安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






the pawns equip the weapon but dont hold it in their hand, just in their inventory. I can force them to hold it in their hand but it will go back to unequipped after a second
Thank you! o7
Added a fix for the new outfit stands as well so non-violent pawns can equip from them too.
No problem, I'm grateful for the mod and the update, do it on your own pace, my friend :)
I’m coming back on monday and hopefully it’ll be a simple fix so you don’t have to wait for much longer
All right then, thanks for the reply anyway, I'll wait for our benevolent creator :)
The best I can do modwise is knowning how to edit the Defs, which are just xml files, can be opened in notepad or notepad++ :P
We'll just have to wait for Daddy to grace us with his benevolence.
I sadly don’t have access to my computer here, but I’ll work on it as soon as I can when I get back.
Thank you very much for your mod, kind Sir, I await the update, as the "incapable of violence" pawn that can't carry an eltex staff while being a psycaster is pissing me off.
@Xeonzs Since you seem to be very knowleadgeable about this, could you maybe make a temp mod for this update? That would really brighten my vacation, as next week it's already over :P
I read your comment that you're on vacation, I just wanted to provide information on what's broken.
Error in static constructor of justEquipIt.NonViolentEquipPatcher: System.TypeInitializationException: The type initializer for 'justEquipIt.NonViolentEquipPatcher' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> justEquipIt.Patch_FloatMenuMakerMap_AddHumanlikeOrders::Transpiler(System.Collections.Generic.IEnumerable`1<HarmonyLib.CodeInstruction> instructions)
[Ref 9F468612] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
As a fellow Deep Rock Galactic player i apologize for the interruption, he had one too many Mactera Brews and ran out the drop pod before we could catch him