边缘世界 RimWorld

边缘世界 RimWorld

Local's CE Turrets and Sentries
88 条留言
McD 10 月 28 日 下午 8:28 
Love using this mod, patiently waiting for 1.6 :)
Zaphoid_the_great 10 月 23 日 下午 3:05 
1.6! 1.6! 1.6!!!!!! PLEASSE I NEED IT GUN GO BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
jupes 10 月 1 日 上午 10:53 
waiting for 1.6
مارس الجنس حمار 9 月 29 日 上午 12:53 
1.6, plssss
冰皮汤圆 9 月 24 日 上午 3:21 
Please update, thank you.
[Call Me FlowerS!~] 8 月 10 日 上午 12:52 
"Burns thru ammo"
Me: Turns off ammunition setting

Game: >:l

Me: Hehe, gun goes-BRRRRRR
Fernando 8 月 9 日 下午 7:41 
Got a bit of a weird issue with this one:

Exception ticking Bullet_LcSuperposed3788033 (at (127, 0, 219)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CC459C75] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


As far as i can tell a hellstorm i built has failed to proper do it's ciws job and there's a stuck projectile in the middle of my map. is there a way to clean this up in dev mode? I've removed the turret and all 7.62 superposed ammo from my map to isolate the issue already.
Luke TasRook 8 月 9 日 上午 9:15 
These turrets look freaking epic!
Nia 8 月 1 日 上午 9:59 
Tempted to install CE just for this mod. By far the best turrets I've seen so far!
Sanakara 7 月 26 日 下午 5:24 
@local, thx for explanation.
John 5:24 7 月 26 日 下午 3:52 
Does this allow turrets and sentries to be used by raiders and faction bases? Would be awesome if we would also have to face them.
Local  [作者] 7 月 25 日 下午 9:04 
Its supposed to be unlocked with Gunsmithing, so very early, yes.

its magazine capacity is only 3 and it shoots very slowly, it is not viable for dueling centipedes and is easily overrun by swarms of enemies.

It hits very hard and has alot of range... and thats about it.
Sanakara 7 月 25 日 下午 8:58 
the anti-material rifle can be build right from the start, is that supposed to be so?
Asgore 7 月 16 日 上午 1:23 
Can't wait for you to replace it, i CRAVE this mod :sadMio:
Timothy 7 月 14 日 下午 9:23 
hi,your series of mods is my absolute favorite weapon/turret mod. I was wondering if you have any plans to develop new weapons and turrets? I'm really looking forward to them!:steamhappy:
KDOSIS 7 月 12 日 下午 11:33 
Thx for this info. Will wait for it :steamthumbsup:
Local  [作者] 7 月 12 日 下午 6:51 
This mod will be replaced by a better, dedicated heavy sentry guns mod with gravships in mind, and there will be a separate mod with high-tech guns
KDOSIS 7 月 12 日 上午 11:58 
1.6 and new cosmic guns pls
Leozingameplays 7 月 5 日 下午 11:57 
They spawn in enemy bases? Would be a good addition to the difficulty while playing with vehicles
SloppyTheClown 6 月 22 日 下午 5:04 
IM having issues with the meteorstorm sentry, i have a someone using radio back & binoculars to set a strike, for some reason its only shooting inside of the my own settlement instead at a enemy site. even select the world tile, still didn't work.
Mallory Forever 6 月 16 日 上午 8:33 
The Meteorstorm seems missing its recipe after disabling the ammo system, though still required ammo to reload, which means it's not usable if ammo system is turned off.
Local  [作者] 5 月 28 日 下午 7:20 
First lets try the drop down menus, on the security tab some options have a notch on the top right side of their icon, right-click on the CE options (M240, KPV, AGS-30, etc) and that should open a small menu that lets you select other similar turrets, most of my turrets and sentries should be in those menus.

