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报告翻译问题
The space maps from the new Odessy DLC are now also identified and behave in the same way of previous SOS2 & Rimnauts 2 space maps.
There should be an option that allows you to run away after a certain time has passed.
Plz check if it has any problem
But maybe one day if I try such kind of Z-level mods I may think of a patch
But thanks for the confirmation. Hopefully this mod was the only one causing it
- Add a mod config option to adjust vanilla caravan visibility. You can use it to increase or decrease caravan ambush frequency on world map
I'm checking the vanilla C# lib to see if there is a way to alter it
Maybe in next updates I'll try to add that
Some "underground" map types will not trigger raids from this mod
- Undercave of Anomaly
- Underground maps generated by DeepRim
Now you may also cross raiders on all temporary site maps (usually all those where you can fast regroup your caravan). Raider strength calculation similar to existing ambushes. Both strength and chance are adjustable in mod config
Raiders can be enemy reinforcements of the same faction, other hostile human factions, mechs, or even anomaly entities according to your current monolith level, if you have the DLC enabled.