Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

soul
78 条留言
lughxviii 9 月 22 日 上午 12:17 
It was actually kinda fun figuring out a build that worked against that regen. Was an interesting journey to level 10 I'll tell you that...
Psixi  [作者] 9 月 21 日 上午 8:43 
It's fixed now. Feel free to report if you feel it's overtuned on any monster.

Both Liferegen and ManaRegen have new scaling:

Life Regen scales a bit off player level, nothing extreme.

Mana Regen scales more aggressively off Intelligence, ALSO Total Mana influences it.
Psixi  [作者] 9 月 21 日 上午 6:59 
No you're not a dummy, thanks for reporting it. That wasn't intended. I actually added charLevel into the life regen formula, so that your life regen scales with LVL.

lifeRegen + (charLvl / 5 )

So that at lvl 84, you should have 18.8 health regen without any gear.

It seems that even though the sheet is telling me that number, it's actually not interacting that way. I'm fixing it now, sorry about that XD...
lughxviii 9 月 20 日 下午 11:52 
I might just be a dummy, but is the HP regen supposed to be bonkers fast?
Psixi  [作者] 9 月 18 日 上午 9:42 
Please check the last page of the Pinned Feedback/discussion thread, so you can read my answer to that, since the character length here is much shorter, should answer your question :)
Pedde 9 月 18 日 上午 8:45 
Do you intend to rework monster immunities and resistances? For example, pierce, bleed and poison builds (or any combination thereof) have a hard time against Undead, which make up a huge portion (I think?) of all the mobs in the game. I always wanted to try a Corsair, but given the immunities of the Undead enemy class, Corsair always comes short compared to e.g. Dream + Defense.

Is this something you intend to change, or actually have already changed?

Thanks in advance!
Psixi  [作者] 9 月 12 日 上午 11:46 
it's compatible
lucas 9 月 12 日 上午 11:37 
hello, very nice, great mod
can you say if it's compatible with "TQ-Retold" and "Titan Quest Forever" mods?
WariousGaming 8 月 17 日 下午 10:28 
@Altogolik - ENGLISH!!!!
Altogolik 8 月 17 日 下午 10:18 
Выглядит круто, надеюсь не забросишь мод. Хотелось бы иметь баланс как до аниверсари, аниверсари едишн сломал старый хороший баланс игры
dnwls2009 8 月 10 日 下午 2:16 
In the Nemesis system, does "boss" refer to the Act end bosses? And by "reward," does it mean the boss's essence?
Psixi  [作者] 8 月 9 日 上午 12:45 
To launch a mod, you need to first Subscribe to it on Steam. Then ingame, go to -> Custom Quest -> click the mod. Play. You will get a message about a ""bounce mod", and back to the Main menu, then click Play Titan Quest, and load up your normal campaign character. If you exit to main menu to respawn bosses, yes you need to load the mod again.

Though, I'm working on loot a lot in this mod, so in the future you won't need to load the mod as many times to get what you want.
PikoFumo 8 月 8 日 下午 12:16 
opa, eu instalei o mod e ele já funciona?
outra pergunta esse mod nemesis, eu tenho que matar o chefe e ir pro menu e entrar no game de novo?
rompy 8 月 7 日 下午 11:09 
yes, achievements still work
Capt. Jack O’Neill 8 月 7 日 下午 7:28 
Do achievements still work if I use this mod?
Space 8 月 7 日 下午 5:55 
can you merge this with xmax?
sebas.babou 8 月 5 日 下午 9:08 
i'd like to try the nemesis system! something the goddess Nemesis herself want to see me suffer lol
Malleus Maleficārum 8 月 4 日 上午 9:50 
Adun toridas, mod creator! Descriptions sounds very tempting! I hope in future it will be not worse than SoulVizier mod:steamhappy:
Psixi  [作者] 7 月 25 日 下午 3:18 
Updated with Relic/Artifact reroll system.

Please read here for info on how it works: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3421932842/599658915298492117/

Report anomalies if you find them
Mr. Pizznob 7 月 14 日 上午 6:13 
can someone make overhead health bar mod pls :(
Damon 7 月 13 日 上午 4:00 
I agree with the poster below. I want see it considered complete before I give it a try :)
WariousGaming 6 月 27 日 上午 11:38 
This sound promising as hell - going on favorite and like :) but I am waiting for more updates to cover more game :)
Conan08 6 月 27 日 上午 10:19 
Thank you so much for this awesome mod, Psixi. I really enjoy playing with it.
🪬 🌊 ReAwaken🌊🌌 6 月 20 日 下午 7:44 
Alright I better hop on the game then. Thank you so much! All the best!
Psixi  [作者] 6 月 20 日 下午 7:03 
Combat Feel is not done. There a lot of changes to masteries(like wolves spawn in pairs instead of 1), although not all I want to do are done. Smarter Unique is done for Ragnarok, probably end up doing Atlantis and EE after reroll update. Improved merchant stock is done, they will sell magical and rare items only. Fixes from Optimisation is done, the rest isn't.
🪬 🌊 ReAwaken🌊🌌 6 月 20 日 下午 5:01 
Ohhh thanks I get it.. Great! Just one more thing, are these features already updated and up and running? Combat Feel, Masteries, Smarter Unique drops, Improved merchant stock and Optimization.. Thank you
Psixi  [作者] 6 月 20 日 下午 4:51 
Unofficial patch just makes items that can't drop in the original game now drop, nothing else. this mod is a full conversion experience of the vanilla game, changes skills, loot, monsters, everything
🪬 🌊 ReAwaken🌊🌌 6 月 20 日 下午 4:40 
What should I download if I want better loot and better exp and overall experience. This one or the unofficial? Can you compare the two. Thanks a lot!
Psixi  [作者] 6 月 17 日 下午 9:02 
The next update will feature Artifact bonus reroll, as well as Relic bonus reroll and transmuting (think normal boar hide -> epic boar hide, vice versa). No ETA but the artifact part is already fully done.
Nappa | Argonil 6 月 11 日 下午 7:43 
[1/3]
Hey. I think it would be a lot less misleading if you just posted which features are finished instead of advertising this grand concept and expecting users to figure out which 20% of it is actually in the mod. Put your finished features in the description in the most obvious and least confusing way possible, transparency comes first, it is of a higher priority than selling your vision to people or trying to appeal. This is the Steam Workshop, not a presidential election. It was the same issue with your bug fixes mod in the beginning where people thought it did more than it actually did, and at the same time it had changes that were undocumented which didn't qualify as bug fixes.
Nappa | Argonil 6 月 11 日 下午 7:43 
[2/3]
I understand if you're a bit allergic to changelogs, they're tedious and I hate them too but they're necessary for more reasons than one. It amounts to false advertising for the users atm, you don't actually want that do you? Do you really want subscribers and favorites and steam awards from people who misread your description or just liked the advertisement? You seemed proud on Discord that the mod that you've named after your own username reached 1000 subs while misleading users, don't you see that's a bit "yikes"?
Nappa | Argonil 6 月 11 日 下午 7:42 
[3/3]
I've seen people who got their identity tangled up in their mods many times in the modding 'industry', it's a tale as old as time. Let an old dog give you some friendly advice: Do not let your happiness and your pride and ego depend on your mods, it never ends well. Keep it at arm's length, it will be much better for your health, and you won't become too sensitive. Even if your mod does exceptionally well, you don't want your soul to live off this junk food, your soul deserves something more filling that can only come from within yourself.

