Project Zomboid

Project Zomboid

Powered Radios
149 条留言
Ac3  [作者] 10 月 24 日 上午 7:55 
No it’s does not work on B42 since update but I remember a mod that do this in b41
Malikyte 10 月 24 日 上午 2:26 
Hey a page back there was mention of this working in B41 but I'm only seeing this tagged as B42. Does it work in B41 too or no? Looking for a mod that does this in B41.
Ac3  [作者] 10 月 5 日 下午 12:39 
Did any of u got troubles with the mod after the new uptade from PZ ?
Ac3  [作者] 10 月 3 日 下午 1:08 
oh will take a look at that so
SiTWulf 10 月 2 日 下午 5:41 
Apparently it doesn't work on 42.12
Ac3  [作者] 7 月 21 日 上午 9:40 
Uptade shoulb be ok now lets me know if anything is broke.
Jaysus273 7 月 21 日 上午 3:00 
Thank you! I figured it was possibly an oversight but still wanted to check I wasn't missing something.
Ac3  [作者] 7 月 20 日 下午 12:00 
Ok ok guys sorry for the miss understanding there and no it’s don’t thinks anyone is stupid there. To be honest I’m the one idiot I was working to make a mag and never release it that why mod is stuck with this. I will correct it and remove the need to be learn that is causing the trouble
Jaysus273 7 月 19 日 下午 5:18 
Yes, let me clarify as I assume my question was ignored because the author thought I was being stupid.
I understand that the conversion is done via the crafting menu, and was aware of that before asking - however, there is no way to craft them in normal gameplay, as "NeedToBeLearn" is set as true in every recipe and there's seemingly not been a way added for your character to actually learn the recipe.
흉내쟁이 7 月 19 日 下午 2:05 
The conversion method is prepared in the crafting menu. It notifies that a recipe is required to perform the conversion. People are asking because they don’t know what this recipe is. We have confirmed that the conversion works properly after meeting all the requirements by unlocking all recipes through debug mode. We would like to know the name of this recipe.
Jaysus273 7 月 13 日 上午 3:08 
How does one learn the recipes for these? I don't see any kind of magazine for them in the mod files.
Ac3  [作者] 5 月 30 日 下午 12:03 
hey u can convert all the radio to power connect u just need the radio u want and the scrap electric its need u can see it from the electrical crafting menu
Greenjack 5 月 30 日 上午 10:57 
heyo! sry for bothering but i didn't really understand, does it also work with not crafted radio, like Military Radio?
Ac3  [作者] 5 月 7 日 下午 12:40 
did u even look inside electrical slider in the crafting menu ? There is recipe for all the radio in game
AM 5 月 6 日 下午 9:27 
don't bother with this mod, doesn't convert to AC power reliably or even have a recipe to convert them
Ac3  [作者] 3 月 8 日 上午 9:30 
That weird it’s work for me I just try and the update just remove b41 tag
Timou 3 月 8 日 上午 9:00 
42.4.1
Ac3  [作者] 3 月 8 日 上午 8:19 
what version u play ?
Timou 3 月 8 日 上午 8:05 
Unfortunatly craush the game when loading the save
Ac3  [作者] 3 月 8 日 上午 6:34 
just use craft system buddy dont need to injure @老Seven
caraea 3 月 7 日 下午 1:11 
fucking mod goobye 나는 새로운 대안을 찾았다 사용법 정도는 스샷 찍어서 좀 올려라 병신같은 제작자야 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2857191956
Anxiety 2 月 28 日 下午 12:28 
I don't know much about PZ modding, but looking at your folder structure I see everything in the "42" subfolder and nothing in the "common" subfolder. Other mods have stuff in "common". I assume the B41 version should be there. So maybe you goofed and left it out of your release?
Ac3  [作者] 2 月 26 日 下午 10:10 
I will take a look at this but is should be compatible
Anxiety 2 月 26 日 下午 6:48 
While this mod has the "Build 41" tag, it doesn't actually appear in the mod list for me in B41.
Ac3  [作者] 2 月 25 日 上午 7:55 
@stormFather I have no way to fix it since I don’t have this issues on my side.
Did u get the old version of the mod and place a radio down that is powered by grid ?
Charon Rick 2 月 24 日 上午 11:54 
Merci d'avoir ajouter les autres radios. Je n'ai pas encore réussi à mettre la main sur autre chose que les radios portables pour le moment et, je préfère garder les piles pour ma torche. :spiffo:
Ac3  [作者] 2 月 24 日 上午 8:30 
I will try my best to get this mod working with tv&andradio reinvented but for now next uptade will be the compatibility with all the radio in base game ;)
Lone Wolf 2 月 24 日 上午 5:50 
thanks for answering quickly! i will use this mod:)
Ac3  [作者] 2 月 24 日 上午 5:37 
Yep for now
Lone Wolf 2 月 24 日 上午 5:27 
is this mod still not compatible with TV&Radio Reinvented ?
StormFather 2 月 23 日 上午 3:10 
Finally tracked this mod down as being source of bricking my save, not sure if a script changed by on/around 19th world dictionary error ( { type = "modchange_item", oldModID = "\PoweredRadio", fulltype = "Base.HamRadioMakeShift", registeryID = 4032, existsVanilla = true, isModded = false, modID = "pz-vanilla", obsolete = false, removed = false, isLoaded = false }
)
Ac3  [作者] 2 月 21 日 上午 6:24 
hey can u send me the complete file console.txt on the discord in the description?
Mahogany 2 月 21 日 上午 5:22 
sorry i forgot to include this part of the log

