破门而入2:北方特遣队

破门而入2:北方特遣队

RACE - Rapid Action Crisis Element
60 条留言
DUCK 10 月 14 日 上午 1:51 
its really nice mod i like it congratulations man
Rex 9 月 9 日 上午 10:22 
I first read RICE... (good mod btw)
Mr_Morfeusz 9 月 1 日 上午 2:56 
i see what tactical timmy mentioned, its fairly hard to get going with half doctrine done but i mostly feel like lack of full-auto at the start is my biggest issue. still feels hard and the missions are a bit too hard for my liking but i do like this mod!
Dedoxxed  [作者] 8 月 29 日 下午 12:23 
Thank you for this report.

The issue should be fixed now. Unfortunately we never noticed because we usually clear the entire map instead of saving the hostages.

Cheers.
Pixy_PixY_JL 8 月 29 日 上午 9:56 
The newest map have a glitch:
The room with multiple female hostages have a "wooden block" at the entry, that block makes the corridor too narrow for those hostages to pass. (Yes, hostages have larger collision-box then your unit.)
And you can not use wall breach to destroy this "wooden block" cause it is non-react-able.
Only possibility to destroy the block now is rocket launcher, which is not a RACE team weapon.
Dedoxxed  [作者] 8 月 26 日 上午 2:40 
Well, it was intentional but we changed it now because it doesn't really reflect any real-life resemblence.

It still obviously protects from gas.
Transfem weirdo 8 月 26 日 上午 2:17 
does the gas mask add extra helmet armour or is that just a visual bug?
Dedoxxed  [作者] 7 月 22 日 下午 1:03 
Change notes:
- Added Breaching Shotguns as a replacement for the Vanilla Crowbar Slot (only do-able with IGCS unless you make a new squad).
- Breaching shotguns are limited to breachers only
Pixy_PixY_JL 7 月 14 日 上午 10:33 
Fun mod + good mission.

Thanks for the update, now the missions' challenge are worth to do.
Dedoxxed  [作者] 7 月 6 日 上午 6:59 
Released a major overhaul to the uniforms and added missing variants.

More to come soon...
OGKushKing 7 月 6 日 上午 6:59 
i dont really like this mod, the maps are way too difficult for the swat officers even with max doctrine and for me have to be done with the rangers
Happycowmam 7 月 1 日 下午 10:23 
Love this mod, best swat/police faction imo. Strange lack of breaching shotgun that should be easy to add. Drone like from the FBI HRT or SCP MTF would be neat too.
Bl1tz 7 月 1 日 上午 10:11 
so are the members of RACE referred to as RACEists?
KIMURA 5 月 26 日 上午 10:45 
I have another idea — how about giving the RACE unit a Police Hydraulic Door Blaster? It would be a nearly silent breaching tool. In the Door Kickers files, you can even set how far the sound radius reaches, so it could be made very stealthy.

That’s something no mod has included yet. We've already got cutting saws and chainsaws for breaching — but this would be a unique addition.

Here’s a video link so you can see exactly what I mean
https://www.youtube.com/watch?v=o2U1FXaLwHk
Dedoxxed  [作者] 5 月 25 日 下午 2:03 
Updated.

More Soon™️
KIMURA 5 月 24 日 上午 5:13 
I tried something just for fun – I wanted to see if a mod that includes a CS launcher would cause windows to shatter when fired at. Interestingly, only in the SWAT mod for DK2 do the windows actually break upon impact.
At first, I thought the FBI HRT mod would be more accurate in that regard, but this just shows how easily you can be mistaken.

Ltras must have somehow managed to define the grenade as a projectile, which is probably why it interacts with the environment that way.
KIMURA 5 月 23 日 下午 4:07 
I'm glad you liked my idea with the CS grenade launcher and even implemented it! One thing I noticed though – when you shoot at windows with the CS launcher, the grenade projectile doesn’t break the glass like your shatterballs do. I’m not sure if the CS grenade can be set as a projectile in DK2, but if it’s possible, maybe you could include that in a future update?

Another use for the launcher in SWAT units is to shoot out lights with non-lethal projectiles, but I know that’s probably not possible in DK2. However, it might be interesting to give the CS launcher an additional non-lethal projectile type – similar to bean bags – that could be used to open barricaded windows from the outside. That way, troopers wouldn’t always have to stand right next to them and could instead clear a path from a safe distance. Of course, this should only work with the 6-shot launcher to keep it balanced.
Dedoxxed  [作者] 5 月 23 日 下午 2:48 
That CS Grenade Launcher sounded cool, so I made it real (now available)
KIMURA 5 月 23 日 上午 7:59 
I just saw that you already included the G3S in gray. Your mod is fantastic and really fun to play because the balancing is also very well done. Keep up the great work!
KIMURA 5 月 23 日 上午 7:12 
Could you maybe add the M32A1 Grenade Launcher wih gas grenades for the R.A.C.E. team?
Many SWAT teams use this weapon, so it would make sense to include it.
Also, it would be great to see a few more uniform variations.
Black is actually not used by many SWAT units anymore.
In the U.S., most teams now use Ranger Green, and in Europe, it's often stone grey for G3 uniforms.
Dedoxxed  [作者] 5 月 21 日 下午 2:01 
Thanks. Fixed that now.
brownwood4 5 月 21 日 下午 1:18 
Undercover units cannot select crowbars, even though they will have crowbars equipped upon unit creation.
Takeshi, made in Mom 5 月 15 日 上午 2:42 
Hi, Expanded Shotgun Breaching Plus supports your shotguns.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454673734
If you find some problem, don't want my support, or add new shotguns, please tell me.
Dedoxxed  [作者] 5 月 1 日 上午 4:54 
Finally fixed all off the below issues.
- Rectangle shield does not crash anymore
- Suppressed MCX isn't "super silent" anymore

