边缘世界 RimWorld

边缘世界 RimWorld

Progression: Warfare
91 条留言
MalF 10 月 21 日 下午 4:17 
Is CE compatible with this mod?
Reestock 10 月 19 日 下午 8:37 
Why is the cost of palisades so much steeper? They're weak, flammable, can't hold a roof, they're basically just fences for humans, yet they cost stuff that can be made into 16 planks when they used to cost 3 planks. 2 or 3 logs is reasonable, 8 is more than a real log wall .
ferny  [作者] 9 月 7 日 上午 5:32 
v17 - moved all architect menu patching to the Better Architect Menu mod
Vlad Draculea 8 月 30 日 下午 9:19 
combat extended dev snapshot compatible?
ferny  [作者] 8 月 10 日 上午 1:59 
@Tal'Raziid We don't design around the existence of embrasures in the progression ecosystem, hence the Fuck Embrasures mod
Tal'Raziid 8 月 10 日 上午 1:50 
The palisade embrasures have a noticeably different style than palisades do for me- the part that actually bothers me is that they dont 'merge' with neighboring palisade walls
Thunderkleize 8 月 5 日 上午 9:15 
I forgot to add, the 'war bow' from WEFM2 also appears to need additional research and at a glance is a worse weapon that then MO warbow.
Thunderkleize 8 月 5 日 上午 9:13 
Unsure if there's a bug in my modlist, but when using VEF Medeival 2 with Medieval Overhaul, there are two war bows: 'war bow' from VEFM2 and 'warbow' from MO.
GravitWry 7 月 12 日 下午 5:08 
M'kay, just been checking in on some creators whilst I'm waiting for at least half of my modlist to be update to 1.6 :steamthumbsup:
ferny  [作者] 7 月 12 日 下午 5:03 
@GravitWry Yeah known for a while
GravitWry 7 月 12 日 下午 4:58 
I'm assuming you're already aware that VFE Security is getting a overhaul from the announcement over a week ago? Just want to put on a reminder if you already do and inform you if you don't. :demoticon:
ferny  [作者] 6 月 30 日 上午 12:40 
@melelconquistador VFE Medieval 2 isn't fully integrated into the Progression ecosystem yet
melelconquistador 6 月 30 日 上午 12:05 
The wall mounted Arbalest is still available to build in the animal starts.
Reestock 6 月 29 日 下午 7:35 
Agreed, it's all the same isn't it?
ferny  [作者] 6 月 29 日 下午 7:31 
@StockSounds Those mods (at least the neolithic and medieval part) if you are using Medieval Overhaul and VE have numerically zero new content so I choose to ignore them mostly. Might take another look at the higher tech ones tho.
Reestock 6 月 29 日 下午 7:30 
Would this sort of thing ever get patches for the Fortification series? They also have numerous duplicates.
ferny  [作者] 6 月 29 日 下午 5:36 
v15 - updated to 1.6
DuckGoosebear PrairieDogLover 6 月 23 日 下午 6:15 
Thanks so much!
ferny  [作者] 6 月 23 日 上午 10:12 
@DuckGoosebear PrairieDogLover This is a rebranded Progression: Defenses
DuckGoosebear PrairieDogLover 6 月 23 日 上午 10:09 
so this is/was progression defenses? or is that mod totally nuked and replaced with this?
ferny  [作者] 6 月 22 日 下午 3:44 
@Rhi @Batty It had to be done. Better to do it now as we transition into 1.6 and everyone resets their modlist then doing it later
Rhi 6 月 22 日 下午 3:10 
Ditto. I spent the 20 mins loading Rimworld, found it missing when I loaded, and had to go back to RimSort (which reported errors...) and add it again. Not a huge deal but will probably confuse a ton of people.

