安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Me: Turns off ammunition setting
Game: >:l
Me: Hehe, gun goes-BRRRRRR
Exception ticking Bullet_LcSuperposed3788033 (at (127, 0, 219)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CC459C75] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
As far as i can tell a hellstorm i built has failed to proper do it's ciws job and there's a stuck projectile in the middle of my map. is there a way to clean this up in dev mode? I've removed the turret and all 7.62 superposed ammo from my map to isolate the issue already.
its magazine capacity is only 3 and it shoots very slowly, it is not viable for dueling centipedes and is easily overrun by swarms of enemies.
It hits very hard and has alot of range... and thats about it.
If you already knew about that and they aren't showing up at all then yea I'd need to know which other mods you're using that affect turrets.
Base combat extended already has the AGS-30, which is very similar.
It wouldn't be a priority, but a sentry with a Mk19 could be an option later on, yeah.
I have a very powerful 30mm CIWS sentry in the works.
mod awesom tho
Also, I dont know vanilla balancing at all nor am I familiar with the quirks of vanilla combat and im not enterily sure of how I'd get some of the turrets present to work without CE.
But maybe they're a little heavier on the logistic side? Why not add your own brand CoD: Advanced Warfare exoskeleton? CE: Armors - Extended Cut has one; it's basically using the utility slot. Just make a better, more expensive version of it so we can carry more ammo and wield heavier weapons like the handheld M2.
I think they just used a few graphics assets.