Project Zomboid

Project Zomboid

[B42]阿胡的工具武器包
68 条留言
象飞田 10 月 24 日 下午 9:17 
这个工具武器刷新太多了,就和皮卡丘一样多
伊弦 10 月 24 日 上午 3:54 
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Stefan 10 月 22 日 上午 6:22 
if u have time can you make the descriptions and names for ur traits more in tune with the base traits? the descriptions are kind of weird
Skalding Beanwater 10 月 21 日 下午 8:40 
If you happen to find yourself with the time or desire to do so could the noodles become an alternate ingredient to the base game noodles? Would be awesome make instant ramen and such with them.
eberkain 10 月 20 日 上午 2:38 
这个模组很棒。能加个选项调整刷新率吗?
2434582529 10 月 18 日 下午 12:14 
那个拆短的武器怎么没还给零件
明明灭灭 10 月 17 日 上午 1:54 
其他还好,特质有几个比较超标,至少点数花费应该更高,那个加负重50%100%放原版已经很强了,尤其我还加了其他特质mod叠出来很op
阿胡  [作者] 10 月 17 日 上午 1:25 
@明明灭灭 基本差不多
明明灭灭 10 月 17 日 上午 12:05 
伤害相比原版武器怎样呢
阿胡  [作者] 10 月 16 日 下午 5:54 
@m4a1fans bug已修复
m4a1fans 10 月 16 日 上午 9:26 
少侠,很喜欢这个MOD。能否更新一下天赋,在最新版本中会报错。感谢!
SumOrange 9 月 11 日 下午 2:24 
Is there a way to make certain weapons harder to find?
UattO 9 月 3 日 上午 7:37 
This mod is not compatible with DBG Crowbar Unlock, the crowbars added by this one don't work.
Akuma 7 月 28 日 下午 10:27 
Does this mod replace the vanilla crowbar?
黄油鉴赏家学徒 7 月 4 日 上午 3:53 
很棒的模组,里面的工具都挺合理的,希望里面的撬棍能兼容常识模组里的撬门功能
十七岁二哈立志要做狼 6 月 21 日 下午 7:50 
大佬大佬,我想找你咨询一下关于有偿定制武器的想法:steamhappy:
Qing 6 月 13 日 上午 3:26 
大佬,能把mod里的多功能手电做成能挂腰带上的吗,
Qing 6 月 13 日 上午 3:25 
6
BeljikPakiBlanc 4 月 15 日 上午 2:59 
Is there no Ice Pick?
Gran Trasero 4 月 8 日 下午 12:57 
This mod helps fill the void that the currently not updated "More Tools" left.
Efrainx117xKill 3 月 12 日 下午 11:20 
I like mods that add weapons because apart from increasing the options to fight, I propose as a challenge to collect them all, but the spawn of this mod is very high in my game that I just started with the loot set to insane. In only 5 looted houses I have found 10 weapons 😅
阿胡  [作者] 2 月 26 日 上午 3:06 
@Lux I can't do it. I can't fix code issues from other mods in this mod. It's common sense that this mod is designed to only recognize the specific "Crowbar" item, not all items with the "Crowbar" tag. If you use other mods with new crowbars (whose IDs are not "Base. Crowbar" or "Base. CrowbarForged"), you will find that the crowbars of those mods cannot be used for common sense mod
Lux 2 月 25 日 下午 1:52 
can you make it compatible with common sense mod so crowbars from your mod can pry open? thanks
爱白嫖的腰子 2 月 25 日 上午 1:07 
能否把撬棍的长度缩短点,感觉像原版那样的长度会更好看点。:steamthumbsup:
阿胡  [作者] 2 月 20 日 下午 12:37 
@Cat lovers 我已经在之前的回复中解释过了,如果非要实现我模组中的撬棍能够撬门,那就会和常识模组冲突
Cat lovers 2 月 20 日 下午 12:17 
你的撬棍应该配合常识模组,可以用来撬门
Anamijå 2 月 16 日 下午 2:50 
thanks for this mod.

finally a change from the vanilla weapons i usually find. i usually only find iron bars and tire irons, which is just boring. with your mod i finally find other weapons that also look cool. the spawn rate for your weapons is just right. after 14 ingame days i had found maybe 10-15 weapons from your mod, which is super enough and doesn't seem like the mod is overloading me with weapons. the dmg seems to be right too.

