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Hi, this might be unnecessary to point out as you’d most likely notice it soon anyway, but VEF recently removed VEF_MeleeAttackSpeedFactor and VEF_RangeAttackSpeedFactor, which this mod has a few references to. (Thanks for a lot of updates!)
@7v_5 Odd. Please send me your modlist, either to the github linked above or to lasertoothliger@gmail.com.
This has really been one of my favorites to have though. I'm surprised with my awakenings, I've only gotten the same transcendent ability like, once so far. (Across playthroughs I mean)
As for the mechanoid Lords, are you referring to the mind control from Psychic Apocriton or something else?
I can work around them by def-editing, Localization-reading and save-editing respectively, but I thought it wouldn't hurt to report them.
huh. neat. thank you for entertaining my inane questions, and thank you for the mod! now excuse me while i fail to figure out cryptography...
...does it linger after killing the original?
Since I don't have all DLCs I didn't take a close look at all traits you cooked up (as I also don't quite understand the workings of the DLCs), so I may be missing some important cases
Thanks for a great mod!
The "More Trait Slots" mod is also causing game breaking issues for certain map generations due to its lower compatibility, which this mod seems to handle superbly.
Is there another way to check the transcendent requirement again?