武装突袭3

武装突袭3

Shot Signal
56 条留言
8 月 20 日 下午 9:10 
Great work, appreciate it.
Would you modify it to work with CBA bindings?
The Doctor 7 月 7 日 下午 2:45 
I second what Robin suggested, CBA setting integration would be nice.
白天鹅之吻 4 月 20 日 上午 7:54 
Is this MOD running on the server or local side?
Wolves Hero 3 月 23 日 上午 11:12 
This is easy helped for Antistasi Ultimate, I hate where shooting me come from because they hide by bushes & far away & long grass.
SSG 3 月 5 日 上午 4:23 
Landmines would trigger the signal too!
Pvt. Parts 2 月 22 日 下午 5:02 
Also: I've been experiencing shot indicators from those blue chemlights in the Contact DLC campaign, might wanna take a look at that
Pvt. Parts 2 月 22 日 下午 5:01 
First of all, absolutely great mod, however:
Could you add (optional to those who wish to configure it more to their liking) CBA setting integration? I don't know much about A3 modding, or if its possible to have CBA settings be optional (rather than a hard-dependency) but it'd be really nice to be able to change size, color, etc in a easy menu rather than have a bunch of keybinds that can cause issues with other mods.
If it's not possible, what are the chances of you releasing a second version with CBA-Integration? So you still have a CBA free mod but also a CBA-Dependent mod to please us mod config changers?
Kamber  [作者] 2 月 22 日 上午 6:54 
@Geko - Only client side
@Patty - That makes sense. I can adjust it so that a more noticeable color tone appears when a shot hits us.
Geko 2 月 22 日 上午 6:11 
Awesome mod dude! Hey, could see if this one is client or server side? Could ya let me know?
Patty 2 月 21 日 上午 7:19 
@Kamber

Is it possible to implement different colored hit indicator for when shots are not actually hitting you but passing by close? Right now all hits except for friendly fire are red and that usually implies that you actually physically got hit which can cause some confusion.
Sakakibara 2 月 18 日 下午 4:01 
One of the best mods for casual players like myself, i wish there were more casual mods like this one.
PapaNurp609 2 月 18 日 上午 9:17 
to the people who are hating on this mod: Don't use it.

This is great, especially for folks like myself who have kids and cant always play with volume on loud enough to hear where shots are being fired from. + the Def can now enjoy an arma experience. + a little arcady vibes mixed with milsim is fun from time to time. Thanks for the Mod.
BAŞBUĞ:KÖK:BÖRÜ 2 月 18 日 上午 8:05 
Üzerine gelen atışların yönünü tespit etmekte zorlananlar için güzel bir mod olmuş.:Howling_Wolf:
Frost_99 2 月 18 日 上午 7:51 
I did @Smooth.Wrinkle™. It's just not my style i like the suffering of a realistic shootout rather than be shown where i'm being shot from
Smooth.Wrinkle™ 2 月 17 日 下午 10:31 
@Frost_99 did you come here just to make that comment or have you tried this mod?

@Kamber Thanks yo! great work!
XO 2 月 17 日 下午 12:30 
Awesome! This mod is something Arma 3 should have had all along, but it never did until now. It's a blessing for new players and public co-op servers. Where have you been all this time?
Tusuyu 2 月 17 日 上午 11:28 
omg dis is amezing adsadas
Mr.Sandman 2 月 17 日 上午 10:03 
GOOD MOD
Ashfeld 2 月 17 日 上午 9:52 
nice mod :hanawoo:
Frost_99 2 月 17 日 上午 7:55 
This mod is tailored for Call of Duty players, not for people who like milsim but each to their own i guess
SSG 2 月 16 日 下午 2:02 
When I place down ACE mines, get shot at (but not hit), near mines, the indicator jumps as well...
Carrot 2 月 16 日 上午 11:14 
This mod isn't one I will personally use (I like the suffering and getting domed while looking the wrong way, BUT it is certainly a mod I will keep in mind for the members of my community who have difficulty with locating incoming fire. It could be a helpful tool for accessibility and enjoyment of the game.
I haven't tested this yet but if opacity control for the indicators isn't a feature that would be a good thing to have (if possible) so people can dial the assistance level to their preference
Heartache ♡ 2 月 16 日 上午 10:07 
it's not even proper milsim considering how stupid the AI can be.
I mean i can't even jump without mods.
Mac 2 月 16 日 上午 1:09 
People be fuming over the fact that there are mods that allow people to change and play the game to how they want. Haha if you don't like the changes they made don't install it. Stop being hard-assed about this milsim hardcore shit. You play it the way you want, and let other people play it the way they want.
❤i can't breath51❤ 2 月 15 日 下午 10:50 
то самое чувство когда ты ребенок с дцп без наушников который играет левой пяткой смотря ютуб шортс посасывая ванильный раф
Von Bocchini✓ˢᵉⁿᵖᵃᶦ 2 月 15 日 下午 6:57 
call of duty
archer.carkuff0 2 月 15 日 下午 3:52 
fortnite ahh
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2 月 15 日 下午 3:08 
Any way to change the keybinds?
Kamber  [作者] 2 月 15 日 下午 1:30 
Yes, it is a client-side working mod
About 37 hobos 2 月 15 日 下午 12:55 
This clientside?
stburr91 2 月 15 日 下午 12:19 
@Kamber

