武装突袭3

武装突袭3

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Equipment PLUS
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Data Type: Mod
文件大小
发表于
更新日期
118.646 MB
2 月 8 日 上午 9:33
11 月 21 日 上午 5:36
21 项改动说明 ( 查看 )

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Equipment PLUS

在 Phenosi 的 2 个合集中
PLUS Mods
12 件物品
Phenosi's Workshop (Mods)
38 件物品
描述

STATUS: Stable

Equipment PLUS is a mod designed to enhance the gameplay experience by introducing a range of advanced equipment, enhancing their tactical capabilities. All Equipment added in the mod is very adjustable to fit your needs. Not just for HALO-themed units/Missions!

Features:
AOTA = All of the above
  • Dynamic Cloaking: Units automatically cloak and uncloak during specific actions (firing, reloading, melee, grenade throws).
        - Special Conditions: Hunter's Rage or Grunts Kamikaze will cause permanent uncloak
        - Customizable Duration: Adjust the uncloaking duration via CBA_A3 addon options.
        - Manual Control: Disable automatic cloaking for Covenant Spec Ops units if desired.
  • Cloak Device - which when equipped can be used to give players a controllable cloak ability
  • Threat Scanner - which can reveal enemy units in a scanned area
  • Hacking Device - Lets you disable vehicles or convert UAVs if you maintain line of sight for the hacking duration
  • Armor-lock Equipment - Temporarily become invulnerable at the cost of mobility.
  • Holographic Form Emitter (hologram) – Deploys a decoy to mislead enemies.
  • Hardlight Shield -Provides a deployable energy shield for defense.
  • Regen Field Equipment - Generates an area-of-effect healing field.
  • Bubble Shield Equipment - Deploys a protective dome that blocks incoming fire.
  • Zeus Integration: Apply cloaking to any unit, spawn Regen Fields or a defensive Bubble shield using Zeus Modules (requires ZEN).
  • Scripting Support: Use scripts to apply cloaking with customizable durations or infinite cloaking with regeneration.
  • Thematic Flexibility: The mod is and will always be designed to fit any faction or theme (including Scripted units).

Cloaking System:
Spec Ops Covenant Units (primarily from Webknight's OPTRE Expansion) have been given a dynamic cloaking/Active Camouflage ability. Units will automatically cloak and remain invisible until they perform specific actions such as firing, reloading, melee attacks, or throwing grenades. Upon performing these actions, they will uncloak for a short period, which can be customized via CBA_A3 addon options.

Additionally, the mod allows you to disable the automatic cloaking feature for Covenant Spec Ops units, giving you full control over how and when the cloaking ability is applied.

Note: Camo-Cloak as a player
When using the Cloaking Device as a player, your model won't disappear on your screen to prevent exploits (there are still a shimmer/Electra visible on you). Others will still see you fully cloaked.

This mod also introduces Zeus Modules (requires ZEN) and scripting functionality, enabling you to apply cloaking to any unit in your missions. You can create cloaking units with any theme, giving them an "infinite cloak" that temporarily deactivates during specific actions and regenerates afterward. Alternatively, you can set a fixed cloak duration (default: 30 seconds).

Usage:
  • Automatic Cloaking: By default, Covenant Spec Ops units will have the cloaking ability applied automatically. You can disable this in the CBA settings.
  • Zeus Modules: Use the provided Zeus Modules to apply cloaking to any unit in your mission.
  • Classnames: Add the units classname to the CBA settings
  • Scripting: Apply cloaking via scripting for more advanced customization.
    Description: Puts a unit in cloaked state for the given number of seconds or permanently. Parameters: 0: OBJECT - Unit to be cloaked. 1: (OPTIONAL) NUMBER - Duration of cloak state in seconds. (Default 30s) 2: INFINITE CLOAK - BOOLEAN (True/False) 3: Apply to Entire Group - BOOLEAN (True/False) Returns: NOTHING Execution: Should be executed on server or host player but can be executed from any client in MP game. Example: [_unit, 30, true, false] call PHEN_EquipmentPLUS_CloakUnit; Example (disable): _unit setVariable ["PHEN_EquipmentPLUS_isCloaked", false, true];

