Europa Universalis IV

Europa Universalis IV

Sarhal Monuments - Anbennar submod
33 kommentarer
paulvanree 19. sep. kl. 10.28 
I agree with the previous comment. These look cool, but far, far too strong.
skoobeldoobel 8. sep. kl. 8.16 
i like the flavour, but most of these are way too powerful imo
somebodynobody10 26. aug. kl. 12.00 
Could you possibly shift the two monuments that get added to shalazar to neighbouring provinces? In some mission trees it gets permanently added to a special un-annexable colony, with the province even starting to create coal which one of your monuments eliminates.
SanderJK 24. aug. kl. 10.06 
I really love this, adds a ton of flavor.
I do like to comment on the Aakhet War Academy, which is perhaps a tad strong with the 'press button for war wizard'
On top of that it deviates from most monument (That check state religion) and only checks province religion.
So if you just make sure you never convert the province, anyone can own it.
Antares 12. juli kl. 5.46 
Works fine for me. A lot of the lizardfolk monuments are located in provinces that end up ceded to Khatalashya subjects through their missions, they could use a modifier that makes them affect the overlord too.
Liorans Firefly 9. juli kl. 0.02 
Seems like it causes freezes after last patch
Zeira 8. juli kl. 4.46 
Hey, now that the final empire update is out and the lizardmen formable makes small colonies on a lot of the monuments that this mod adds, can you add a feature where the monument effects apply to the overlord of the owner as well?

It seems to be in line with what the anbennar devs want as well since you get to keep the spire's effects for yourself even when the colony owns it.
Kunimaster1337  [skaper] 12. apr. kl. 9.35 
Strawman i dunno. can you send a error log? And others seams didnt face that issue
Strawman 11. apr. kl. 12.15 
Cool looking mod but I can't get it to load at all. Tried Bitbucket and Steam versions of Anbennar, with or without Sorge mods and various load orders - nothing.
Kunimaster1337  [skaper] 8. apr. kl. 22.04 
ɌƗȻꝀŦɆɌ yeah i see. i will redo it
ɌƗȻꝀŦɆɌ 5. apr. kl. 21.06 
Just wanted to mention the monument in dakmender's throws me for a loop
from the name and the art it looks like it should be in the capital of it's owner back in ragamidesh on the other side,
ɌƗȻꝀŦɆɌ 2. apr. kl. 20.59 
if your save isn't compressed you can add them manually
but that is a pain in the butt
Kunimaster1337  [skaper] 2. apr. kl. 7.20 
Shrike10011 yes. I mean if you have save before loading mod monumets dont appear, but it didnt broke anything
Shrike10011 1. apr. kl. 7.09 
Damn, just when I started Jadd campaign. Is this savegame compatible?
eklabiaan 17. feb. kl. 11.01 
when i start anbennar with this mod enabled, the coasts of irl map remain while the land is still anbennarshaped, i dont know if it is something with any other mods that i have enabled but i just wanted to share incase someone has the same problem?
重庆大镖客 17. feb. kl. 9.37 
need 333th submod,the orginal MT is kind of normal
GeologicalGenocide 15. feb. kl. 3.53 
Finally a mod for the lizardfolk. Thank you for this.
The Duke of Marlborough 15. feb. kl. 3.28 
Wooh, neat mod, bro!
Crazy_Joe_Eskimo 15. feb. kl. 3.11 
Seems like the Joe's really like this mod
Kunimaster1337  [skaper] 13. feb. kl. 22.26 
Ogey
Joe The Eskimo 13. feb. kl. 19.53 
Oh hey, another Eskimo Joe.

Also I totally agree, it's very important that you market this as an Anbennar submod.
sda klj tyr 13. feb. kl. 7.23 
Pssst. Add "Anbennar" to title or in the description. Or both. Gets so much more traffic for mod. I always love these mods but I wouldn't have been able to find this if it wasn't on the recent popular mods page. I always search with "anbennar" to find submods.
Crazy_Joe_Eskimo 13. feb. kl. 7.05 
I can confirm that it's working. Thanks for making quick adjustments. Keep up the good work brother.
Kunimaster1337  [skaper] 13. feb. kl. 3.56 
IT WORKS NOW. 1 SYMBOL TYPO...(Im so coocked now)
Bismarck 12. feb. kl. 13.55 
I started a new game, even with just the mpd, like Crazy Joe
Kunimaster1337  [skaper] 12. feb. kl. 9.49 
I just dont know why it didnt work. All files is alright, discriptor too. It just didnt work
Kunimaster1337  [skaper] 12. feb. kl. 8.19 
Crazy_Joe_Eskimo , hmm, I think after the update something went wrong. I'll check it
Crazy_Joe_Eskimo 12. feb. kl. 7.04 
Hi, i seem to be having similar problems as Bismarck. Doesnt work with or without Sorge mods.
Tried a new game with only this mod and the Anbennar mod. Doens't make any diffirence.
Sad cuz your projects seem like a nice addition.
Kunimaster1337  [skaper] 11. feb. kl. 21.55 
Bismarck, I tested it with raw Anbennar, with monument submods, with homebrew, with localization mods and it all worked. Did you start new game or load a save?
Bismarck 11. feb. kl. 13.55 
I can't get it to work, did I miss anything ? I'm using only the steam version of Anbennar and all Monument mods by Sorge
Kunimaster1337  [skaper] 11. feb. kl. 1.49 
Ro, most of them i find by google search(not effective i know) or generated by AI
Very nice, hopefully gets integrated into the mod
Ro 10. feb. kl. 12.39 
Looks cool! Where's the art from?