Peace friend <3
General Ha Chuu 6 月 8 日 上午 10:10 
I haven't yet played around with the mod too much, but I quite like the premise of it! Appreciate your work on it and wish you all the best in its development - thank you :)
Psixi  [作者] 6 月 8 日 上午 5:40 
There are over 5000 changes in this mod (and projected to be over 100,000 of release), for me to present every single one would take as long as it does for me to work on the mod.

If you would like to know a certain thing, make a thread in discussions and you can ask specific things there, and I'll answer you as it's much more convenient to gather one or few pieces of information.

In future I will write up a "page" for each feature, that goes into more detail and try request my mod's database onto bytesquire.github.io's Titan Quest Calculator, that way you can see my classes skill trees and plan builds - you'll be able to see mastery changes there if you contrast to vanilla.
Isaac 6 月 6 日 下午 1:29 
is there any list where we can see all the exact changes? because some of these descriptions are kinda vague
BitCraft Online Moderator 6 月 1 日 上午 5:34 
Super cool sounding. It's about time TQ got a decent mod
Vivalavida 5 月 19 日 上午 11:58 
The relic comletion bonus rerollable stats is definitely a good idea. They should keep it in TQ2
Stycs 5 月 5 日 上午 4:34 
Nevermind I got it to work, it didn't work for me for a very dumb reason lol
Psixi  [作者] 5 月 5 日 上午 3:30 
Maybe it's a problem with Steam. Try restarting the application. You can check it's location from: \Steam\steamapps\workshop\content\475150\3421932842
Stycs 5 月 5 日 上午 2:27 
I can't get the mod to show up in custom quest after I subscribed to it, is there a bug or something i'm doing bad ?
Pedde 5 月 1 日 上午 1:41 
Thanks, that explains it :)
I also noticed that trash mobs seem to be a little stronger now. Probably (among other things) because they do not longer wield broken weapons. I like it. Makes combat in normal difficulty a little more interesting, I think.
Keep it up!
Psixi  [作者] 4 月 30 日 下午 12:38 
That's actually not a bug, it's a feature :-)
Dual Wield is now global

You won't be able to perform an attack with both weapons at the same time, like the "Dual Wield" skill lets you though, you will just alternate between left and right at a 50% chance. In some cases, that might lower your damage, So it's up to you. But if you have the choice of equipping a offhand weapon for the "stats". DW skills are still needed to proc those attacks, so if you want to specialise in those, nothing really changes.
Pedde 4 月 30 日 上午 11:37 
Tried the mod for the first time earlier. I really like it. Makes reasonable changes to how some skills work and makes some builds more viable and fun again. The new ragdolls are _money_ as well. Looking forward to trying out more builds!
I might have found a bug though: Even though I have not put any points into Dual Wield (Warfare), I am able to hold dual-wield weapons.
Autentist 4 月 30 日 上午 10:29 
Liked, subsribed, added to the Favourites. Well done, man!
Psixi  [作者] 4 月 30 日 上午 7:57 
My mod is still work in progress, that feature is not implemented yet. Things like that will come last, after I'm done with loot, monsters, classes, balance.
Maple 4 月 30 日 上午 6:15 
how could i find the gold sink mechanic to reroll Relic, Charm, and Artifact bonuses
Psixi  [作者] 4 月 28 日 下午 12:31 
yes, it's possible to play without DLCs, although you won't experience all changes/features, present or future. I think the core should be fine.
Pedde 4 月 28 日 上午 11:53 
First of all: Thank you for your work!
One question: Will it be possible to play the mod with the Anniversary Edition but without DLCs? Even though I own Ragnarok + Atlantis I actually disabled them, because I dislike the path finding in the new chapters with a passion. Of course I would understand if all DLCs needed to be enabled if you chose to balance your changes around the "complete" game.
Thanks in advance.
Gucci Army 4 月 26 日 上午 5:06 
very Soul!:steamhappy:
SmileUA 4 月 23 日 上午 3:18 
Thank you for your work <3