安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Any chance you can make a S class fighter in this styling?
I do feel it needs to be tuned though her base speed is too high I would lower by 200m/s personally to place it in line with other corvettes but at the upper end performance wise.
Great job!
Many of the more alien factions all need ships, but the Terrans are over represented in the mod space already. Still, I wanted to leave a comment because I think this is a very nice ship and I do want to encourage you to continue buiilding.
Also re: jobs.xml - it's better to add them to ships and shipgroups.xml - if every ship mod adds their ships to ships.xml, games will suffocate under the weight of the added jobs. But adding them to ships/shipgroups allows the AI to build them into its existing jobs.
jobs.xml isn't all that relevant for the AI using ships. It's more crucial to give a new ship entries in ships.xml and shipgroups.xml to add them to the pool for the AI to use.