DayZ
Shooting Range Targets
48 条留言
Reacher 7 月 13 日 下午 3:25 
best:steamthumbsup:
guiasselin  [作者] 6 月 29 日 下午 1:28 
Hello, they are scope=1, which means you can access them with VPP Object Builder, or Dayz Editor. Make sure to Tick the "toggle by scope" option to see them. The name "toggle by scope" may vary, but mess around with it and you should find Them.
FunnyUniCornKissYOU 6 月 29 日 上午 10:09 
Hi,
mod is ok all is functional - but contain just 4 targets no all showed on steam..
guiasselin  [作者] 6 月 29 日 上午 7:54 
So they work as intended?! The rendering distance, i cant make Them HouseNoDestruct, because it does not support damage, the bullet hits wouldnt register on them.. I could try and override the rendering distance through config. But it is normal that they despawn past a certain distance.
Bulger 6 月 28 日 下午 11:56 
If walk 15 meters to the created targets using the editor, shoot at it, then walk away and come back, it works. The targets set up with the kit fall and rise up to about 800 meters, and then they stop being displayed. Targets Flip 1 and 2 works well up to about 1070 m
guiasselin  [作者] 6 月 28 日 下午 3:30 
I did check Them out, everything seems to work properly. Dis you make sure to hit "save edits" on your set before trying them out? Also if its the ones that are triggered by proximity, maybe you already were in the radius when they were created and need to go out and back in again?
guiasselin  [作者] 6 月 27 日 上午 3:44 
Yeah the target model isnt made that way for now. I could overhaul the model to Do this eventually.
Bulger 6 月 26 日 下午 11:42 
It would also be nice to give a notification of where the bullet hit when shooting from long distances. For example, Accuracy or hit in 10 (red circle) (9,8,7,6,5 number of other circles), damage 80, distance 720m, bullet speed, etc.
guiasselin  [作者] 6 月 26 日 下午 2:04 
I will have to take a look, never heard of that issue. May add distance as well.
Bulger 6 月 26 日 上午 11:56 
Targets are set through object builder do not rise after being hit. The ones that are installed through the kit work good
Bulger 6 月 26 日 上午 11:52 
it's a good idea to add more data to the benchmark target, e.g. distance
Admiral 2 月 16 日 上午 10:15 
tested my side with a clean install of just parachute mod and this mod and i don't have any issues with actions when running both these mods or vanilla actions
Wilma Fingerdoo 2 月 11 日 下午 7:35 
if you find anything let me know, if i need to fix anything i will try and get it sorted asap, iv tested with both mods on my test server and i'm not having trouble with any action that iv tested. Checking my logs on server and client i'm not getting any errors either so i don't believe its a compatibility issue between our mods but i am working some odd shifts (nights into days back into nights) at the moment so limited time to test.

spawned in targets from both mods and they both seem to work as expected.
guiasselin  [作者] 2 月 11 日 下午 12:57 
Я попробую запустить оба, посмотреть, появится ли какая-нибудь ошибка в журналах. Единственное, что могу сказать точно, это то, что в моем моде есть только одно действие и это разборка комплекта.

