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回報翻譯問題
What I would request is for you to add two server settings to the mod for this ability:
1. A setting to control how long the Icons stay on the hud (Cause for me I'd only want it to be a second or two, more like a 'radar ping' sort of deal, not a constant update on their position)
2. A setting to control who else the information goes to (Right now its side, but I'd like to change it to group or just the individual with the scanner)
Thanks and lovely mod!
Any help is very much appreciated, thank you! c:
Not exactly any unique ideas, but ones that seem fitting for offensive purposes yet are still generic enough to fit in with almost everything
haven't gotten to toy with loadouts and stuff in a multiplayer environment yet, where you spawn in with your loadout mid-mission, to see if it applies there, too. I'll try it sometime the coming weekend.
I also tried giving them move, seek and destroy, or no waypoints, all of which still resulted in them standing still and being unresponsive until their shields are depleted (as others have said, I can't seem to deplete their shields with small arms, either, and have to use some kind of explosive weapon).
This doesn't affect the regular SpecOps elites, just the Melee ones.
I believe the only reason they break the invisibility is because, when an elite's shield is broken, WBK's AI automatically plays an animation and sends them into a sort of "rage mode" where they get super aggro.
Possibly a problem with LAMBs, I'm running WBK's AI and LAMBs compat tho.
Your projects are easily my favorite, just wanted to let you know that you're awesome and your efforts make a lot of people's gamenights so much better.
that cloak reactivation idea is cool but honestly feels like a bit of an edge case; most folks don’t push the cloak system that deep and my time’s a bit more limited these days so I probably won’t be adding that kind of logic anytime soon
good suggestion though
I guess the ONLY thing I could recommend, is if the AI go into cloak while the player is still cloaking aswell and they fire their weapons or sprint and go un-cloaked because of it? To have them re-cloak if the player is still cloaked within the time frame set in the CBA options.
(Also perhaps CBA options for if the penalties do anything or not?) I think the other cloak mod had that kind of stuff, but I've never seen an AI squad one like this! It's cool as heck!
@Wotsup how odd, i will have a look
Replicated it with only the two mods running but other than that it's fantastic! Gives the sessions much needed variety
'BOOLEAN' just means its either true or false, not a number or text (string/"string") etc.
@Shurelia That would require a whole new animation set, maybe in the late future.