奈斯启示录 Necesse

奈斯启示录 Necesse

Wired
20 条留言
Wasn 刚才 
Hello. One addition. Your mod added saw traps, but they do not count into the trap-group in chests.
Sabamonster 3 小时以前 
Modders truly do make gaming what it is and without you guys, the entire medium would be vastly inferior.

Thank you for putting in all the effort that you do.
Wasn 10 月 24 日 上午 9:24 
Thank you. Works perfectly now. Great mod.
Jakapoa  [作者] 10 月 24 日 上午 8:12 
Yep, the crafting tag got messed up when I disabled the arrow trap changes. I'm uploading a fix now for the upgrade recipe.
Jakapoa  [作者] 10 月 24 日 上午 7:44 
I'll take a look if the trap objects got changed.
Wasn 10 月 24 日 上午 7:41 
Hi. Strangely I cannot upgrade the wire station. I crafted 5 flame traps and it counted them, but the necessary arrow traps are not counted. Is this a bug or am I doing it wrong?
Jakapoa  [作者] 10 月 22 日 上午 10:06 
I've held off on doing translations since they'd all be auto-generated, but I can look into it.
dva13game 10 月 22 日 上午 2:47 
Will the mod be translated into Spanish?
Jakapoa  [作者] 10 月 20 日 上午 9:51 
Ok, the mod is now updated for 1.0
Jakapoa  [作者] 10 月 20 日 上午 1:35 
Yes, I haven't had time to fully update this yet.
Keju-chi 10 月 20 日 上午 1:35 
crash
Jakapoa  [作者] 10 月 17 日 下午 3:18 
Needs updating. Hopefully by tomorrow this will be updated.
TheOnlyHiro 10 月 17 日 下午 3:16 
Still functional or need updating?
Echoes & Specters 8 月 25 日 上午 9:59 
The "Wall Activator" switch is a real game changer! I was able to make a little underground "maze" that required switches to advance by opening sections of walls to unlock areas within.

I really hope the base game integrates your mod!
Vas 4 月 18 日 下午 5:06 
Well I mean, I would have thought a not gate would check which wire and output to that same wire. I thought an AND gate and those types would require two inputs before they could do anything though.
Jakapoa  [作者] 4 月 18 日 下午 4:58 
The NOR and NAND gates fill that role pretty much. The annoying bit with trying to make a NOT gate is that with 4 inputs and outputs, things get a bit screwy if you try running multiple inputs through a NOT (if 1 input is on and another input is off, what would it output?). The NOR and NAND circumvent that by checking all inputs for the same behavior.

I added the output inversions to the new sensors just to simplify that part.
Vas 4 月 18 日 下午 4:40 
Why isn't there a not gate in this game? :| A signal inverter that is.
Jakapoa  [作者] 2 月 9 日 下午 10:29 
I had not considered it, but I'll think about it.
SixtyToZero 2 月 9 日 下午 7:01 
Any plans for 360 turrets?
Save 2 月 7 日 上午 9:14 
Nice mod