fixed now. Unfortunately we never noticed because we usually clear the entire map instead of saving the hostages.
Cheers.
The room with multiple female hostages have a "wooden block" at the entry, that block makes the corridor too narrow for those hostages to pass. (Yes, hostages have larger collision-box then your unit.)
And you can not use wall breach to destroy this "wooden block" cause it is non-react-able.
Only possibility to destroy the block now is rocket launcher, which is not a RACE team weapon.
It still obviously protects from gas.
- Added Breaching Shotguns as a replacement for the Vanilla Crowbar Slot (only do-able with IGCS unless you make a new squad).
- Breaching shotguns are limited to breachers only
Thanks for the update, now the missions' challenge are worth to do.
More to come soon...
That’s something no mod has included yet. We've already got cutting saws and chainsaws for breaching — but this would be a unique addition.
Here’s a video link so you can see exactly what I mean
https://www.youtube.com/watch?v=o2U1FXaLwHk
More Soon™️
At first, I thought the FBI HRT mod would be more accurate in that regard, but this just shows how easily you can be mistaken.
Ltras must have somehow managed to define the grenade as a projectile, which is probably why it interacts with the environment that way.
Another use for the launcher in SWAT units is to shoot out lights with non-lethal projectiles, but I know that’s probably not possible in DK2. However, it might be interesting to give the CS launcher an additional non-lethal projectile type – similar to bean bags – that could be used to open barricaded windows from the outside. That way, troopers wouldn’t always have to stand right next to them and could instead clear a path from a safe distance. Of course, this should only work with the 6-shot launcher to keep it balanced.
Many SWAT teams use this weapon, so it would make sense to include it.
Also, it would be great to see a few more uniform variations.
Black is actually not used by many SWAT units anymore.
In the U.S., most teams now use Ranger Green, and in Europe, it's often stone grey for G3 uniforms.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454673734
If you find some problem, don't want my support, or add new shotguns, please tell me.
- Rectangle shield does not crash anymore
- Suppressed MCX isn't "super silent" anymore
Also, the gunfighter shields only blocks pistol-level calibers so there wasn't any issue on that end to begin with.
If it’s the model, texture or just not stopping bullets as well.
Please let me know if you are still having issues.
Thanks.
The unit's name goes by "RACE Team" while the troopers all have their own unique entity names.
but the Lockpick machine completly disappears from the inventory, for everyone. Same thing happened when i tried to mod it myself earlier. By adding binding lines to race_lpg for each operator category . Maybe modding isn't for me, ill just enjoy the mod as is. Leave it to the professionals. Thanks again for the awesome mod!
@Lucifer RACE_various.xml file has the item "race_lpg", which is the "custom" Lockpick gun, ever so slightly different from the original Lockpick Gun.
You can copy and add additional binds or just delete the existing binds and simply do a single one where you bind it to "RACE Team" (the entire unit).