I'm glad I could help, it's a cool mod, and will be very helpful for a lot of people.
Kamber  [作者] 2 月 15 日 下午 12:08 
@stburr91 - Nice, I added you to take a closer look at the problem. Thanks for the solution info
stburr91 2 月 15 日 下午 12:05 
@Kamber

I found the issue.

If you are using the "Normal" Interface Size option in the video display settings, the indicators at the 12, and 6 o'clock positions are off screen.

You need to have the interface size set to "small" for it to work properly.
S a y g ı t a y 2 月 15 日 上午 10:56 
Abra :steamthis:
Kamber  [作者] 2 月 15 日 上午 10:44 
@stburr91 Since its function is so simple, any additional requirements would be absurd. You're welcome
stburr91 2 月 15 日 上午 10:41 
Thank you for not making CBA a requirement.
Condasoft 2 月 15 日 上午 10:24 
@mickey Well if u want to talk about milsim and realism in a game that let's you go into 3rd person allowing you to see around corners... It's a sandbox game the world is your oyster arma can be whatever you want it to be.
waystin2 2 月 15 日 上午 8:21 
Me likey!
Kamber  [作者] 2 月 15 日 上午 1:04 
@_mickey_ - You can get rid of all your problems by not subscribing to the mod :)
@Alexander - Marking incoming missiles is not a thing like bullets, but I'll see what happens if I add them
Alexander 2 月 14 日 下午 10:41 
Does this also indicate near misses?
Tactictard 2 月 14 日 下午 8:33 
@_mickey_ despite being marketed as a milsim game, many ops that people do actually arent milsimy but rather casual so shut the fuck up.
_mickey_ 2 月 14 日 下午 4:22 
one of the sucks mods I've ever seen, why turn milsim Arma3 into a clown show, play Call of BattleField instead::steamsad:
Miles Away 2 月 13 日 下午 10:07 
Could you add a function that activates/sets this as an attribute to a player via script or a zeus function?
I.e. player acquires a "macguffin" during a zeus campaign, zeus throws it on the player-lasts until death.
or like that one guy asking if it'll work if specific facewear is equipped, the script function could run at the beginning of a mission that would allow for mission makers to set specific facewear/triggers for it to work.
Marco 2 月 13 日 下午 7:57 
Esto es arma 3, simulador militar, no warzone. no mms.
Haruko 2 月 13 日 下午 5:57 
@Altyn too much helicopter rides without the earplugs mod, man
Altyn 2 月 13 日 下午 4:47 
Why tf are you playing Arma if you're deaf lmfao
Slay No More 2 月 13 日 下午 1:46 
My deaf friend will like this. It reminds me of ASUS SONAR that became hard to find online.
GeceNöbetçileri 2 月 13 日 下午 12:22 
çok güzel teşekkürler bence gayet başarılı :clapclap::NekoWaifuSad::spirallove:
Kamber  [作者] 2 月 13 日 上午 11:01 
If you tell me what needs to be changed I can help
Marki 2 月 13 日 上午 10:55 
Hey I know this is probably too much to ask for you to do, so I will ask for permission instead. Could I fuck around and modify your code so it would work based of what facewear player is using?