Credits:
TheTimidShade: For the original TTS Cloak effect and allowing me to study its implementation.
Webknight: For support and assistance during the mod's initial development and Hacking Device base mission script.
Hologram 'face' Based on [VR Entity Faces] by Clasless
Marbearis and Phenosi: Models, Animations, scripting, pretty much the rest

Future Plans:
- 'Utility' Update
- 'Offensive' Update
- QOL / Maintenance
- Expand cloaking effects to Vehicles?

Your suggestions are welcome! Feel free to leave feedback in the comments.

| FAQ
Q: Does this mod work with ACE3?
A: Yes.

Known Bugs:
- N/A

License:
This work is licensed under the Arma Public License Share Alike (APL-SA), also referred to as CC BY-NC-SA[creativecommons.org].

Do not reupload this mod to the Steam Workshop without explicit permission and proper credit to the original author and contributors. Violating this may result in action under Steam's Subscriber Agreement.


^ More info ^[www.bohemia.net]

Support & Feedback:
If you encounter any issues or have suggestions for improvement, please reach out via the comments section or join our modding community:

Our Modding Discord:
https://discord.gg/UnQAQMKGdS


Support me on Patreon[www.patreon.com]

Buy Me a Coffee?[ko-fi.com]

Join our Arma 3 unit where we use this mod![discord.gg]

Feel free to follow me on my content platforms:
My YouTube Channel

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Please READ the Workshop page and check out your own setup in-game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  before asking Questions or Reporting Bugs <--Discord[discord.gg]
111 条留言
Phenosi  [作者] 12 月 9 日 上午 8:16 
@Goldie are the items not there, are you getting an error; you description of the issue is a bit vague..? however, when doing multiplayer ensure you, the players and the server all have the latest version of the mod LOADED
Goldie 12 月 8 日 上午 10:46 
Hey! Im unable to use these in a custom multiplayer server, why is that? It works in singleplayer for me but as soon as I make a server and invite my friend the usage for them are gone! - Theres something im missing... arent I? :steamfacepalm:
SlickWulf 11 月 21 日 上午 8:11 
Also, if you get killed during the cool down for the cloaking and hacking device (possibly others, havent tested it yet) when you respawn, it is stuck at whatever time was left on the cool down and the only way to "fix" it is to exit the game and go back in.
SlickWulf 11 月 21 日 上午 8:08 
it will only go up to 300 seconds, or 5 mins. some missions I'm on for over an hour, and the direct action ones I mostly play tend to take a long time. I'd love to be able to set it for as long as I want. like 2 hours, or longer. as the icons vanish once the units are killed, it helps when the mission is "completed" but there are still units running around and when trying to rescue hostages it can end poorly as I think I got everyone, but there were some that were hunkered down somewhere or ran off and then wandered back
Phenosi  [作者] 11 月 20 日 下午 5:01 
Isee. you can turn up the duration in settings.
SlickWulf 11 月 20 日 下午 5:00 
any way that you can allow the threat scanner to show units for a longer time frame? that was the main reason I got this mod, was those icons stayed till they were killed.
Phenosi  [作者] 10 月 30 日 下午 3:38 
I am glad to hear you got it sorted :)
Roger York 10 月 30 日 下午 3:04 
Ah, thanks for the clarity. I ended up managing a separate workaround as the units I wanted to cloak are for a custom faction I am working on, so I was able to get the scripting method to be part of that unit's config which seemed to work.
Phenosi  [作者] 10 月 30 日 下午 2:58 
@Roger York that is just for 'sounds' atm; not for adding more units to auto-cloak
Roger York 10 月 30 日 上午 9:16 
I am trying to add units to the array of Spec Ops Units for Covenant Forces cloaking but it does not seem to take effect. Any pointers on where I may have gone wrong - after the last unit in the default list I added a comma, followed by 'unit_ID_here' before the closing ]