Also, the gunfighter shields only blocks pistol-level calibers so there wasn't any issue on that end to begin with.
Happycowmam 4 月 23 日 下午 6:51 
The Rattler (MCX) with the suppressor literally silences the game when it shoots lol.
SarydZ 4 月 22 日 上午 2:50 
When a trooper with the shield deploys the game crashes
Dedoxxed  [作者] 4 月 20 日 下午 8:36 
How exactly is the rectangle shield broken? Not at home right now or any time soon so let me know please.
If it’s the model, texture or just not stopping bullets as well.
SarydZ 4 月 15 日 下午 6:11 
Rectangle shield is broken and the gunfighter shield does not stop bullets
Dedoxxed  [作者] 3 月 15 日 上午 6:27 
An attempt to fix all helmet-related issues was just released now.

Please let me know if you are still having issues.
bsavage367 3 月 15 日 上午 5:28 
@Dedoxxed
bsavage367 3 月 13 日 下午 1:48 
I don't know if anyone else is getting this as well, but whenever a helmet is equipped it shows it as the tan helmet and not the black one? this happens for both of them so i don't know whats happening there?
阿古亚的小伊洛 3 月 1 日 下午 4:57 
Nice👍
Dedoxxed  [作者] 2 月 24 日 上午 11:22 
My mistake, I'll try to re-upload a fix.
Sleg 2 月 24 日 上午 8:55 
Sorry to be a bother, but the shield's piercing protection still seems to be 4s, 5s, and 6s. All of the other armor seems to be fine.
Dedoxxed  [作者] 2 月 23 日 下午 12:14 
If anyone hast wishes or suggestions, let me know what I could do.
Dedoxxed  [作者] 2 月 23 日 下午 12:13 
@Sleg Should be fixed by now.
Sleg 2 月 22 日 上午 10:07 
I think you forgot bulletproof shields when you were fixing all of the piercing and protection values for 1.0
Dedoxxed  [作者] 2 月 22 日 上午 1:00 
@defenseman03 Is fixed now.
defenseman03 2 月 21 日 下午 5:27 
@Dedoxxed I get an error message when trying to start a mission saying that LoadModel can't find IGCS_cubebody_defaut.khm in the data tree. Is there anyway I can fix this?
Kaguya Asakura 2 月 19 日 下午 12:09 
Got it thanks!@Dedoxxed
Dedoxxed  [作者] 2 月 19 日 上午 3:13 
@KafuKaguya I fixed this issue in the most recent versions. Please unsubscribe and re-subscribe if necessary or allow Steam to auto-update.

Thanks.
Kaguya Asakura 2 月 18 日 下午 8:59 
Will make skill information appear in your ui always,can fix it?
UKSF 2 月 18 日 下午 2:23 
@Deoxxed you're a f*kng Legend bro
Jun 2 月 18 日 下午 2:10 
Finally, I can be a RACEist in doorkickers 2
Dedoxxed  [作者] 2 月 18 日 下午 12:52 
I can send you the file if you DM me on Discord but if you want to correct it yourself, you should replace "race_team" with "RACE Team" .

The unit's name goes by "RACE Team" while the troopers all have their own unique entity names.
UKSF 2 月 18 日 下午 12:41 
@Deoxxed thanks for getting back to me, i tried what you said deleting the lines and changing the last line to <Bind eqp="race_lpg" to="race_team"/>
but the Lockpick machine completly disappears from the inventory, for everyone. Same thing happened when i tried to mod it myself earlier. By adding binding lines to race_lpg for each operator category . Maybe modding isn't for me, ill just enjoy the mod as is. Leave it to the professionals. Thanks again for the awesome mod!
Dedoxxed  [作者] 2 月 18 日 上午 10:18 
@Pasta Ranger I'll look into it for the next update I release. I can agree on loadout configuring taking long time and being tedious.

@Lucifer RACE_various.xml file has the item "race_lpg", which is the "custom" Lockpick gun, ever so slightly different from the original Lockpick Gun.
You can copy and add additional binds or just delete the existing binds and simply do a single one where you bind it to "RACE Team" (the entire unit).
UKSF 2 月 18 日 上午 3:16 
I second @Pasta Ranger, Having to set each operator manually is long. I also tried to mod the files to unbind the Lockpick machine so it could be accessible for all operators. That did not go well. if someone could enlighten me id really appreciate it. Thanks and great mod by the way :steamthumbsup:
Sheriff Pasta 2 月 17 日 下午 4:26 
Any chance you could add the bindings for suppressed versions of weapons to the different team members? Since only the unsuppressed are bound, you can't copy and paste loadouts. Having to manually equip everyone with suppressors is a bit tedious.
Sheriff Pasta 2 月 17 日 下午 4:05 
@Dragorm You can copy the mod into your mods folder, and edit it like it's your own personal mod to avoid updates overwriting things.