武装突袭3

武装突袭3

A3U Singleplayer Cheat Menu
96 条留言
gor3Splatter  [作者] 11 月 1 日 上午 12:15 
@Адепт Абдуловеры What do you mean: on other servers? You are aware, that this mod has "single player" somewhere in its name? I truly appreciate input and feature requests for the mod, but they kinda have to stay within scope of it.
Godslayer4000 10 月 31 日 上午 10:07 
open map, top left, antistasi single player cheat option.
BackgroundBossFight 10 月 31 日 上午 10:04 
Sorry if this is a dumb thing to ask, but how do i open the mod menu and add things...LIKE MONEYY :)))
Адепт Абдуловеры 10 月 31 日 上午 1:33 
That's why I'd like to be able to call in artillery through a cheat.)))))))
Адепт Абдуловеры 10 月 31 日 上午 1:30 
The problem is that Zeus can't be used on other servers. Zeus in the cheat doesn't work fully on other servers
gor3Splatter  [作者] 10 月 31 日 上午 12:19 
@Адепт Абдуловеры But you can do this with Zeus, already... Also, thanks for the compliment.
Адепт Абдуловеры 10 月 30 日 下午 4:19 
Add artillery call-in via cheat. For example, you can mark explosions via the map when they spawn.
Адепт Абдуловеры 10 月 30 日 下午 4:13 
i like your ass:steamthumbsup: it cool
gor3Splatter  [作者] 10 月 29 日 上午 8:57 
@Sultan_Kanabis Completely unrelated to this mod, and: no. Ya can't.
gor3Splatter  [作者] 10 月 26 日 上午 1:18 
@D_037 Thanks a bunch. While the take-rate of this mod is pretty high - 2.5k subscriptions over 7.3k visits - the ratings are at 3%. :-( So thanks again for your rating.
D_037 10 月 26 日 上午 1:01 
I already did so days ago haha
gor3Splatter  [作者] 10 月 26 日 上午 12:34 
@D_037 Why, thank you. Leave a positive rating, if you haven't yet, please.
D_037 10 月 25 日 下午 3:50 
Brother, you have made one of the best extension mod for this game mode. Thanks a bunch!
bachbui47 10 月 12 日 上午 3:00 
@gor3Splatter thank you!
gor3Splatter  [作者] 10 月 12 日 上午 2:25 
@bachbui47 Take a look at this discord thread [discord.com] that shows you how to do that but also discusses some caveats when erasing the arsenal.
bachbui47 10 月 12 日 上午 2:17 
can you add a "delete all" function for the arsenal, sometimes you just wanna delete everything and try to collect them again mid campaign
bebrik 9 月 20 日 上午 11:59 
i found that out a while after i made it, and forgot about the comment, whoops
gor3Splatter  [作者] 9 月 20 日 上午 10:53 
@bebrik Aw, come one, man. Configure --> Controls --> Configure Addons --> Then select this addon in the dropdown...
bebrik 9 月 16 日 下午 7:23 
i cant find the emergency invincibility button, nor do i know how to even set a button for it
gor3Splatter  [作者] 8 月 26 日 上午 4:17 
@bachbui47 That's A3U, I suppose. But I'll look into it. See, if there's a way to trick the garbage collector.
bachbui47 8 月 26 日 上午 12:50 
perfectly functional assigned mortars are also "cleaned" whenever I clean up garbage
dont know if it's on your end or just the antistasi mod itself
Godslayer4000 8 月 21 日 下午 7:50 
hey were encountering an issue where the fire smokes from anywhere option just doesnt do anything, we are in a vanilla APC (Marshal) and have tested with a vanilla tank (Slammer) we have the keybind set to a variety of different buttons and the smoke wont fire, I apprieciate it if you look into this.
gor3Splatter  [作者] 8 月 18 日 下午 9:37 
@SgtBlackBurn24 For the discard action to show up, you'll need e.g. a lootbox filled with stuff you want discarded (i.e. "un-unlocked") from the arsenal. That box has to be placed in a 20m radius around your arsenal box. The discard option is then available through the object interaction (NOT self-interaction) menu of ACE.
SgtBlackBurn24 8 月 18 日 下午 2:09 
I have started using ace, i just cant find the interaction
gor3Splatter  [作者] 8 月 18 日 上午 10:33 
@SgtBlackBurn24 There's still a backlog from the old ACE dependency; not all features have a vanilla interaction counterpart, yet. "Discard", sadly, is one of them.
SgtBlackBurn24 8 月 18 日 上午 9:59 
I have been playing with this mod for around 2 weeks and it has become a essencial part of my modlist, cannot recommend this enough. Hope most of this is implemented in the main mod