i also use two other weapon mods, with those together there is a great mix of weapons, with your weapons being more common, which is great.
危害品 2 月 15 日 上午 8:30 
原来如此
PH 2 月 15 日 上午 6:17 
@阿胡 thank you
阿胡  [作者] 2 月 15 日 上午 5:22 
@危害品 那是常识模组的问题,他的代码判断只是判断撬棍这个物品而不是所有包含撬棍标签的物品,和官方某些代码一样
危害品 2 月 15 日 上午 4:34 
如果能兼容常识mod就好了 你的撬棍好看我摸了一堆然后发现不能撬门:deadrat:
阿胡  [作者] 2 月 15 日 上午 3:29 
@Gougie Mane Now updated
阿胡  [作者] 2 月 15 日 上午 3:28 
@NopOYes Now this mod has without Traits and without food version
Gougie Mane 2 月 14 日 上午 11:39 
Have you updated this mod to spawn less of your weapons yet? Im just wondering. I fully intend on downloading this mod once Im sure the spawns have been tweaked to not be so heavy. Thanks!
PH 2 月 14 日 上午 7:31 
Could you make a version without Traits and without food? Just your weapons?
阿胡  [作者] 2 月 12 日 下午 8:22 
@L1Ck_ Please do not hold a one handed weapon to burn boddies now, as this behavior will result in swallowing the weapon in your hand, regardless of whether you have added a mod or not
阿胡  [作者] 2 月 12 日 下午 8:04 
@L1Ck_ I checked and it seems to be a bug in B42.3, not this mod
L1Ck_ 2 月 12 日 下午 3:26 
Ello! Great mod mate, the weapons it adds are super flavourful.

I ran into a problem though. It seems when you go to burn boddies with one of the weapons in your primary hand it just gets deleted? Tried it out 3 times and everytime its the same.
Kilted Weirdo 2 月 12 日 上午 7:26 
ahh x*y, where y is listed elsewhere. i got ya. good luck on straightening the numbers and effects.
阿胡  [作者] 2 月 12 日 上午 7:11 
@Kilted Weirdo I know, I also did these things, but in some containers, I only considered the probability of each item spawn and did not take into account the total probability of these items spawn, which leads to why there are so many mod items in some places
Kilted Weirdo 2 月 12 日 上午 4:46 
@阿胡 there should be loot tables for fire departments, separate from most other item places.

just like police stations and jails, hospitals, drs and pharmacies.

a suggestion. make a list for each room type, container type, even if you set it ridiculously low.
think about it. barber shop, sledge hammer. well, in some neighborhoods, people carry weapons in shops to defend them. depending on state and location, time, be common. barber is a trade taught in a lot of prisons with felons who can't touch guns so. the sledge is also a high damage weapon.
EpicMoonShine 2 月 11 日 下午 2:24 
great mods could use it some i need thank you
阿胡  [作者] 2 月 11 日 上午 2:03 
@Mitchel Vories The vanilla loot settings do have an impact, and I also checked the item spawn at the fire department. Due to certain reasons, the total amount of item spawn in this mod is indeed higher. This is my calculation error, I will make adjustments to it in the next update
irrelevantredundancy 2 月 10 日 下午 1:23 
I just realized I had melee weapon loot set relatively "high" at ".75". The weapons from this mod did outnumber the items I would normally find at certain locations. I experienced this at the Fire Station in Brandenburg.

Should the vanilla loot settings affect the spawn rate of weapons from this mod?
阿胡  [作者] 2 月 10 日 上午 10:07 
@Mitchel Vories Do those weapons appear more frequently in Safehouse? The weapons in my archive are basically fewer than the vanilla weapons(the spawn probability I set is 0.4), only the Safehouse spawns a lot
triada_1975 2 月 10 日 上午 8:48 
@阿胡 thank you so much for the answer!
irrelevantredundancy 2 月 10 日 上午 7:53 
Dude, I love the variety of weapons this adds. They're all killers. But I do agree with kArMaFPS a little, the spawn rates are a little high. But I love the weapons, especially all the new axes.
阿胡  [作者] 2 月 10 日 上午 3:52 
@triada_1975 Now, you can also potentially obtain piping materials from dismantling some furniture with plumbing(Need Metalworking level)
阿胡  [作者] 2 月 10 日 上午 2:17 
@kArMaFPS This may be a matter of luck. In my save, the probability of them appearing is less than the vanilla weapons (I set it to 0.4). Additionally, some items are both tools and weapons, and they may be influenced by the tool probability setting
kArMaFPS 2 月 9 日 下午 6:18 
I understand about weapons not replacing vanilla weapons. But I'll leave my point of view, I have the spawn of melee weapons at 0.10 (between extremely rare and insane) and even so your weapons appear in droves... I think you should better adjust the procedural distribution of your mod