ERROR: General f:0, t:1740142097002> ExceptionLogger.logException> Exception thrown
zombie.world.WorldDictionaryException: WorldDictionary: Cannot load world due to WorldDictionary error. at WorldDictionary.init(WorldDictionary.java:344).
Stack trace:
zombie.world.WorldDictionary.init(WorldDictionary.java:344)
zombie.iso.IsoWorld.init(IsoWorld.java:2614)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
java.base/java.lang.Thread.run(Unknown Source)
Mahogany 2 月 21 日 上午 5:13 
at the same time, i do have a lot of other mods, there's a possibility something else is interfering; I wouldn't be too worried unless someone else reports an issue as well.
Mahogany 2 月 21 日 上午 4:49 
No good :( I think this is still the same error log:

LOG : General f:0, t:1740142096949> WorldDictionary: Cannot debug print entity id: 6541
LOG : General f:0, t:1740142096950> java.lang.RuntimeException: Cannot override existing registry id (12460) to new id (6541), item: Base.HamRadioMakeShift
LOG : General f:0, t:1740142096950> at zombie.scripting.entity.GameEntityScript.setRegistry_id(GameEntityScript.java:255)
LOG : General f:0, t:1740142096950> at zombie.world.DictionaryData.parseCurrentInfoSet(DictionaryData.java:327)
Mahogany 2 月 21 日 上午 4:49 
LOG : General f:0, t:1740142096950> at zombie.world.DictionaryData.parseCurrentInfoSet(DictionaryData.java:301)
LOG : General f:0, t:1740142096951> at zombie.world.WorldDictionary.init(WorldDictionary.java:297)
LOG : General f:0, t:1740142096951> at zombie.iso.IsoWorld.init(IsoWorld.java:2614)
LOG : General f:0, t:1740142096951> at zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:301)
LOG : General f:0, t:1740142096951> at zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:251)
LOG : General f:0, t:1740142096951> at java.base/java.lang.Thread.run(Unknown Source)
Ac3  [作者] 2 月 20 日 下午 8:49 
@Mahogany did it’s work now ?
Ac3  [作者] 2 月 20 日 下午 8:48 
@Matt628 can u send it to me on the discord ? 😅
Matt628 2 月 20 日 下午 2:15 
@Ac3 Thank you so much!! I was fortunately able to snag the missing folder from my other computer that hadn't updated yet and drop it in the mod folder, so at least my current game isn't freaking out now. :steamhappy:
Mahogany 2 月 20 日 下午 12:13 
it says in the description it does not
Ac3  [作者] 2 月 19 日 下午 9:12 
@Matt628 will do in the next update with more stuff coming
Matt628 2 月 19 日 下午 6:49 
It would appear that your update killed support for 41. Could you put your old version in and tag it for 41? This was working perfect for me.
Afi 2 月 19 日 上午 8:53 
@Ac3 thx perfect haha
Ac3  [作者] 2 月 19 日 上午 8:32 
@Afi will do
Ac3  [作者] 2 月 19 日 上午 8:27 
Ok i will completely remove the makeshift I was trying another alternative before but sound like it’s didn’t work
Mahogany 2 月 19 日 上午 8:21 
I'm still getting the same issue unfortunately even with the update :(
Afi 2 月 19 日 上午 7:34 
enable with normal radios please cuz those ham are not as usual to find them
Ac3  [作者] 2 月 19 日 上午 6:43 
Only for Ham for now! Will make recipe for talkie etc when i don’t get any more issues 😉
PH 2 月 19 日 上午 6:41 
Does this mod work on all radios or just the ones in the image?
Ac3  [作者] 2 月 19 日 上午 5:43 
i make an uptade tell me if its work for u, for me all is working fine with no error radio dont work if convert and no power, if u get a generator in range u can power them. i dont have any logs for errors on my side.