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Could be a perfect Steam Deck adaptation (UI-wise) like Two Point Museum with some tweaks, but it is enjoyably usable for at least 500 cycles even with all the wonkiness and UI shortcomings.
While this looks like an ONI bug, since it seems unique to the way the text entry works for naming the groups in this mod, perhaps something can be changed to not expose the bug...?
One of my favorite mods, and it is cool that what might be my favorite Remastered mods (BP Expanded) can carry groups over between games. Keep up the quality work!
what you CAN do however, is using Blueprints Expanded to create a blueprint of one of those atmo sensors:
the blueprint will carry over the settings and the group itself will be included in that (because I added integration for that)
Could you make it so groups can persist across games? I have several groups that I make each time I start a new game, and it'd be very convenient if they were persistent. (For example, my Anti-Vacuum group for Atmo Sensors, which prevent gas pumps from pumping out too much gas from a room.)
Would it be possible to add Auto-Repair state to the variables that are shared with the group?
此模块允许您将相同类型的建筑组合在一起,自动同步建筑设置中的更改。
灵感来自Factorio的“训练/逻辑组”
特征
现在可以将建筑物分配给组。选择“未分配组”旁边的编辑图标将显示当前世界中的现有组。可以选择要加入建筑的组,也可以创建一个新组。编辑一个建筑的可复制设置将更改同一组中所有建筑的设置。
所有使用“复制设置”工具的建筑都可以使用建筑组
建筑组按建筑类型同步
将现有建筑组指定给建筑将把该组的设置加载到建筑中
当您取消选择建筑时(基本上是在您完成所有更改之后),组内的建筑会同步
“复制设置”可用于复制组分配