Я согласен, что в обоих модах есть то, чего нет в другом!
splinter.fenix 2 月 11 日 上午 11:50 
Не знаю реально ли настроить совместимость модов, но после установки этого мода совместно с модом Shooting Range Objects - перестают работать взаимодействия с чем либо. Двери, НПЦ, корзина и т.д? Написал Вам обоим, возможно кто-то догадается, как сделать моды не конфликтующими друг с другом. В каждом из модов нравится что-то определенное, чего не хватает в другом моде.
Horro 2 月 11 日 上午 7:59 
Yep, stupid mistake my end (don't ask!!)
Sorry to have troubled you.
guiasselin  [作者] 2 月 11 日 上午 3:29 
Yep thats probably on your end id say, but im glad its all good now!
When you say they are missing, they are missing from the map or the spawn list?
Because the classname hasnt changed 🤷‍♂️
Horro 2 月 11 日 上午 2:23 
Correction. Works fine in game but when I go to the DayZ editor to make some changes, the bullet targets are missing. I'm probably doing something stupid but I'm not sure what. Should I uninstal and reinstal everything :(
Horro 2 月 11 日 上午 2:15 
All now OK. Thanks for sorting it.
AlphaEye 2 月 10 日 下午 10:31 
Excellent mod. Thanks
guiasselin  [作者] 2 月 10 日 下午 5:05 
Ok i will re update it in about an hour, sorry! I found my error, dumbest thing ever, but hum they shall work perfectly now 😁
Lord Raszkarr 2 月 10 日 下午 1:42 
dont listen to me :)
guiasselin  [作者] 2 月 10 日 上午 7:59 
Ho i must have messed something up yesterday lol. Everything seemed to be working properly. Ill have a look tonight. Thanks for feedback lol
Horro 2 月 10 日 上午 6:54 
Superb mod. Many thanks! One problem: the bullet hole reset has stopped working. I swear it was fine when I first installed it but now when I fire at the reset pad, it just gets holes in it like the main target and doesn't wipe the target clean. Any ideas?0
Terry Lava 2 月 10 日 上午 6:14 
It's so beautiful! Thanks for the benchmark target!
KaKa 2 月 8 日 上午 12:51 
Hi i hope you add soon a reward system for example you hit a 500 meters or 1000 meters it will generate a rewards for players and if they abuse it, the system will not give a rewards. The only thing to apply the reward is make it that long range.
BORIS the BLADE 2 月 7 日 下午 6:23 
Amazing
FON DEAD EDGE 2 月 7 日 上午 9:49 
Love the Bad Religion tune! Leave mine to me bro!
Reven 2 月 7 日 上午 9:32 
Great idea and great implementation!
hikergrl73 2 月 6 日 下午 4:35 
Awesome mod! Imagine if it had a leader board option? Hmmm... lol Thanks!
Faneca 2 月 6 日 上午 4:35 
Finally, my gunautism can be satisfied inna DayZ. Kudos m8!
guiasselin  [作者] 2 月 5 日 下午 3:58 
Thanks very much everyone, appreciated ! @rookstar Yep Bad Religion is like the best band ever, they always come to our town, and I always buy tickets 🤟
JaviC 2 月 5 日 下午 2:14 
This is an amazing project!! Great work!!
Kung Fu 2 月 4 日 下午 9:05 
The triggers are fine, don't change them! if your using this for an event have an admin in god mode stand nearby and trigger it. Great job buddy Love this mod
rookstar83 2 月 4 日 下午 8:44 
these are cool nice work mate, nice choice in music to, love bad religion \m/(**)\m/
guiasselin  [作者] 2 月 4 日 下午 4:04 
I am not too sure about this, a 100 meters trigger zone seems a bit big for a trigger, but if you wanna try, come over to the discord, i can show you what to override, if you know how to pack and publish mods already, youll be good to go!

Basically the 5, 10 and 20 meters are only Child classes of a base and the only thing they override is the trigger radius. So in other words it would be pretty easy to just create a new class, inherit from the base, then create a diff radius in script!
Wood 2 月 4 日 下午 3:40 
fantastic mod!!!!! will there be any thoughts for near future to increase some of the targets example the moving hostage ones from 5m-10m-20m maybe a 100m etc for sniper tactics
splinter.fenix 2 月 4 日 上午 11:41 
Есть вариант, что мод в будущем станет доступным для переупаковки?
Мы очень ограничены в слотах под новые, подключаемые моды.
Сейчас у нас стоит мод с динамическими мишенями от другого автора, но с разрешением на перепаковку, но хотелось бы иметь оба мода.
RAFAMATA 2 月 4 日 上午 9:39 
It could be interesting if this mod included a way to create competitions, with scoring or a countdown, and depending on whether a goal is reached, a reward could be obtained, which could be customized.
Garageman 2 月 4 日 上午 8:28 
Wow, what a great idea an solution! Thanks for providing us your workshop, @guiasselin!
guiasselin  [作者] 2 月 4 日 上午 5:22 
Look at the video man😜 Some of them flip, some go down, some spawn bullet holes, some change colors etc.!
KinGTwiTchY 2 月 4 日 上午 5:19 
do the targets give any sort of response as to where you hit em? such as show bullet marks or light up or something?
HuffyMuffyGuffy 2 月 4 日 上午 3:26 
Not bad for a fungi ;p
bedrocmobb 2 月 4 日 上午 3:26 
sick!!!
Fezzz420 2 月 3 日 下午 11:32 
Brill mod keep up the work
birdman-arael1993 2 月 3 日 下午 10:36 
THIS MOD IS SO GREAT
10/10
MycoBoltz 2 月 3 日 下午 7:28 
We can actually play with our guns in DayZ now !! There is no reason why any modded server should not have this mod. Amazing to say the least. This should have been a part of the original game period.
MycoBoltz 2 月 3 日 下午 6:55 
I am overwhelmed with joy. I have always been a solo and have needed this to help me confident enough to go into the PVP areas. Being able to practice Dayz weapon mechanics is a awesome and I hope this mod takes off like it should. Dayz Gunplay is historic anyways