Crusader Kings III

Crusader Kings III

Your Personal Quarters
135 条留言
Pvt. Raven7_be [16th IR] 7 月 30 日 上午 5:19 
can you use this mod in an existing game?
Sol 7 月 29 日 下午 11:44 
Your localization is not in UTF-8 BOM, which throws a litany of errors into the error.log
cozensgareth 7 月 26 日 上午 10:24 
hi great mod love it
have you played the Godheja overhual this work be a great mod for that as you could have it as a wizard tower
Blue  [作者] 6 月 26 日 下午 4:06 
and to answer your question hagnat - admin realms are not compatible at all with what I'm doing here with my mod, sadly
Blue  [作者] 6 月 26 日 下午 4:06 
hmm kind of expected it would mess with title changes also... I will look into it!
hagnat 6 月 25 日 下午 4:53 
i have another edge case for you to cover... admin realms.
i was really happy with my estate as a feudal duke, formed an independent kingdom, and converted it to an Admin realm. That means i lost my neat estate i worked so hard to improve, and had to start again with an admin estate. Granted, the admin estate is bigger / better than the feudal one, but i would like to be able to keep it instead of migrating to the Admin realm.
would it be possible ?
Blue  [作者] 6 月 23 日 下午 6:54 
if a mod messes with on_action and specifically yearly stuff then yea expect wonky performance
msboo001 6 月 23 日 下午 5:32 
Update: Game crashed a few days after starting with Unoffical Patch also on. I don't know, just not going to use that patch
Belgrifex 6 月 23 日 下午 4:17 
Wooooo Let's gooo! Just in time as I was planning a new game :D
msboo001 6 月 23 日 下午 3:48 
Neat looking mod, haven't started yet because of a weird crash: placing this mod above the Unofficial Patch Mod causes a crash during the initialization screen, but below is no problems. Checking the logs I think its something to do with the traveller lifepath stuff, I think? Easy enough to avoid for now though
Blue  [作者] 6 月 23 日 下午 2:55 
New upload to the mod - ought to work as intended now!
hagnat 6 月 23 日 下午 2:34 
oh my! i was going to continue my rimworld run today, but this looks a lot more interesting :D
Blue  [作者] 6 月 23 日 下午 2:04 
I ran 7 years without issue but I'll check it out
luis3007 6 月 23 日 下午 1:30 
Still having the issue with dissapearing quarters, even after putting your mod at the end of my mod list. Since I use many mods, not sure which one may provoke the error. Will wait to see if someone else still has the error in feudal play with a previous save. Perhaps it may work without issue on a new play, havent't tested that yet.
Maño 6 月 13 日 下午 4:18 
Thanks! I am making a large iron throne submod for agot and your mod inspired me to include quarters. I am quite bad but learning slowly :)
hagnat 6 月 11 日 上午 10:39 
> You would need to add an on action to delete the feudal quarters if the ruler becomes landless but thats about it I think.

would it be possible NOT to lose the feudal quarters, and instead disable its bonus / disable adding new buildings ? this way we inherit the family estate, but only profit from it once we become landed characters OR allow for a new decision where we sell our old estate to another landed character.
Blue  [作者] 6 月 11 日 上午 7:22 
I did a massive deep dive into the system and yeah, it's possible to add domicile through nomad and such but adventurer creates the least hassle. I'm currently wanting to make equivalents for tribal lords and clans but perhaps I should include that in a different update down the line (meaning, only feudals will have access to quarters for now).

Also, I saw in the Ck3 COOP discord your work with the red keep! KEEP it up! (I'm terrible!)
Maño 6 月 11 日 上午 4:46 
I found a very simple solution. I was making a similar mod for myself and it works now.

Need to replace "create_nomad_title" with "create_adventurer_title". This way the quarters do not get deleted.

You would need to add an on action to delete the feudal quarters if the ruler becomes landless but thats about it I think.
Belgrifex 6 月 7 日 下午 9:57 
You got this, we all think you rock
Blue  [作者] 6 月 7 日 上午 2:34 
Working on fixing it at this moment (yes I can also remove the decision and it gets assigned to everyone but that's more owrk and im lazy)
Silhouette 6 月 6 日 下午 1:55 
I had this mod prior to the Mongol DLC, and the castle holding was already part of your household. Now when I played the game after the dlc was released, it became a decision and whenever I have the holding built, it just disappears after a while. Does anyone here have a fix on this problem.
Blue  [作者] 6 月 6 日 上午 7:36 
to answer Maño, there is a workaround for that problem which is just changing those triggers altogether. Might cause more conflicts with other mods tho!
Blue  [作者] 6 月 6 日 上午 7:35 
I kind of want to make buildings even more expensive. When the mod was working (Ik how to fix it now), I noticed how easy it was to stack a few modifiers to make upgrades dirt cheap. But yeah, I like generally the modifiers as they are.
hagnat 6 月 5 日 下午 3:18 
that said, i like how balanced you made the mod.
the bonus are not out of this world, a +1% here, a +3% there... this is nice
hagnat 6 月 5 日 下午 3:17 
"all right! one more upgrade and my quarters are com..."
*POOF*
D:
Maño 6 月 4 日 上午 10:14 
I think I know why the quarters disappear. You use the effect "create_nomad_title" to create the domicile.

