安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I understand that the conversion is done via the crafting menu, and was aware of that before asking - however, there is no way to craft them in normal gameplay, as "NeedToBeLearn" is set as true in every recipe and there's seemingly not been a way added for your character to actually learn the recipe.
Did u get the old version of the mod and place a radio down that is powered by grid ?
)
ERROR: General f:0, t:1740142097002> ExceptionLogger.logException> Exception thrown
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init(WorldDictionary.java:344).
Stack trace:
zombie.world.WorldDictionary.init(WorldDictionary.java:344)
zombie.iso.IsoWorld.init(IsoWorld.java:2614)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1740142096949> WorldDictionary: Cannot debug print entity id: 6541
LOG : General f:0, t:1740142096950> java.lang.RuntimeException: Cannot override existing registry id (12460) to new id (6541), item: Base.HamRadioMakeShift
LOG : General f:0, t:1740142096950> at zombie.scripting.entity.GameEntityScript.setRegistry_id(GameEntityScript.java:255)
LOG : General f:0, t:1740142096950> at zombie.world.DictionaryData.parseCurrentInfoSet(DictionaryData.java:327)
LOG : General f:0, t:1740142096951> at zombie.world.WorldDictionary.init(WorldDictionary.java:297)
LOG : General f:0, t:1740142096951> at zombie.iso.IsoWorld.init(IsoWorld.java:2614)
LOG : General f:0, t:1740142096951> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
LOG : General f:0, t:1740142096951> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
LOG : General f:0, t:1740142096951> at java.base/java.lang.Thread.run(Unknown Source)