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报告翻译问题
I updated the mod and should be worked without any issue. Thanks for waiting.
function: doDrawItem -- file: CraftingXPDisplay.lua line # 34 | MOD: Crafting XP Display
function: prerender -- file: ISScrollingListBox.lua line # 495 | Vanilla.
[10-08-25 01:39:29.086] ERROR: General f:161356, t:1754782769086> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in doDrawItem at KahluaUtil.fail(KahluaUtil.java:101).
Cheers!
Where the game file reads "woodworking 20" the actual XP value for Carpentry is 5 when translated in-game.
For example, carving a stake gives 1.25 XP with no book/trait, 1.63 with just the trait, 3.75 with just the book, and 4.88 XP for both the trait and book. And those are rounded to 1.3, 1.6, 3.8, and 4.9 by the game when the green text shows over your character's head upon completing the craft, and the mod rounds the 4.9 max possible XP from carving a stack to 5, and then displays that number in the crafting menu UI. The same appears to be true for all the other crafts I have tested.
Would it be possible to take these into account and display the "real" xp value? If not, this mod still works as you can see the relative values for each item.
btw that's must because I overwrote the vanilla function. :3
Thank you for reporting. I haven't played 42.5 yet so I will investigate and fix that as soon as possible.
https://i.imgur.com/0MzeILZ.jpg
For the next time, the ID of the mod is literally at the top of this page, in the URL.
CraftingXPDisplay (3428715523)
when you spent a plank and nails but the recipe didn't give you any skill exp.
How does this mod save time and materials?
First, check mods you recently downloaded. (In-Game - Sort by downloaded date)
Second, check mods which is recently updated. (Workshop - My subscribe - Sort by update)
lol this mod does nothing with script. your issue is caused by wrong script. go and find the culprit mod in your mod list.