There is a vanilla on action in yearly_on_actions.txt around line 1360 that destroys any nomad title held by non nomad rulers. So every year, this on action will destroy the domicile as it is a nomad title held by a non-nomad.

This is why it coincides with events triggered by the yearly on actions but it is not caused by events but rather by the on action on line 1360.

I tested my modifying the feudal government to include "flag = government_is_nomadic" and the quarters no longer go away. But sadly this is not a solution since this turns your government into nomadic.

Maybe it is posible to use a different effect other than create_nomad_title.
$N43GR 5 月 21 日 下午 1:34 
Just adding to what @belgrifex said — it seems to happen kind of randomly whenever a major event occurs. For example, today I saw it trigger right in front of me as someone declared war on my liege. Hopefully this confirmation helps you track down the issue. Good luck!
Kaiser_Powers 5 月 19 日 上午 10:42 
It's all good.
Earl of Wessex 5 月 19 日 上午 8:10 
It's called wishful thinking, Blue. We're all entitled to a little bit of it :p
Blue  [作者] 5 月 19 日 上午 7:00 
Hmmm... (why did i promise to make this this weekend lol)

These things. they take time.
Belgrifex 5 月 18 日 下午 8:54 
Oh good I was worried it was just me having the disappearing problem randomly. Seems to happen after any major event like dying, winning/losing a war, creating a religion/culture etc
Blue  [作者] 5 月 14 日 上午 2:58 
Should have a fix by the weekend no later than sunday. Thanks for reporting this!
Kaiser_Powers 5 月 13 日 上午 10:38 
I can also confirm the disappearing quarters glitch.
WarezCrawler 5 月 12 日 上午 10:36 
I can confirm the bug @Venerable describes - the quarter disappears all of a sudden. I cannot say if it happens when I do something specific, or if just happens sometimes.
I'm playing with many mods, but since he does not it is probably not related to that.
Shattered Seraph 5 月 4 日 上午 12:56 
Also reporting a bug with losing my quarters while forming hybrid cultures. didn't see it mentioned so just wanted to inform. thanks for the mod.
luis3007 5 月 2 日 下午 2:30 
Same bug in feudal. Take your time, thanks for the help!
Blue  [作者] 5 月 1 日 上午 9:17 
Working on patch, can't promise on a timeline to fix tho
๖ۣۜDimitri 5 月 1 日 上午 5:52 
Yes I played as feudal
Blue  [作者] 5 月 1 日 上午 5:39 
Do you both play as feudal countries? (There seems to be problems for tribals and other gov forms)
๖ۣۜDimitri 5 月 1 日 上午 12:15 
@Venerable I have the same bug
Venerable 4 月 30 日 下午 8:54 
I am experiencing an issue where after a few years the quarters just disappears and the event to claim your quarters comes back up. Making me lose all my progress. How can I resolve this. (It's the only mod I am currently playing)
Blue  [作者] 4 月 29 日 下午 3:12 
Interesting... I will investigate this further.
almasty 4 月 29 日 上午 9:59 
But, by pushing through this decision, the type of government changes from tribal to feudal. But the possessions themselves do not change.
Blue  [作者] 4 月 29 日 上午 5:41 
Like right now you need a decision to get the domicile bcuz I need to find a better solution..
Blue  [作者] 4 月 29 日 上午 5:40 
There a lot of fixing for this new update so I'll include fixing that next update (today?)
Mr. Fuchs 4 月 29 日 上午 4:04 
its great that you used the english localisation for the other languages, though you forgot to change the first line in those files from "l_english" to "l_german" "l_french" "l_spanish" etc.
𝘼𝙮𝙖𝙨 4 月 26 日 下午 1:06 
mmm it actually seems to work with EK2? I dont know if im fcking something in the mod, but loading this one the last i can see my castle, move, build upgrade etc without issues(apparently)
MangoCobra 4 月 18 日 下午 5:44 
Autocracy (Their modified Clan, used by like 90% of governments) and Feudal - They're basically what you'd expect from kingdoms. Just Autocracy is like "Feudal but somewhat less stable".
Blue  [作者] 4 月 18 日 下午 2:07 
Never played Elder Kings. Tell me which government types you think would fit with my domicile type
MangoCobra 4 月 17 日 上午 3:20 
Would you be willing to make a compatability patch for Elder Kings?