Thank you for all the hard work you do on all this though!
Batty 6 月 22 日 下午 1:35 
@ferny in the future, please refrain from changing the mod id, it gave me a real head scratcher that a mod was missing yet i was subscribed to all of the collection... (in addition, it wont load it in lists nor will it load it if you had the previous id loaded previous game launch)
mrChnky 6 月 22 日 上午 8:32 
@ferny Thx, good to know! While I don't really use your modpack, your mods for progression and categories are a godsend! Though I skipped the Equipment one, not a big fan of it.
ferny  [作者] 6 月 22 日 上午 8:23 
@mrChnky Nope. Those will be moved to a new mod.
mrChnky 6 月 21 日 下午 11:13 
@ferny Hi! Does Warfare now include restrictions for using higher tech lvl weapons?
ferny  [作者] 6 月 21 日 下午 3:19 
v12 - mod is now "Progression: Warfare" and includes the research changes from the now dead Progression Equipment
gazza_m_bolton 6 月 21 日 上午 9:50 
Please please please when/if you do the update please can you look at the trenches and swap them round. So can do a WW1 style defence.
SquirrelGoblin 6 月 19 日 上午 1:08 
Does someone know any mod for water defences?
Rye! 6 月 8 日 下午 12:41 
you ok bro?
Saith 4 月 20 日 下午 4:25 
@Polat Alemdar try resetting your config files on MO, exact issue I had previously, conflict seems to lie with disabling* the production chains.
ferny  [作者] 4 月 20 日 上午 3:23 
@Polat Alemdar This is seeming like a bizzare unknown conflict or file corruption. This mod doesn't touch any of those things, nor patches any categories with stuff like that. I have absolutely no idea, sorry.
Polat Alemdar 4 月 20 日 上午 3:20 
Hi ferny, adding Progression: Defenses to my modlist causes some of the structures to not being able to build even on dev mode.


modlist: https://rentry.co/ugg9f66d

with Progression: Defenses: https://prnt.sc/fWJGFN8q4ZBv
withouth Progression: Defenses: https://prnt.sc/9VQyyN5o7jXq
Saith 4 月 17 日 上午 2:51 
np, assumed it was this mod since removing it let me build the structures again, but as you pointed out it was an odd conflict with production chains (leather, wood, etc) being enabled on Medieval Overhaul recently and your patches. Just mentioning it here for anyone else who assumes the same D:
ferny  [作者] 4 月 16 日 上午 6:38 
@Saith Must be a conflict, mine works fine
Saith 4 月 15 日 下午 5:43 
For some reason after a lot of troubleshooting this mod suddenly started removing the castle structure from MO from the structures cat, only being able to spawn it through dev TwT
ferny  [作者] 4 月 4 日 下午 11:12 
v11- Added overlap texture for MO/VFEM2 embrasures. Thanks Joe!
ferny  [作者] 3 月 26 日 下午 12:58 
@Iceobeasty Thanks man ❤️
Iceobeasty 3 月 26 日 下午 12:50 
thanks bro, the only mod compilation i can think of better than yours is vanilla expanded. Youre killing it. Im excited for more ideas
ferny  [作者] 3 月 26 日 上午 7:58 
@Iceobeasty Fairly easily yeah, look into my mod ReplaceLib or just learn how to make basic XML patch mods
Iceobeasty 3 月 26 日 上午 6:55 
quick question. is there a way to patch things like that in or out ourselves?
ferny  [作者] 3 月 25 日 下午 6:36 
@Iceobeasty 😂
Iceobeasty 3 月 25 日 下午 6:24 
lol bro why the hate on embrasures?
Iceobeasty 3 月 25 日 下午 6:24 
There is a space between the regular gate and palisade walls
ferny  [作者] 3 月 25 日 下午 6:22 
@Iceobeasty The embrasures I won't account for (See my mod Fuck Embrasures) But as for the palisade gate it looks fine to me
Iceobeasty 3 月 25 日 下午 6:19 
The MO Palisade gates and embrasures are grapphically incompatible with the Medieval overhaul 2 palisade walls
gazza_m_bolton 3 月 22 日 上午 9:30 
Sorry to re-ask, but is there a chance of amending the trenches round to the one with cover or add cover features to the medieval ones?
glenninjapan 3 月 22 日 上午 2:58 
cool, thanks, I will see how it goes
ferny  [作者] 3 月 21 日 下午 5:47 
@glenninjapan Not sure, I know the guy who made that mod uses my mods but idk
glenninjapan 3 月 21 日 下午 5:42 
are your patches compatible with Neolithic Frankenpatch? Or is it better to use one or the other?