Children of a Dead Earth

Children of a Dead Earth

Status Jumper Orion 1976
12 条留言
Surveyor 10 月 14 日 上午 12:52 
Too bad... But at least can work as a demo of sorts.
John Deck Cannon  [作者] 10 月 13 日 上午 9:49 
As long as the pusher plate is just unable to actually push, it's just gonna remain that way.
Surveyor 10 月 13 日 上午 2:21 
Apparently it does, but if I bring another allied vessel alongside, it gets pretty much fully destroyed before I gain any meaningful relative velocity — the chances are it also gets pushed in the opposite direction, so the actual velocity gain is even lower. That's not quite what I expected from a Project Orion realization...
Surveyor 10 月 13 日 上午 2:11 
Does this still work? Sure, it's impossible to employ the drive in combat, since the nukes get fried while still leaving the tube, but even outside of combat the only effect I'm getting is "armor damage" and no noticeable change in my velocity.
Alpharius3568 10 月 3 日 上午 11:44 
yep, i`ll get limits mod
John Deck Cannon  [作者] 9 月 20 日 上午 10:51 
Did you get the limits mod? This cannot really function without it.
Alpharius3568 9 月 20 日 上午 3:33 
I'm don't understand how it will work, because on my CoaDE it's don't work.
John Deck Cannon  [作者] 9 月 19 日 上午 10:58 
Hm? What happened with the design?
Alpharius3568 9 月 19 日 上午 10:20 
So, its will not work now?
Sad
Mrt. C 2 月 25 日 下午 2:30 
very good
John Deck Cannon  [作者] 2 月 17 日 下午 5:48 
If you tried hard enough with optimizing the payloads, you can maybe get half a meter per pulse.
Friendly Sven 2 月 17 日 下午 4:56 
Genius! I tried using deployable bombs as Orion pulse units but this is far better. How many pulses does it take to produce a noticeable change in trajectory?