Only thing i have not been able to do is to discard items
gor3Splatter  [作者] 8 月 18 日 上午 9:48 
@Tactical ZeePee As for your first question, have a look at the linked wiki [gitlab.perfect-co.de]. As for the other comment, I'd need a lot more detail. Like: is it LAN hosted (only supported mode for this mod), what other mods are running etc. This mod isn't known to cause any issues arsenal or garage-wise...
ZeePeeGaming 8 月 18 日 上午 9:34 
yeah so it makes it so i cannot acces any of my antistaasi things like the arsenal and garage
ZeePeeGaming 8 月 18 日 上午 9:32 
yo how do i actually use this mod?
i have no idea it seems to just mess with my Antistasi
gor3Splatter  [作者] 8 月 14 日 上午 12:56 
@Xhredos Welp, subscriptions went up since I removed the hard dependency, that's for sure.
Xherdos 8 月 14 日 上午 12:33 
While not required anymore it's sad to see that often ACE3 is put as a Requirement.
(I just utterly hate the Medical System and that they remove the player voice making them go silent when giving Orders to AI xD)
thunder 8 月 12 日 上午 6:41 
@gor3Splatter still works though :shrug:
gor3Splatter  [作者] 8 月 12 日 上午 1:50 
@thunder Hm. That sounds like a bug on my part...
thunder 8 月 11 日 下午 4:51 
@gor3Splatter I figured it out, you have to set the custom price, then save, quit the session and open it again. only after you do that will it show at its custom price
gor3Splatter  [作者] 8 月 11 日 上午 12:40 
@thunder Looks to be an A3U mechanic; any vehicle not in its config defaults to 1k. I guess, I'll get rid of the custom price part of that feature.
thunder 8 月 9 日 上午 8:06 
Hi, the "add buyable vehicle" option seems to be a bit broken for me, any vehicles I make buyable can be, but regardless of what price I set they always seem to cost 1k
gor3Splatter  [作者] 8 月 9 日 上午 2:02 
@SgtBlackBurn24 So about the war level... I kinda remembered, that the war level isn't just a number; it's periodically calculated from all airports, milbases, seaports etc. on the map and how many of those you have captured.

You can expedite a new war level by using the advanced garrison manager, though. Don't ask why that's been built into this particular feature, but the AGM offers you to take over towns/garrisons. Take a look at the last part in the AGM wiki [gitlab.perfect-co.de].
gor3Splatter  [作者] 8 月 8 日 上午 8:30 
@Ry It's all about the unit config; if the helicopter is supposed to be used in a CAS role, it should be assignable. To clarify and look, I'd need the exact faction and name of the helicopter, you're trying to get assigned as CAS.

@Medic✚Panther Map diary.

@SgtBlackBurn24 Only AA groups you took out of your garage will become part of the save and won't need to be set up at the start of every session. So, if they're Zeus placed, make sure you garage them first, then take them back out of the garage so they'll persist. Yes, the faster selling dialog is available as an ACE interaction only at the moment. Haven't gotten around to making vanilla interactions to all objects, yet since removing the ACE dependency. I'm making a mental note. Another mental note on the "increase war level" option.
SgtBlackBurn24 8 月 6 日 下午 6:29 
Could a "increase war level" option be added?
SgtBlackBurn24 8 月 6 日 下午 6:28 
Does the AA groups remain in place or do they need to be put up again after each session? Also, is ACE required for the faster selling menu?
Medic✚Panther[AI] 8 月 6 日 上午 8:18 
how to open the menu?
Ry 8 月 6 日 上午 5:41 
hello i love the mod , i just had a question about the CAS helicopter specialist, I haven't done much research so im sure you've answered the question or i misread something . But when ive captured a helicopter and have the specialist tent with the guy in it but it doesnt give me a option to assign that heli to the CAS specialist role. i am using cup units and the heli is from the CDF , so im assuming its just only vanilla units can benefit from this or am i missing something. Thank u in advance
gor3Splatter  [作者] 7 月 28 日 上午 5:19 
@jcferretti2020 Done. Check the release notes.
gor3Splatter  [作者] 7 月 28 日 上午 4:18 
@VincentDN Thanks for that message. I think an overhaul of the mod is needed. I'm planning on extracting some features that are not really cheats into A3UE mods. If that ever happens, I'll post those here.

@jcferretti2020 No problemo. Will do.
VincentDN 7 月 27 日 上午 1:15 
Thanks so much for this mod, we use it for a small Antistasi server and the quality of life is amazing

Just a tip: you can run this on a dedicated server with some tweaks. Don't activate the mod on the server, only for all connecting clients. If the server has the mod active, it will break Persistent Saves

When the clients have this mod, they can use most of the features, though some break because of the setup. If you ever do a multiplayer capable version, you would be my god! But this is already amazing
jcferretti2020 7 月 26 日 下午 7:33 
Thank you very much for this!
Could you add a way to allow a vehicle for undercover?
A3U checks if the type of the vehicle is in the "undercoverVehicles" list:
https://github.com/SilenceIsFatto/A3-Antistasi-Ultimate/blob/284299e4875dfb3765a2c1ee0bbff46367f48349/A3A/addons/core/functions/Undercover/fn_canGoUndercover.sqf#L62
(file fn_canGoUndercover.sqf line L62 in the A3U source code in github)
gor3Splatter  [作者] 7 月 23 日 上午 3:42 
Hi @1CowboyR5. The tent occupants sometimes don't immediately spawn, but support functionality should still work as soon as you finished the mission. After a save load, the tents should definitely be inhabited, though.
1CowboyR5 7 月 20 日 下午 6:21 
Hi! I recently did the specialist mission for the Plane CAS support tent but there is no one in the tent. Could it be because the place where I placed the tent was not in the HQ or does that not matter?
gor3Splatter  [作者] 7 月 14 日 上午 3:48 
Not at all? Not even the default ACE actions like "Drag", "Carry", etc.? If so, what's the target? A3U's arsenal box does not allow interactions, for example.

The idea is, you fill a supply box or lootbox with stuff you want to get rid of, place it close to the arsenal box but then use the interaction not on the arsenal box, but your loot-/supply box.
Enemy Player 7 月 14 日 上午 1:22 
Yeah I tried that but for some reason didn't work. Interaction menu didn't show up at all like normal, but interaction show'd up for people and things like that.