If you already knew about that and they aren't showing up at all then yea I'd need to know which other mods you're using that affect turrets.
ChilenoXD 5 月 28 日 下午 7:14 
For some reason some turret's don't show up in the building menu. Could it be some imcompatibility with another mod perhaps?
lego116 5 月 27 日 上午 9:33 
@local Make sense, I dont know what goes into making CE stuff and rimworld mods in gen. But I would definitely appreciate this mod having a non CE option! This looks like one of the best sentry/turret mods out there right now!
Local  [作者] 5 月 27 日 上午 5:10 
Maybe, I can't say that it will be anytime soon since im still making content for the mod and I'd like to focus on that first, but if any of my mods was to be made vanilla compatible, it'd be this one.
lego116 5 月 26 日 下午 10:39 
Will there ever be a non CE version? Not trying to be demanding but the guns seem really neat and look great, I just dont like CE.
Primarch sarge 5 月 25 日 下午 5:11 
Many of the turrets don’t show up in the building menu for me for some reason
Local  [作者] 5 月 20 日 下午 9:31 
not yet
Birdinmotion 5 月 20 日 下午 8:50 
has this been updated for CE's new drop pod targeting feature?
BF109-F4/Trop 5 月 14 日 下午 1:47 
some of them are extremely difficult to use and even inferior to the turrets that come with CE or those in the VE. For example, the flamethrower turret has blind spots while the one in the VE doesn't, and the shotgun turret consumes a large amount of ammunition and only outperforms the heavy machine gun turret like KPV at extremely close range.
Rex 5 月 11 日 上午 4:25 
anyone knows the bill for gladiator turret ammo? Cant seem to find it in the loading bench
Fish from Fish Fortress 2 5 月 3 日 下午 12:11 
was also gonna suggest, maybe a like abrams or leopard turret used as a stationary emplacment, would be about 4-4 or 5-3 and would be awesome as a late game defense manned emplacment again just a suggestion!
Local  [作者] 5 月 3 日 上午 11:42 
ok figured you might refer to the Mk19.
Base combat extended already has the AGS-30, which is very similar.

It wouldn't be a priority, but a sentry with a Mk19 could be an option later on, yeah.
Fish from Fish Fortress 2 5 月 3 日 上午 11:05 
altho i think its actually called the mk19 but im not sure which one it is
Fish from Fish Fortress 2 5 月 3 日 上午 10:59 
they are quite based, and can be manned or automatic
Fish from Fish Fortress 2 5 月 3 日 上午 7:57 
so nato uses a mk.40 which shoots 40mm grenades at high speed, thats what i was thinking of
Local  [作者] 5 月 3 日 上午 6:59 
im not sure about what you're refering to with "MK.40" exactly.

I have a very powerful 30mm CIWS sentry in the works.
Fish from Fish Fortress 2 5 月 3 日 上午 5:54 
could you add maybe more turrets for example smt like the irl MK.40 or like a CWIS type turret?
mod awesom tho
Local  [作者] 4 月 24 日 上午 11:41 
maybe
Animal 7 4 月 24 日 上午 9:32 
Do you ever plan to make a mod adding more pulse weaponry?
PurpleHaze 4 月 17 日 下午 12:51 
Hailstorm turrets bullets fly over wal=ls hitting mechs outside the walls causing them to get position locked and no longer move.
АЗС 4 月 7 日 下午 11:56 
very cool turrets, but I think need to reduce the number of meteostorm missiles when crafting from 6 to 4, very good rockets
Diger☆★🌸★☆ 4 月 4 日 下午 2:11 
Well, good stuff, but I can't create 140mm ammo for the Meteorstorm. The only available options are 81mm and 90mm, with the ammo system from CE turned off. I assume the 81mm rounds are just standard vanilla mortars. For some reason, I can only produce one additional type of ammo.
Fikus 4 月 4 日 上午 9:45 
Nooooo :D ur mod is awesome but no ,no-ce hkinda sucks but i understand that it would be some timeconsuming and stuff. Still thank u for ur creation !
Local  [作者] 3 月 17 日 下午 8:47 
Probably not, I really only play with CE on.

Also, I dont know vanilla balancing at all nor am I familiar with the quirks of vanilla combat and im not enterily sure of how I'd get some of the turrets present to work without CE.
Hefe Jeff 78 3 月 17 日 下午 8:17 
Absolutely beautiful turrets. Any chance of a non CE version?
=[ZMP]= 3 月 14 日 上午 8:12 
How do I craft the ammo? CE ammunition system is disabled and in the loading bench there is no bill of any kind.
Local  [作者] 3 月 11 日 下午 1:19 
It should appear in the CE loading bench as "Make 7.62 Superposed x100".
Col. Colm Corbec 3 月 11 日 下午 12:25 
Cant seem to craft the ammo for the Carnizera anywhere. It's labled as "7.62 Superposed" But does not list anywhere to create it. Might be a mod conflict but just thought I'd ask where it would usually be made?
AI Otomatis Universitas Telkom 3 月 10 日 下午 4:12 
I don't know how much people like it, but I think they're good as an alternative to the regular pulse weaponry. They more fun to use than standard silver and green that just industrial guns but shoot better and lighter ammo.

But maybe they're a little heavier on the logistic side? Why not add your own brand CoD: Advanced Warfare exoskeleton? CE: Armors - Extended Cut has one; it's basically using the utility slot. Just make a better, more expensive version of it so we can carry more ammo and wield heavier weapons like the handheld M2.

I think they just used a few graphics assets.