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[part 3 and the last one]
- Enemy spawns can be very brutal sometimes, ofc its sometimes a rainworld thing, but it catches me off guard when theres constant wave of new lizzos every time (despite snowflake being op againsnt lizzards, it still catches me off guard)
- Enemies can come in large clusters. Not sure why it happens but i tend to stumble upon up to 4 enemy creatures in one room
- Maybe its just from my pov but enemies tend to disappear and moreover appear in rooms i re-enter. Sometimes messes up with my head as to why i havent seen this one specific lizzard enter the room
- Imo Eroded Ridge lacks sound effects, its only wind howl or even occasional storm. I recommend adding machinery/junk rumble that you can hear in FP underhang or LTTM vents
- Iterator facility lacks neuron flies, who ate them? :(
[part 2]
[part 1]
I had a lot of fun. I don't think mods need to be perfect to be enjoyable and this is a prime example of that. I thought the backgrounds were pretty, I was pleasantly surprised by the start up art, I had fun dodging the inspectors, I thought the red gate mechanic was interesting, I found it awesome when the green sparks started at the heart, and I was boppin' to the music constantly. None of the bugs I found or issues I had took away from the overall experience and I'm sorry so few can say the same.
I really liked playing snowflake and I think its extremely impressive that you managed to make a campaign that is so totally separate from the base game! New echos, art, regions, game mechanics, a whole new iterator?? I was blown away! Plus, the balance isn't really that bad, so many complaining about tough enemies, but its really no worse than, say, spearmaster who has red lizards in the first region. All the new lizzies run from masks so honestly it's even easier than that!
yes (well there is some issue when beecat isnt enabled)
but not in saint timeline area.
For a first mod you should be very proud of yourself, and i cant wait to see what else you're making!