雨世界

雨世界

Pups Everywhere
140 条留言
RedMage Emperor Diaz 17 小时以前 
can they spawn in saint campaign rn or do i have bad luck
Goldenrose 10 月 19 日 下午 7:04 
@Uvdop It seems functional with Watcher 1.5. I use it and haven't had any major issues. Though I do use custom spawn chance as I doubt the Watcher regions have any. So maybe that could be your issue?
Uvdop 10 月 16 日 下午 1:25 
does anyone know if this is still functional with the watcher 1.5 update? i'm not sure if the mod isn't working or if I just have poor luck
tim532904 10 月 15 日 上午 3:23 
my children
Echo 9 月 2 日 上午 7:54 
But I think It's incompatible with Where Slugpup? Mod as of Watcher- but idk
Echo 9 月 2 日 上午 7:54 
@^⨂muffin⨂^, it's called warp menu or something I think.

Also, AWESOME mod!! :rwmoon:
Laurix  [作者] 8 月 14 日 上午 4:58 
@Goldenrose thats a interesting feature, i can do that, but lately ive been too busy with university, so for now ill just leave it in the suggestions list
Laurix  [作者] 8 月 14 日 上午 4:56 
@anri 駆け落ちし the issue is related to Meadow unfortunately i cant do anything about these kinds of behaviors, i know after the Watcher update the pups were glitching in between portals sometimes causing the game to crash, but i have fixed it already. And the config issue was a issue related to the Watcher update but they have been fixed already
^⨂muffin⨂^ 8 月 4 日 上午 10:25 
can i ask what is the name of a mod where you can teleport in shelters?
anri 駆け落ちし 8 月 4 日 上午 5:23 
Is the problem described by @Dayns fixed now? I would love to use this mod.
modthesillyguy 8 月 3 日 下午 1:19 
i was also a pup by using pupifier so idk if that had anything to do with it
modthesillyguy 8 月 3 日 下午 1:19 
for some reason i found a pup, then turned this mod off cuz i just wanted one, then my monk save got nuked and never found it again, justg started it tho so it wasn't that bad + it was on 3rd save, but am still afraid...
Dayns 7 月 25 日 上午 10:25 
Mod broke in the latest Meadow/Watcher patch, the mods is not allowing configs to be accessed and seems to have brought them to a default state, allowing pups to spawn and wreck code, they work in part but have been linked to causing players to get stuck in previous regions while the host moves on to the next, a phenomenon I dubbed GATED,

