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报告翻译问题
Is there another way to check the transcendent requirement again?
The actual log error is:
.Update_Patch1 (Verse.Root_Play)
MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
To address the other point of order, this is indeed unfortunate. However, as noted in a (plaintext) section of the document, I have no interest in touching anything related to A RimWorld of Magic. You may provide more detail about what HAT "messes up", ideally with error logs (if any) and mod list (send to lasertoothliger@gmail.com or post issue in GitHub if too long for comments), but if the issue ends up somewhere in RWoM's code I will not resolve it.
this is the mod.
messes up rimworld of magic trait selection in prepare carefully.
ciphered text is quirky and all, but could you please include a non obfuscated version?
The Personality Neuroformatter is sold by exotic/shaman traders, offered as a quest reward, and can occasionally be found in ancient ruins. The archite genes are sold/found anywhere you can normally find archite genes.
I want to know what's the transcendences psychic traits. In your wiki the introduction seems like to be a language but i can't know the meaning of them. I don't know how revelation works, how can I get the transcendences and what's the transcendences can actually do. Could you please update your wiki when you have time?
And where can I get the Personality Neuroformatter and archite genes?
You can edit it out with zero problems in the Traits.xml by searching for the trait def and it won't force the bodytype anymore. (It should be fairly obvious what part to edit out)
I looked over the log and the only trace in it was a pawn generation error (which was for a wanderer join Indigo Bunting caused).
Let me know if there's any info I can give you to help debug. I do have 199 active mods so this could totally be a weird mod conflict totally out of your control.
On the other hand, the issue with putting Integrated Implants below HAT is a very minor one - it only triggers if you have two specific DLCs, and only negates one benefit of one bionic and one benefit of one hediff caused by a particular transcendence. Frankly, you can run HAT and II in the wrong order without noticing the issue for an entire playthrough.