Without this mod's configs pups are allowed to spawn and cause issues, and I'd rather not have to slaughter and sacrifice them.
modthesillyguy 7 月 7 日 下午 10:25 
im adding slugpub to my vocabulary
arlz03 7 月 7 日 下午 12:53 
a strange phenomenon keeps happening when I shelter with slug pups wich I call slugpub mitosis
Goldenrose 6 月 27 日 下午 3:59 
Hello! Is it possible to have one pup spawn every cycle and keep getting more pups? I could have sworn this worked before, but as I was playing, if I set the spawn chance to 1, bypass the number of pups spawn, and put number of pups to 1 at a time, it will spawn a pup on the first cycle, and never again. Number of pups is put to 2 another will spawn, but none after that, and so on. I think it would be fun for pup to spawn every cycle, but only one and regardless of my current pup count. (so I would be increasing my pup count by 1 every cycle that I successful sleep with new pup)
modthesillyguy 5 月 30 日 上午 9:17 
oke
Laurix  [作者] 5 月 30 日 上午 6:59 
@modify_r you can set up the max numbers of pups to be 2 and let the spawn chance to 1.0, like this it will spawn max of 2 pups, now if you have tammed the 2 it wont spawn any
Sentina the Cat Proto 5 月 29 日 下午 5:11 
Absolute cinama.
modthesillyguy 5 月 28 日 上午 8:00 
or is it already like that idk
modthesillyguy 5 月 28 日 上午 8:00 
can there be a config for no more than two pups to spawn in a campaign? (unless one dies), i don't think pups for everyone is being updated anymore..
Laurix  [作者] 5 月 28 日 上午 5:17 
And yeah they spawn near shelters
Laurix  [作者] 5 月 28 日 上午 5:17 
0.1 = 10% chance of spawning in which region you are @Silk
Scav_49238 5 月 27 日 下午 2:40 
How does the chance work? like if 0.1 is 10%, will it for all regions be 10%? and like do slugpups only spawn in shelters still with that? so all shelters would be 10% or is it that all regions will be increased by 10%, like 10% turns into 20% and a region with 50% turns into 60%?
TuxSheepO 5 月 24 日 下午 5:39 
now i can crunch
COPPER_BOX 5 月 24 日 上午 2:54 
I'm curious, what is the chance of a pup spawning INSIDE of Pebbles? As I found a pup inside of Five Pebbles and I didn't know it was possible in there.
Thanks!
BigTimeGamer 5 月 21 日 下午 5:25 
baaabi
something4steam 5 月 20 日 下午 2:31 
@BloodyJamPaws
well shit, thanks Laurix (and you)
mmmmmmchrucnysoda 5 月 17 日 上午 1:01 
something4steam pups for everyone makes pups spawn for everyone, this mod has that plus other features that config pupSpawnChance which is cooler than pups for everyone
starkitten 5 月 11 日 上午 6:31 
peak... watcher pups
Laurix  [作者] 5 月 9 日 下午 2:34 
Ive just updated the mod with new null checkers i think the mod will work better now and throw less errors
something4steam 5 月 6 日 下午 4:36 
basically pups for everyone mod copied and pasted
Laurix  [作者] 5 月 4 日 上午 11:50 
@Nyxlanders yeah, ive got complains about it too. I will fix it in the next update
Laurix  [作者] 5 月 4 日 上午 11:49 
@Woody check FAQ
Nyxlanders 5 月 3 日 上午 8:58 
this mod is making my The Watcher campaign crash
maxthelord_ 5 月 1 日 上午 9:29 
i'm sure this has already been asked and answered, but is "possible amount of pups in a region" like, for how many there can be at a time, or for the full playthrough?
Woody 4 月 26 日 下午 12:41 
What is the difference of this and the Pups For Everyone? What do you suggest
Laurix  [作者] 4 月 21 日 上午 3:57 
@silly guy thats a mod called warp mod
Eevee_lol24 4 月 15 日 下午 11:09 
pups in watcher would be hell
lost kin 4 月 12 日 下午 1:43 
wait how do you teleport to rooms like in the 2 videos
SPAMTON G SPAMTON 4 月 10 日 下午 4:37 
I think this works for watcher just fine btw from my testing
Peacherweasel | Skyjackal 4 月 10 日 下午 2:32 
Also for some reason, I had the setting to disable pups for Hunter on. Yet somehow I found a pup in Shaded citadel. (I double checked & yes the setting was disabled for Hunter to have pups) idk if it's this mod causing it or something else, just checking in with it.
Laurix  [作者] 4 月 10 日 上午 3:11 
@Peacherweasel | Skyjackal yes, i'll add it
Laurix  [作者] 4 月 10 日 上午 3:11 
@Kyan⚧ yeah thats a safari bug, sorry i cant do anything about it
starkitten 4 月 9 日 下午 3:23 
got a rotundpup as saint, had to leave it when i finished the game, 10/10
SPAMTON G SPAMTON 4 月 3 日 下午 6:39 
subscribing to this thread to know when this is fixed, unless it is fixed and I'm missing smth
.Keinerlei// 3 月 29 日 上午 1:05 
lmk if you see this report and if you figure out whats going on with the new mechanics
.Keinerlei// 3 月 29 日 上午 1:02 
bug in watcher dlc. might be pup safari though. when going between regions when the pup is on watchers back: FOR SOME REASON. once the pup is transported on watchers back via the same teleportation method. the watcher gains super speed as if the dev tool speed up is active only for the watcher. When you remove the pup first this doesnt happen
Peacherweasel | Skyjackal 3 月 28 日 下午 2:31 
Is there a chance for a future possible feature to be able to enable/disable pups for Inv's campaign? I also think the latest patches broke pretty much every mod I've ever used.
Laurix  [作者] 3 月 28 日 下午 1:45 
But setting to 1 is actually 100% chance of spawning